Pvp nerfs should stay in pvp. Wishender didn’t need its perk reduced to 3 seconds in pve as it makes no sense.
Also call me crazy but I swear wishender did more damage than it does currently. To a boss it’s doing 12,270 damage with a headshot and I swear it was somewhere around 14,120 to a boss with a headshot. (I’m only counting the yellow number)
If I’m remembering correctly then bungie is continuing to nerf weapons across the board in pve and pvp when the nerfs to bows I’m almost certain are only supposed to apply in pvp.
Bungie brags about having separate sandboxes for pvp and pve but will still nerf things in both when they say it’ll be only for pvp.
Please actually separate them 100%. I’d rather have guns and exotic armor function completely different in pvp than in pve so that things like young ahamkaras spine wouldn’t be just dead in pve. I’m not even a hunter player and I’m upset by what happened to that thing.
-
Completely agreed. I've been getting sick of things getting ruined by PvP such as YAS, Weavewalk, and Threaded Specter. Pretty sure the exotics that got surge mods as part of their kit was also because of it as Mask of Bakris basically got hit with a nerf. I never saw when this happened, but now I can't make Silence and Squall or Duskfield grenades do more damage just from dodging. Fix your game Bungie and actually make it fun again.