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Destiny 2

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Edited by hfactor66: 3/18/2024 8:46:53 AM
15

Truly separate the sandboxes

Pvp nerfs should stay in pvp. Wishender didn’t need its perk reduced to 3 seconds in pve as it makes no sense. Also call me crazy but I swear wishender did more damage than it does currently. To a boss it’s doing 12,270 damage with a headshot and I swear it was somewhere around 14,120 to a boss with a headshot. (I’m only counting the yellow number) If I’m remembering correctly then bungie is continuing to nerf weapons across the board in pve and pvp when the nerfs to bows I’m almost certain are only supposed to apply in pvp. Bungie brags about having separate sandboxes for pvp and pve but will still nerf things in both when they say it’ll be only for pvp. Please actually separate them 100%. I’d rather have guns and exotic armor function completely different in pvp than in pve so that things like young ahamkaras spine wouldn’t be just dead in pve. I’m not even a hunter player and I’m upset by what happened to that thing.

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  • [quote]I’d rather have guns and exotic armor function completely different in pvp than in pve[/quote]Vehemently disagree.

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    • Edited by Avory: 3/18/2024 7:44:05 AM
      Who the hell is downvoting this!!!!

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      • Yeah they ruined Karnstien armlets for pveasy

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      • Just will never happen now . This is destiny2 now , not much work will go into it . All focus on final shape and marathon. A lot of people have it accepted and moved on . Hopefully FS will be amazing 🤞

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      • Edited by Ferus Lux: 3/18/2024 12:57:33 AM
        Forums been saying this for years. They took Warlocks second Icarus Dash charge away in PvE for no reason. PvP is understandable but when I run casual content, the two dashes were just really fun but fun never takes front seat and when you enjoy the little things, you get clowned for being upset at changes to them.

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        • Edited by Zodleon: 3/18/2024 7:41:26 AM
          While completely agree to wanting seperate sandboxes. Really? Wishender is your example. True sight is basically pointless in pve.

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          • Yes separate the sandboxes but who is using wishenders see through walls in pve?

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          • Mida Multi-Tool's lore tab even mention crucible specific firmware for weapons.

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            • [quote]Pvp nerfs should stay in pvp. Wishender didn’t need its perk reduced to 3 seconds in pve as it makes no sense.[/quote] Do you need wallhacks in PvE...?

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            • Bro, games dead.

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              • Completely agreed. I've been getting sick of things getting ruined by PvP such as YAS, Weavewalk, and Threaded Specter. Pretty sure the exotics that got surge mods as part of their kit was also because of it as Mask of Bakris basically got hit with a nerf. I never saw when this happened, but now I can't make Silence and Squall or Duskfield grenades do more damage just from dodging. Fix your game Bungie and actually make it fun again.

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                • They need to just make a standalone game for PVP with hiw bad it's affecting PVE. I don't care if you earned those exotics, clearly the imbalance is real and something needs to change. I can't tell you how annoying it is to see all those "Nerf this!" Posts in the forum, they insist PVP only and PVE gets slammed.

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                  • The sandboxes should be separate. But is it really PvP's fault if the damage numbers in PvE change? Its not like it just gets changed for PvP and they don't care or pay attention to how it ends up working in PvE. Its just funny how PvE nerfs basically don't happen unless its supposedly because of PvP. YAS just seems like one of those things that come and go. Some things are like that and throwing grenades like bowser throws hammers might be one of the.

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                  • They separate it most of the time… even at times when something gets a nerf that affects both they do something to compensate for it in pve.

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                    • [quote]Pvp nerfs should stay in pvp. Wishender didn’t need its perk reduced to 3 seconds in pve as it Makes no sense. Also call me crazy but I swear wishender did more damage than it does currently. To a boss it’s doing 12,270 damage with a headshot and I swear it was somewhere around 14,120 to a boss with a headshot. (I’m only counting the yellow number) If I’m remembering correctly then bungie is continuing to nerf weapons across the board in pve and pvp when the nerfs to bows I’m almost certain are only supposed to apply in pvp. Bungie brags about having separate sandboxes for pvp and pve but will still nerf things in both when they say it’ll be only for pvp. Please actually separate them 100%. I’d rather have guns and exotic armor function completely different in pvp than in pve so that things like young ahamkaras spine wouldn’t be just dead in pve. I’m not even a hunter player and I’m upset by what happened to that thing.[/quote] Wishender has not been nerfed in pve. The true sight nerf has no effect on its viability. And the damage has not been reduced. Very few nerfs are happening to pve. Pve is receiving far more buffs than nerfs, which has been the cause of much power creep these past two years.

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