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originally posted in: Anti-champion perks for weapons
8/31/2023 2:50:04 PM
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All the time. Stasis alone takes care of unstoppable and overloads.
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  • Then in that case, you play like bungie intended, and I salute you. My point is that too many sources of champ stunning might make the endgame way too easy, so it just doesn't seem like a good idea to me

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  • [quote]Then in that case, you play like bungie intended, and I salute you. My point is that too many sources of champ stunning might make the endgame way too easy, so it just doesn't seem like a good idea to me[/quote] Wdym… bullet sponges don’t make endgame easy or hard Makes it tedious It’s time to start bringing my the coding of enemy movements and how they operate in groups up to modern day video game coding standards. Endgame is being less and less played the more bungie relies on champions with limited way of handling them.

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  • At this point though most people go through the motions when completing end game content, I know I do! Using the same old loadout over and over, might be nice to be able to use something else to be honest.

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  • Fair enough, I'm just really worried those perks being a it champ would somehow break pvp, and bungie would be force to make them completely unusable

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  • Nah, far more desirable perks for pvp than the likes of adaptive munitions. Can’t see people opting for that over certain perks. Besides, the only “champion effect” that really does anything is overload and it’s negligible or anti barrier for barricades

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