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7/19/2021 4:50:13 PM
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Not a fan of the champion system implemented

Champions restrict gameplay and force players to have to play with shitty weapons that they otherwise would have no business using. I don’t think champions are meaningful or satisfactory to kill. I want to go back to pve content without champions. Being forced to use weapons that are not fun and interesting is monotonous. Forcing champions on players also stops more powerful weapon combinations from happening. It’s no longer highest dps load outs it’s what can take down champions.

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  • Only thing that needs to be done is to have significantly more anti-champ mods available at a given time.

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  • Gotta disagree with you,granted they need to re-work the system a little.Overload champions need a re-work badly.Alos need all primary and energy exotic weapons with intrinsic perks like overload/unstoppable/barrier mods on them.We have a few but all need them. It would be nice to have champion mods set for primary slot regardless of type of weapon,same for the energy slot so you can use "what you want" but still need to have the mods.

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  • I’m still really curious as to how the current system came about. Did someone walk in a meeting and say “let’s make champion mods weapon type specific.”? And nobody responded with “nah, make them usable on any gun so players can use what they want.”???? Nobody?

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    • Without champions pve becomes boring and uninteresting. At least the mods take the player out of their comfort zone to try new weapons for a challenge. Also they add an RPG like feel by making you strategise and think rather than standing still and holding rt on some trash mobs. Instead of taking champions out, maybe be more helpful and come up with a fresh way to EVOLVE them to be more engaging or less restrictive. For example, supply a bunch of exotics with anti champion mods or make sure the mods we get are more diverse to encourage different play styles. Feedback like “just take it out” won’t get you anywhere, they most like will ignore it. Champions are clearly here to stay, so how about give some constructive criticism on how bungie can develop the game?

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      • Edited by Icy Hot Todoroki: 7/19/2021 10:56:31 PM
        This is actually not always the case. Just because you don't like using SMG/HCs, Sidearms, and/or Autorifles, does not mean no one else does. I run whole raids with nothing but HC's equipped - and not always for the champions, and never had any issue. Also, notice how it changes every season? If you play it right, you only need to stagger them, Anarchy/sword will finish them off. Before Champions, all we had were tanky captains that were boring, and Nightfalls required extensive modifications to the card in order to hopefully get 100k. Now, you have Champions to help boost your score, and in some cases, give you extra rez's.

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        • [quote]It’s no longer highest dps load outs it’s what can take down champions.[/quote] Oh no, variety in weapon usage…

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          • Edited by Hawpy: 7/20/2021 2:01:27 AM
            "I don't like any of these 5 weapon types, therefore the system should be reworked to accommodate me. I deem the weapons to be bad, so anyone who likes them or thinks they're good is wrong." Each season, there are 5 primary weapon types that receive Champion mods, out of the total 7 primary weapon types, plus 1 special weapon and a few that are tied to abilities. You might as well be saying that you don't like any primary weapons, for what it's worth, if you can't find a single one with access to a mod that you think is worth using. At that point, the problem is more with you than the system.

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            • I like the Champions, they make it a bit more of a challenge. What I don’t like is the way they limit the weapons I can use against them.

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              • Until we get to master or Gm levels, champions aren't even an issue, they melt like any other ultra and we can kill them without even thinking. And in master and gm, enemies are supposed to be tough and make us use a build, so champions should be tough there.

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                • For Solstice I played Blind Well for the first time in a VERY long time. It was the first time I can remember playing anything in PvE without these same stupid Champion-loadout bots. It was so refreshing. The sheer overwhelming prevalence of the Chumps in every aspect of the PvE game is one of the least imaginative gameplay solutions I've ever known.

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                • But it helps swap out the meta each season

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                  • Especially if you play solo, this is more of the case.

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                  • With breach and clear this season, champions have been easy to deal with. But yes it’s stupid, I hate using a scout rifles or pulse rifles for a Anti barrier and loath using a silly hand cannon for anything in pve…side arms are worthless as well which ever perk they have this season.

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                    • I see people saying things like "champions system makes the game harder", "it forces you to get out of your comfort zone and try new weapons". I honestly don't understand if these people really believe what they're saying or just throwing excuses. You want to make it HARDER? Make up some creative challenges, with creative mechanics. You want us tu ROTATE weapons? Make each type of weapon APPEALING and USEFUL by itself, not by artificially forcing them on us. Champions system is just a lazy and comfortable way (for Bungie) of telling you how to play your game, because developers are really incompetent and ubable to come up with something really new and creative. It's a shame, and it's sad. DESTINY is a wonderful universe, full of potential being wasted on repetitive and uninspired activities, led by a bunch of people who have absolutely no idea of what they are doing, and are too arrogant to spend an afternoon reading these forums and listening to their player base.

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                      • The double primary BS is what most Bungie fans love. It’s trash in all possible ways, but that’s what they like. It drives me nuts in GMs to see and hear those pew pew not dealing any damage to champions and acting as if it was ok to spend 10 magazines to kill a barrier or unstoppable. Hopefully the anarchy nerf is going to force them into equipping some damn special, and using them!! That’s the only reason I am so much in support of that nerf, I hope to finally be able to impose a special to my GM teammates. As much as I hate how broken overloads are on consoles, that’s actually one thing I love about having them in GM, I can require: 2 Izzy and a Div.

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                        • Edited by MannixRockford: 7/20/2021 12:06:19 PM
                          Champions are nothing but an extremely lazy method of making retreaded, stale, and recycled content harder, as opposed to actually using creativity to implement tougher enemy classes, different AI defensive/offensive mechanics, newer maps, and just basically, actual content. End of. Restricting the weapons that are useful in these "challenging" activities (via seasonal mod restrictions) is just more of the same application of lazy, lame design. In fact any objective look at post Activision/Forsaken Destiny game-play shows that there's been nothing introduced to this game but the manipulation of recycled, old content. It's the game equivalent of being fed Thanksgiving leftovers every day, for 6 years. Champions, and the craptastic, inexplicable mechanics they employ, are designed this way to facilitate Bungie's abysmal work ethic, their utter refusal to reinvest/update their engine, and their complete lack of new, fresh ideas. But hey, with half a BILLION dollars in revenue their priorities have "evolved" into buying new houses, building new offices, attending spa retreats, and extending vacation time so their employees can protest statues and be perpetually offended while feeding the next twitter trend. Besides, making androgynous dancy-time emotes and shiny gauntlet ornaments for the kiddies is easy AF, profitable, and 'woke'. Maintaining the actual game is hard, and subject to the kind of criticism that distracts them from staring at their bank balances. #justsaying

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                          • Edited by WishingForRivenTentaclesTV: 7/21/2021 3:14:15 PM
                            OmG BunGiE stoP maKinG hiGh enD conTenT juSt EneMieS tHAT dO moRe DamAge AnD makE thEm HavE mecHanics And than they make enemies with mechanics and team play and everyone complains. Champions add a minute level of depth to the shallow experience that is strikes. Don’t nerf them.

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                            • The thing about Champs, is that restricting your loadout is a good thing. As a team, you need to go in having decided who will prioritize which Champs and who will prioritize high damage. It forces you to refine your loadout, which is very good. In lower-end content (Override, Strikes, Dungeons) I can certainly can see why people dont like them, even though you hardly need any champion mods for those guys. In high end content, I would argue that they are an absolute necessity. If we didnt have Champions, we would have something else. Champions add necessary pressure for something like Master VoG or GMs

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                              • I don't think there is anything inherently wrong with Champions. It is certainly a cheap way to increase difficulty of old content. The real issue is the artifact as that dictates the only ways you are able to deal with Champions based on the mods you get and what weapons Bungies wants us to use each season. That is the lazy way of trying to change up the ingame meta, by forcing us to use different weapons, rather than anything we like. The artifact would be better if the mods gave us abilities to create unique builds each season rather than what guns we will use in hard content.

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                              • Edited by SeawardLotus655: 7/20/2021 2:12:53 PM
                                Yes, but it adds a little more challenge, and it makes you really think about what load out you'll use.

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                                • Edited by Corrick II: 7/21/2021 11:21:50 PM
                                  Champions are fine as an artificial way of increasing the challenge of an activity, but forcing us to use specific weapons against them just makes the whole thing feel wrong. I already feel like I have to play exactly the way Bungie wants me to, I don’t need enemies with signs around their necks saying “do what you’re told”. If there were other more creative ways to deal with them or a little more variety, that might be better but as it is it just feels restrictive.

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                                • Translation:NOOO YOU ARE NOT SUPPOSED TO BE DIFFICULT I DONT WANT TO LEARN HOW TO PLAY DIFFICULT ACTIVITIES GIMME FREE LOOT WAAAAH

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                                  • I was tired of Champions a week into Shadowkeep.

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                                  • Been saying this since the day they released champs. Horrible game design. Before, everyone was crying that they nerfed all weapon archetypes but one at a given time to enforce metas, now they do that on top of enforcing loadouts with champion mods. Whoever enjoys the amount of restrictment we get, is a really weird individual. Imagine trying so hard to enforce metas/loadouts in a casual pve looter shooter. Champs are terrible.

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                                  • Edited by parallelish: 7/20/2021 8:47:02 PM
                                    there are better ways to add difficulty to activities and there are better ways to handle champions. instead of having mods for specific weapon types that change season to season they could just make an anti barrier mod, one for primaries and another one for special weapons, and same with overload and unstoppable. instead of throwing in champions throughout an activity and then a little more for end game content they could add mini bosses to certain sections with simple mechanics, like a taken rift opens up after the regular adds are cleared that spawns an ogre boss and some blights that have to be taken out before you can damage the ogre. Or add more adds with better ai in unfamiliar positions, like the arms dealer strike in the room with two tanks they could add snipers up in the rafters.

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                                    • Edited by GalaxySpider: 7/22/2021 3:58:24 AM
                                      Champions are supposed to be a challenge, since they require team effort to bring them down. They are fine. The only issue are the weapon selections from the artifact every season. There should be more special weapons available.

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