JavaScript is required to use Bungie.net

Forums

originally posted in: Put freelance in regular crucible
1/17/2021 9:40:20 PM
21
[quote]PLEASE FOR THE LOVE OF GOD AND ALL THAT IS HOLY...PUT FREELANCE IN REGULAR CRUCIBLE...YOU DID IT FOR COMP...YOU DID IT FOR BANNER...DO IT FOR REGULAR![/quote] Caps don't make your point any more valid. But, no. Freelance isn't needed in regular crucible because it's not competitive. Comp and Banner are "end game" PVP arguably. So there's a reason to give solo a shot. But quickplay? Really? Get a grip.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Actually trials is endgame not iron banner that's competitive.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Actually trials is endgame not iron banner that's competitive.[/quote] Thats why I put them in the "". They're not actual end game but they're supposedly "pinnacle" crucible activities. I probably didn't explain it very well but I knew what I meant.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • It doesn't need to be competitive for it to have freelance. Iron banner was a prime example of that. If freelance wont be in 6v6, it will drive players away because it is currently a haven for stacked stat farmers. Running a stack makes everything so incredibly easy that it's almost laughable.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]It doesn't need to be competitive for it to have freelance. Iron banner was a prime example of that. If freelance wont be in 6v6, it will drive players away because it is currently a haven for stacked stat farmers. Running a stack makes everything so incredibly easy that it's almost laughable.[/quote] The moment you make a freelance playlist you emphasise the value of winning in the playlist. If you can give a genuine reason why freelance should be in quickplay that doesn't boil down to "I don't like losing" then fine.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Dubufu: 1/18/2021 8:50:26 PM
    I already told you a good reason. Quickplay is currently a haven for stat farming clans, LFG squads, and other stacks that are there for the soul purpose of pupstomping. I know several players in my clan who have accumulated 100+ win streaks this season, simply because running a 1.5KD six-stack in quickplay is so unbelievably easy. I've personally experienced a 30 win streak where every game was mercy ruled. The matchmaking is extremely toxic and unforgiving to those on the opposing side, and simply is not fun at all. A freelance playlist does not increase the value of winning. I will make winning actually feel possible more often than not, and produce less games where people leave due to stacked teams spawn trapping them. Right now, there is more value in [b]LEAVING[/b] than continuing a match like that.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]I already told you a good reason. Quickplay is currently a haven for stat farming clans, LFG squads, and other stacks that are there for the soul purpose of pupstomping. I know several players in my clan who have accumulated 100+ win streaks this season, simply because running a 1.5KD six-stack in quickplay is so unbelievably easy. I've personally experienced a 30 win streak where every game was mercy ruled. The matchmaking is extremely toxic and unforgiving to those on the opposing side, and simply is not fun at all. A freelance playlist does not increase the value of winning. I will make winning actually feel possible more often than not, and produce less games where people leave due to stacked teams spawn trapping them. Right now, there is more value in [b]LEAVING[/b] than continuing a match like that.[/quote] Sorry but that still boils down to "I don't like losing". Try and fancy it up how you want but your argument for a freelance playlist is because 6 stacks win easily and you don't like it. Splitting the playlist into a freelance option doesn't stop 6 stacks, it just removes solo queue players from their path. You think 3 duos are gonna fair much better against a stack of 6? What happens to 5 stacks when there are no solo players to make up the numbers? Changes shouldn't be made to quickplay, they're not needed. You take the L and move on because it has absolutely no less rewards or impact than if you win. Freelance in comp personally doesn't make sense to me but I can at least sort of understand why it was added. Same with iron banner. But not quickplay, winning doesn't matter. So these teams that run stacks 24/7, leave them to it. The actual chances of running into consecutive 6 stacks is very low, even lower for them to all be good. If they wanna farm then let them farm. Like I said though, your argument is basically that you don't like losing to stacks. If your concern was genuinely with the quality of matchmaking and frequency of mercy rules or "unbalanced" it is, and not that you need a safe space, then campaign for limited fireteams to 3 instead of 6. But, the issue there is it destroys one of the only modes where a larger group of friends can play. If i log on and theres three friends on destiny, the only choice we have as a 4 stack is crucible (we dont talk about gambit). We dont have enough for a raid, we could split into pairs and do strikes, but why would we split up if we wanna play together. The only option is crucible. Same goes for 5 stacks. What destiny needs, is bigger team sizes in other activities and new activities. This gives those teams of 4 or 5 or 6 other options to play. Sure you will still have the teams who want to farm, but at least the sheer amount of 4 and 5 stacks should completely drop.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Dubufu: 1/19/2021 7:55:53 AM
    [quote]Sorry but that still boils down to "I don't like losing". Try and fancy it up how you want but your argument for a freelance playlist is because 6 stacks win easily and you don't like it.[/quote] It doesn't boil down to that. It boils down to the average player in an average playlist wanting a decent experience out of that playlist. And yes, they do win easily, that is the point. There is nothing enjoyable to the common player when being spawn trapped and mercy ruled. It encourages players to leave when they see clans rather than see it through, because it is actually more beneficial for them to do so. That shouldn't be the case, as it screws over other players in the process. If we had lobby balancing where groups are more likely to match groups, or a simple freelance option which has been incredibly popular since it's inception, this would happen less frequently. [quote]Splitting the playlist into a freelance option doesn't stop 6 stacks, it just removes solo queue players from their path. You think 3 duos are gonna fair much better against a stack of 6? What happens to 5 stacks when there are no solo players to make up the numbers? [/quote] Correction: splitting the playlist into a freelance option stops any stack. And that question is a matter of whether or not the group should simply find more players to stack with in LFG. Not that hard, and people have done it commonly, especially when iron banner came around. [quote]Changes shouldn't be made to quickplay, they're not needed. You take the L and move on because it has absolutely no less rewards or impact than if you win.[/quote] And yet clans constantly force people to leave, because that is actually more beneficial to them. Nobody plays crucible for loot anymore, they place to have a decent experience. That experience is ruined if somebody like me shows up in a 6-stack full of seasoned pubstombers looking for easy 50 kill matches via a no-cap spawn trap. There is taking a loss like normal, and then there are odds that nobody wants to go against. It's not fun for them. Hell, it's.not even worth the time for them since most of those matches get mercy ruled anyways. [quote]Freelance in comp personally doesn't make sense to me but I can at least sort of understand why it was added. Same with iron banner.[/quote] Because competitive...isnt very competitive. Who cares. Freelance opened comp up for a lot of players and that's an amazing thing. Same with Iron banner. Before, a stack was practically REQUIRED for that mode, now people can actually play it without going through that effort in a mode that is basically a glorified quickplay playlist with light level modifiers. If freelance is an iron banner, then there is literally no reason why it shouldn't be in quickplay. They are essentially the same thing. [quote]But not quickplay, winning doesn't matter. So these teams that run stacks 24/7, leave them to it. The actual chances of running into consecutive 6 stacks is very low, even lower for them to all be good. If they wanna farm then let them farm.[/quote] Winning doesn't matter, yes. What matters is keeping players in those games. It has been commonly known that players leave when seeing large groups being pitted against them, because it literally is not worth their time as mentioned before. [quote]Like I said though, your argument is basically that you don't like losing to stacks. If your concern was genuinely with the quality of matchmaking and frequency of mercy rules or "unbalanced" it is, and not that you need a safe space, then campaign for limited fireteams to 3 instead of 6. [/quote] My argument is that being in a stack makes quickplay too easy. You blatantly didn't listen. I'm sure me and many of my clan mates have enjoyed going on 100+ win streaks with over half of them being mercy ruled. Was that fun for anybody else? No. Most of them left, or just outright stayed to get spawn camped. It's easy [i]abuse[/i] That's all it is, and it happens because bungie simply allows it. Which does not make since considering we had freelance options for other modes. [quote]But, the issue there is it destroys one of the only modes where a larger group of friends can play. If i log on and theres three friends on destiny, the only choice we have as a 4 stack is crucible (we dont talk about gambit). We dont have enough for a raid, we could split into pairs and do strikes, but why would we split up if we wanna play together. The only option is crucible. Same goes for 5 stacks[/quote] Then you can play in the regular playlist, not the freelance one. If I can find easy games while running a trio in iron banner's non-freelance playlist, then you can find games faster in the non-freelance quickplay mode. You act like the situation would be hopeless when that simply is not the case. [quote]What destiny needs, is bigger team sizes in other activities and new activities. This gives those teams of 4 or 5 or 6 other options to play. Sure you will still have the teams who want to farm, but at least the sheer amount of 4 and 5 stacks should completely drop.[/quote] Big team battle from D1 would be what you are looking for.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]It doesn't need to be competitive for it to have freelance. Iron banner was a prime example of that. If freelance wont be in 6v6, it will drive players away because it is currently a haven for stacked stat farmers. Running a stack makes everything so incredibly easy that it's almost laughable.[/quote] Darren doesn’t understand fun or letting anyone enjoy this game, he’s a stasis defending “psychological” female hunter, all of his opinions are invalid for the rest of 2021. But I agree freelance should be in every game mode.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Oh ew

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Oh ew[/quote] The context is that panther made a post slating stasis hunters. I replied saying hunters aren't the issue and that people just single hunters out because they get killed by them more often purely because there are more hunters in crucible. I didnt defend stasis, I defended hunters. Then it appears Mr Panther inspected my character and saw I have a female character model despite myself being male. My choice to do that was because female character models have a smaller frame than the males. Despite them all having identical hitboxes, subconsciously you're going to be aiming for the visible character model and not the invisible hitbox. That translates to female character models seeming like they're harder to hit. Anecdote time. I actually used to have one of each, I had a male hunter which was mine, and then my gf made a female hunter when she stayed round one time. I kept both characters but quickly found I was always playing better on the female character. I'm a sucker for stats and patterns, and finding out why two characters with identical weapons/armour/abilities performed so differently was something I wanted to do. Turns out it's a big thing and a lot of people did it. Same way back in Halo 3, people would pick the Elite model when playing SWAT because of the head placement. So in the end I chose to stick with my female hunter because I played better. But, Mr Panther here seems to think the reasons are less innocent than that (despite 95% of the time I'd be in first person view and unable to see my character model 🤷‍♂️) and has taken to stalking every comment I've made for the last week or so to reply with something like the one he just made.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Ok Hunters are strong though. They have been the best pvp class for a while now.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Ok Hunters are strong though. They have been the best pvp class for a while now.[/quote] Not denying they're strong. Never have. Its written into the law that hunters ruled crucible tbh. Just saying that singling hunters out as the cause is wrong when all classes are guilty of game breaking abilities. It's just become the norm to target hunters, but this guys motives now have turned into following me around and attacking me on every comment all because I play a hunter female 🤷‍♂️

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • True. Waiting on that stasis titan nerf so that the other subclass are not obsolete. You may say they aren't, but in a game mobility is the skill gap, behemoth is jist far above everything else. It has both the fastest titan mobility in the game, while also having crowd control abilities. Recipe for disaster for other titan subclasses. Not only is aggressive play extremely dangerous for titan-light based subclasses, but there are literally no easy options for stopping pushes as effectively as stasis does.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]True. Waiting on that stasis titan nerf so that the other subclass are not obsolete. You may say they aren't, but in a game mobility is the skill gap, behemoth is jist far above everything else. It has both the fastest titan mobility in the game, while also having crowd control abilities. Recipe for disaster for other titan subclasses. Not only is aggressive play extremely dangerous for titan-light based subclasses, but there are literally no easy options for stopping pushes as effectively as stasis does.[/quote] In terms of mobility the titan behemoth is still 3rd. Hunters rule the roost thanks to the jump and stompees boost. Top tree dawnblade is second. Then behemoth comes in 3rd. I agree its strong but I also feel like it's too easy to yeet yourself off a cliff using it. But I do get what you mean completely. In regards to our other conversation topic, about freelance, to save having two chains I'm gonna reply here. You make a lot of good points and I can see where you're coming from with a lot of it. I think maybe my old brain just doesn't like change so I'll likely never be able to agree fully that freelance should be in quickplay. I also think that me being naturally very competitive means I just have a mindset of "get better or get over it". Not saying its the right mindset or that it's a particularly pleasant one, just the one that I have. We all have our flaws after all. But with regards to the big team thing, I was thinking more strikes and patrols. Maybe even a horde mode. Keep playlist strikes and nightfall ordeals as they are , but give me the option to just fly into a strike from the directory with a fireteam of 6. Let me manually select the difficulty, like with the 5 of swords or whatever it was a few seasons ago, and just fly into a strike with my friends. Its not hurting anyone, it's not cheesing pinnacles because they're just standard strikes, and there are various lore bits that tell of teams of 9 doing stuff together. Same with patrol, who is it hurting if I load in with 4 friends? Make a plain survival horde mode thing. Think COD zombies but with Hive. Up to 6 players for example. Could even have that be a Trials of Osiris equivalent for PVE. 45 waves, rewards every 15. Call it Trials of Zavala for all I care. Make the map the same as the first ever area in destiny, the other side of the wall, or have it in the old tower. You get dropped in and have to defend the area. I'm just spitballing ideas now, but you get the jist of it. Destiny is supposed to be a game to play with your friends, so for the love of all things chocolatey, let me bloody play with my friends bungie. We have crucible and raid as the only two modes that allow 6 players. Personally I think that's absolutely bonkers.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by BurlyPanther0: 1/18/2021 4:42:08 PM
    Bro go play with your cringe stasis defending psychological female hunter somewhere else

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]Bro go play with your cringe stasis defending psychological female hunter somewhere else[/quote] Ok at this point you're literally following me around and purposely replying to my comments as though it's going to change anything. Little weird stalking someone tbh.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by BurlyPanther0: 1/18/2021 5:22:23 PM
    🤢🤢🤢🤢stasis female hunter being played by a male cause it’s “psychological” and you call me weird🤡🤡🤡🤡🤡

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]🤢🤢🤢🤢stasis female hunter being played by a male cause it’s “psychological” 🤡🤡🤡🤡🤡.[/quote] 👍

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • You’re hot trash and so are your opinions, I’m just here to remind you that you let everyone down when you open your mouth. It ain’t much but it’s honest work💪🏼

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • [quote]You’re hot trash and so are your opinions, I’m just here to remind you that you let everyone down when you open your mouth. It ain’t much but it’s honest work💪🏼[/quote] 👍

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Is this for real?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon