This will not be possible unless you remove the freezing nonsense that stasis is capable of in the crucible only.
Atm a stasis nade can cancel a light based super more efficiently that a tether.
Also if a stasis super is going head to head with a light based super the stasis will win because it can freeze the light based super and totally cancel it.
So, the only thing that bungo needs to change is the freezing nonsense in the crucible only.
Maybe bump up stasis ability damage in the crucible to make up for the loss of the freezing.
The hunter stasis might be a bit weird to balance since any and every1 can just run away from it. I think it needs some improvements for the crucible.
In pve stasis is good as is but in pvp the freezing is the problem. Alot of you may disagree with me on this but i personally think the freezing effect is the main crux of the crucible stasis problem.
-
[quote]This will not be possible unless you remove the freezing nonsense that stasis is capable of in the crucible only. Atm a stasis nade can cancel a light based super more efficiently that a tether. Also if a stasis super is going head to head with a light based super the stasis will win because it can freeze the light based super and totally cancel it. So, the only thing that bungo needs to change is the freezing nonsense in the crucible only. Maybe bump up stasis ability damage in the crucible to make up for the loss of the freezing. The hunter stasis might be a bit weird to balance since any and every1 can just run away from it. I think it needs some improvements for the crucible. In pve stasis is good as is but in pvp the freezing is the problem. Alot of you may disagree with me on this but i personally think the freezing effect is the main crux of the crucible stasis problem.[/quote] Also need to count when i play especially a win towards pinnacle count. Just got done doing full match zero count again