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Destiny 2

Discuss all things Destiny 2.
Edited by DeathByManatee: 8/23/2020 8:51:38 PM
94

Nerf the special ammo economy in PVP.

To start, I am a slightly above average PVP player (1.01 K/D), and I started consistently playing PVP only about 6 or 7 months ago. I have still yet to get a flawless Trials of Osiris card, but I have gotten 6 wins with no losses on the week Bannerfall was the map. You read the title. Spawning in with a guaranteed 2 special ammo is completely broken, especially in games like Survival and Rumble. I don't mind being out-dueled by a primary weapon like hand cannons or auto rifles, because that shows my lack of gun skill, something that I can improve upon. However, whenever I turn a corner and see the little red light pointing directly at my forehead, I know that there is nothing I can do to save myself from certain death, other than out-sniping my opponent. So, if I have my primary out when I turn a corner and see a sniper, the only thing that I can do is try to flinch them off target with my primary, but that rarely happens and I just end up dying anyway, even when I put 1 or 2 shots in my opponent. This game punishes you for using your primary to open up duels. What's even more frustrating is shotgunners. Yeah, I know that I can backpedal away from them, but that still doesn't stop them from taking half my health off before I can even flick back to my opponent. By then, they would have the health advantage and would be putting in shots for the kill with their primary. Even if your positioning is perfect, and you do everything right, there is still a chance that you will be domed on by a sniper or deleted with a shotgun. Now, I'm not saying that we should nerf special weapons, per say. Just the ammo economy. Since you're guaranteed 2 shots when you kill someone (if you have special scavenger on), it makes PVP, especially playlists like Rumble and Survival, not very fun to play. The Destiny 1 system of special ammo was almost perfect; you spawned in with only 1 special ammo, and when you died, you lost it. The way you would get special from that point forward was picking up special ammo crates around the map. There were problems with that system too, don't get me wrong, but it was so much better than the system that we have right now. This change would make PVP much more enjoyable overall, especially playlists like Trials, where the majority of high skill matches are just waiting in the corner and 3 peeking your opponents until one of them shows their head, or -blam!-s up their positioning. I can already forsee the comments saying ye old "git guud scrub" retort, so here's my statement. I'm in the process of gitting gud. I play nothing but PVP, and most of the time I play in Rumble. I have almost 400 hours of total crucible time. I tolerate the Flawlesses and the Unbrokens, and I enjoy learning from how they play. I support the changes made to matchmaking in PVP. If I match against lower skilled opponents, I don't find much fun in winning the Rumble match, since there isn't much of a challenge presented. I play PVP to be challenged in a way that other PVE content cannot satisfy. It's unpredictable, and always changing. This post might be a little messy, but I think you get the basic gist of what I'm saying. Thanks for reading, and have a good one. Edit: I don't want the special changes in 6v6. Only Trials and Survival. Perhaps Rumble as well.

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  • I’ve adapted and do fine as is, but agree that special ammo pickup instead of start would be preferable to me. I prefer primary battles and movement on the map pushing ammo spawns and power positions. Winning these primary battles to acquire special is a reward, as it stands the reward is simply spawning.

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