This post is truly enlightening on the situation.
Naysayers: "Sunsetting is good because it'll stop power creep."
Naysayers on this post: "LOL, those weapons [i][b]sucked [redacted][/b][/i] so no one will miss them anyway. Hur dur."
Me: Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
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Seriously, this isn't power creep. This is just loot deletion. Nothing less, and certainly nothing more. It does nothing for the game except let there be 'less stuff'.
Wow, much progression, many impressed.
English
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It's almost as if you've never played an MMO before and have had to leave loot behind for a new expansion.
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Is D2 having an identity crisis? Legitimate question I know Luke wants Destiny to be more MMO but is it currently? I think that Warframe is more MMO than Destiny. Destiny was always a looter shooter, wasn't it? It would be different if we had to trade in old weapons to acquire new ones or if they broke after so much usage ect.
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It's been a looter shooter, definitely, but it's set up in a way to be an MMO with its stats and more than just giving the guns stats. It's more of a mix between the two I'd say. And sunsetting is part of the MMO side kicking in. Look at WoW, if I'm not mistaken, every expansion is sunsetting the old gear from the previous one. No complaints there. Because people there play MMOs all the time, they know that stuff like that happens. The difference with Destiny, however, is that guns have their own stats and feel to them, people tend to grow to like the feel of certain weapons, maybe without knowing, but it happens. I dislike the time and effort being wasted though, because it contradicts how lost MMOs work. People who play endgame in MMOs grind forever to get certain weapons and armor, but don't seem to mind losing it all when the next expansion comes along.
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That's kinda the problem. Luke Smith is an absolute WoW fanatic, and I'm afraid he's trying to make Destiny into a first person WoW. That just isn't what we, the community, generally want. Most of us want what Destiny has been for the past 5 years, not what we are currently getting and building up to. That is why we have stuck around; because we have enjoyed what we used to have. Like you said, each of our weapons have their own identity, per se. What Luke Smith seems to be trying to do is lower our standards for weapons and make them all what is known as a "stat stick." In order to do that, he needs to eliminate all other competition, so we'll get everything else sunset, then we'll get a wave of slightly different, minimal effort stat sticks with different perks every time we get them. At least, that's how I view the problem, and I very well could be wrong (and I hope I am).
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Yeah, D2 is different from most MMOs in that weapons are extensions of your character and not just stat boosts, I.e. weapons mean a whole lot more than just stats in D2. This game doesn’t need sun setting in the traditional sense; it needs to incorporate growth and aspiration into weapons by making them more customizable through use (kinda like in D1). Sun setting won’t fix poor design choices and sandbox imbalanced. It’s unhealthy to create a weapon like recluse, even if it only dominates for a year. Instead, they need to tune the sandbox to make things feel balanced yet unique then standardize higher level PvP weapon rolls/stats to further highlight skill as a key performance factor.
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Totally agree with what you are saying, but I have a different view. The reason I brought up people feeling connected to guns was a reason why sunsetting is happening. People like what they already KNOW works. And they won't swap off of it until something even more op than that. New weapons don't get a lot of chances to shine if what came before is so drastically better. With sunsetting, the weapons before are sadly forced to be left behind. But now, bungie for the most part has a clean sandbox to make new weapons with different perk rolls and pinnacles that have a chance to shine. Also agree with your statement about PvP
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Edited by Soular_Sage: 5/27/2020 2:30:52 PMI don’t know man, it really seems like Bungie doesn’t know how to design interesting or unique weapons. Did you see the post where they were suggesting that with sun setting they could release a weapon like recluse every year? That’s my problem... releasing a weapon like recluse (or mountaintop) is the problem in the first place. Weapon retirement would be [b]perfectly fine[/b] if Bungie demonstrated that they know how to consistently create powerful, or even niche, weapons that don’t fundamentally break the game. I just don’t have confidence in Bungie’s ability to execute this properly. I’d rather them tend to Gambit, fix the state of PvE, balance poor performing archetypes, and transfer more power and gameplay gradients to subclasses before implementing sun setting. Then again, this is just my opinion.
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Edited by Chegg: 5/25/2020 5:47:48 AMIdk why my reply to the other person was posted here instead