I never had such a problem in trials like I am right now. Considering kistnof your playerbase religiously quits, why even enable light level advantages for this trials? In D1 it was UNNOTICEABLE, In d2 it's an entirely different story. Theres more no skill spray machines in this game than ever before. Everything that was good is completely nerfed, and has left us with a meta of shitter ARs that are just spraying down lanes. Its atrocious. All the pve dads get easy wins because they played possibly the worst season you've ever released, and that's saying something, reckoning is a thing. I just remember going flawless every week in d1, despite my light. I could run what I wanted and have fun. There was a PLETHORA of good options then. Now it seems I'm forced to use either Hard Light or Suros. Not to mention Warlock is easily the most neglected class solely due to HHSN, so every other class gets a working melee, while I have to pray mine actually hits. So many inconsistencies.
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As a warlock nova main since rise of iron, i feel warlocks are a little wonky right now in pvp at least. i know now that i will almost always lose a melee fight as the melee speed is twice as slow as the other classes, I remember when gauntlets in D1 gave you faster melee speed and it made a massive difference. so warlocks get a bigger melee distance, which given that shotguns will always be king in pvp given level design and mobility, having a longer normal melee is kinda pointless. hardlight and suros needs looking at, they kill faster then most weapons in the game.