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1/9/2020 2:27:54 PM
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[I’ll just insert my opinion on these ideas, plus any changes I think may improve your points.] [quote]1. All the Warlock glitches/bugs fixed. There are a lot. [/quote] [gotta feel bad for warlocks honestly, hopefully they’re buffed soon.] [quote]2. Warlock melee speed addressed.[/quote] [and give warlocks a OHK melee, to make things fair.] [quote]3. Farmable, weapon specific Gambit Prime Bounties.[/quote] [I feel mixed about this, as they could either make the bounties have randomizes objectives (like timelost bounties) or ultra specific and potentially tedious objectives (Like Ada-1 weapon frames).] [quote]4. Make all universal ornaments available for all Armor 2.0 pieces. [/quote] [yes.] [quote]5. Ascendant Shards and Prisms from Valor and Infamy max ranks and resets. [/quote] [I would say make it upgrade modules and ascendant shards, that way (hopefully) no one complains that getting prisms is “too easy”.] [quote]6. More pinnacle drop sources (Maybe a weekly featured raid that rotates? Pinnacles from all dungeons.)[/quote] [yes.] [quote]7. Vendor updates.[/quote] [ok my time to shine for a pretty good idea (imo). I think each vendors gear should be updated to be Y3 gear, with things like Y1 and Y2 gear being still earnable through vendor rank-ups. Things like planetary, crucible, vanguard, and normal gambit sets should also get a “set bonus” like the gambit prime armor, increasing the drop rate of resources unique to that activity or world. Oh, and make it so Amanda gives (fun) quests to get exotic ships and give Ikora some utility again.] [quote]8. Better protection from duplicate pinnacle drops.[/quote] [yes.] [quote]9. Reset on world drops. If we add more weapons to the loot pool, some need to go. Maybe tie tangled web armor and some of the other armor sets to a Spider destination engram. [/quote] [eh, maybe if each world has a unique weapon to that planet’s loot pool that you can’t get anywhere else it might work.] [quote]10. An in-game LFG system. No app. Your casual player isn't going to go the the app every time he wants to try something new.[/quote] [I personally think this would be a great way to implement a guardian bar/lounge area (for LFG purposes).] [quote]11. Number of crucible tokens gained after a match increased significantly. In fact, more rewards and incentive for PvP in general.[/quote] [and figure out a decent matchmaking system in crucible labs because player feedback is currently Bungie’s most vital tool.] [quote]12. Choice between a weapon and a piece of armor from vendor rank up.[/quote] [make sure it’s powerful gear as well, otherwise ranking up vendors just isn’t worth the weapons or armor.] [quote]13. Bounties from orbit[/quote] [more like bounties from a singular vendor so you don’t have to go see everyone when you go to the tower. Hell, there’s even a pretty good spot to put him in the game already!] [quote]14. Y1 Nightfall weapons brought up to year 2 with random rolls. Get rid of the 3 nightfall playlist and just add all weapons to strikes as strike specific loot. [/quote] [well, the three nightfall playlist allows you to have a greater chance of finding a nightfall you need to do for its unique reward, which leads me into my next point. I agree with you about the strike-specific loot, but I think that nightfall strikes should reward either a fully masterworked and powerful version of that loot or have its own unique loot that is designed to help the strike specific weapons.] [quote]15. Console performance improvements. [/quote] [this is both an issue with bungie and an issue with current gen consoles, and I’m pretty sure bungie is waiting for consoles to meet them halfway with the next gen.] [quote]16. Black screens in PvP.[/quote] [this is partially due to consoles already having horrendous load times in general, so bungie can’t completely fix that believe it or not.] [quote]17. More sources for Eververse loot. Either make more sources for bright dust, or tie the loot to triumphs or activities.[/quote] [your bright dust idea plus make the eververse loot cheaper in silver cost.] [quote]18. More vault and inventory space.[/quote] [I personally think this is only an issue for those who tend to “hoard” things.] [quote]19. More sensitivity options for controllers.[/quote] [yes.] [quote]20. Ability to set quantity when deleting items.[/quote] [or at least an “are you sure?” Warning before you accidentally delete an item(s) of legendary rarity.] [quote]21. Advanced tooltips for weapon and armor stats and similar things that give us accurate numbers of how much dmg increase one stack of rampage is for example.[/quote] [yes.] [quote]22. Optional "apply to all items" button when previewing a shader.[/quote] [I actually saw a “shaders 2.0” concept floating around, I’ll see if I can find it for you.] [for my own little addition: bring back factions, permanently or with rallies I don’t care anymore.]
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  • Edited by McGurque: 1/10/2020 3:05:35 PM
    My opinion on the vault/hoarder conversation. We are in year 3 of D2/year 6 of franchise. The amount of gear just keeps growing. Many things can no longer be earned (armor 1.0). The sandbox is constantly changing, meaning what is mediocre today might be gold tomorrow. Armor- 3 characters for many, one each class. Each character- Armor 1.0. Legendary 2.0 with 3 affinities minimum. Exotic 2.0 with multiple affinities. Seasonal and/or Iron Banner armor. Weapons- Any leftover masterworked year 1. Masterworked current era weapons. Variety of niche rolls for variety/sandbox updates. More added every season. Not to mention Spicy Ramen Coupons, Ghost Shells, extra stacks of resources, etc. Fundamentally, it is a collection game. For the collectors out there, this limited vault space issue is and has been a major one. I have suggested giving Banshee a Weapon Archive where he "remembers" (funny right) any random rolled weapon you have aquired. It can be dismantled. Then in the future if you want that roll again, simply pay the GUNSMITH to SMITH some GUNS. This would alleviate much of the vault space issue. We now return to our regularly scheduled program.

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  • In other words you're too lazy to come up with your own list

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  • [No, I just agree with him and added my own thoughts where I deemed necessary.]

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  • Warlocks have handheld nova for OHK its fine.

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  • Edited by Romulus: 1/10/2020 9:16:37 AM
    [quote]Warlocks have handheld nova for OHK its fine.[/quote] Handheld supernova is a grenade ability augment that needs to be nerfed and warlocks in return should get a OHK melee and I’m a Warlock main

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