JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Dovahborg: 12/4/2019 11:53:06 PM
30

110rpm hand cannons should have the range nerf removed

Do something to make them more useful atleast Edit: For those of you who think about suggesting that 110 rpms are in the meta with other hand cannons https://guardian.gg/2/weapon-stats/2/37/0/2019-11-04/2019-12-04 Let me know if you can find a 110 rpm handcannon

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Handcannons always get shafted, just about pulses and scouts now.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • 2
    Regret
    Regret

    Cater to casuals! - old

    Then everyone will run to the forums complain about being 2 tapped by rampage kill clip dukes.... personally I think they need way more range but not sure the forum dads would cope...these people think jotuun is op

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    • For real. I got me a Wardens Law with Kill Clip and Outlaw. Sits in vault rusting out.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      2 Replies
      • Give them the aim assist of Spare Rations. That's the real kicker. That [i]crispy[/i] aim assist.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        3 Replies
        • So you're saying nerf fusion rifles? Or buffing auto rifles by .007 percent?

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Buff fusions Nerf Auto Rilfes

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • Yea. I have a 90 range duke that i racked up 600 or so kill on before shadowkeep. It feels like it has 150 hc range now.. the nerf completely nullifies rampage at medium range- which was the whole purpose of me using it

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • I dissagree. 110s are not used enough to qualify for a nerf.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          3 Replies
          • Or we could remove it from them all besides 180s. Yeah 150s get use but that's because 140s dont currently have a big enough reason to use one since they both kill in three headshots. I feel like if I have good aim I should be rewarded for it. Handcannons have the exact same range nerf happen to them in destiny 1 rise of iron. return it back to that. There is no reason it should be as so much more drastic than it was before. Sorry PC players it's time for console to have lime light weapons beside nf or recluse/pulse or scouts

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Edited by RANGERX117: 12/4/2019 5:12:03 PM
            All HC's should have the range nerf removed.....before you lose your mind hear me out. The nerf was a hard cap placed on all HC. Why, because its easier to cap an entire weapons class regardless of perks so in this case range perks don't matter. You may have a god roll that had a range of 40 but the cap stops it at 30. Now if HC were tuned based on their sub-class/RPM range perks would matter again and a player could choose one more what their "individual" god roll was. The nerf was made bad because how it was executed not the nerf itself and 110 HC are the poster child of this bad nerf. This is just as bad as the nerf to Rampage which killed guns like Breakneck. Blank nerfs are always bad.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            1 Reply
            • The range stat on all hand cannons needs to do more. The difference between the lowest range you can get to max is only around 4 meters, and since all hand cannons cannot get above 30 meters, they all just get dumped for more versatile primaries, namely pulses and scouts. They should all be buffed, with the range buff going up as the rate of fire decreases. 180s can stay similar to how they are now, maybe with a slight buff, with 150s being slightly further, 140s slightly further than 150s and 110s being slightly further than 140s. Not to mention the neutering of their PvE damages, to where it takes a Duke with 2 stacks of Rampage to one-crit an Acolyte in Heroics. With pulses and SMGs to compete with, that’s just pitiful. Would like to see them go back on the PvE damage and precision multiplier changes in addition to the range buffs.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              2 Replies
              • I don't really care one way or another. One of the set ups I have on my hunter has me 2 tapping with a combo of Le Monarque and just about any 110 anyway, but I've been going with a Pribina-D that has snapshot and opening shot. Lucky pants for the win!

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • I've never had any luck at all with 110 hand cannons in PvP. However, I haven't tried to use one in more than a year.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • They are useful. Pair one with another hand cannon. It makes the sweaty players really sweat especially if the 110 has kill clip , it is too 😂😂😂. I feel you though. Without Explosive Payload and an Artifact mod, they are hard to use. They need a reload and stability change to be honest. Always try to play mid range everytime until we get a fix though. Dont give in to the META.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Let Sturm become the legend it was always meant to be

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                2 Replies
                • Sure if there’s a nerf to the damage output. HC’s have been ridiculous since day 1 of this game.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  23 Replies
                  • 0
                    Yeah. I have a perfectly rolled Duke that I was gonna pair with Eriana's Vow and Lucky Pants. Prime with Erianea's fast swap to Duke for the kill, proceed with rapid hit and rampage. Sounds fun on paper, but in practice the range/accuracy dropoff is so bad on 110s. Granted, at the time I was practicing the build scouts were everywhere so I was getting team shot to oblivion, but still. Annoying to say the least. Maybe it'd be better now that the Randy's grind has slowed.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    1 Reply
                    • Agreed,have a duke myself,lovely weapon but never ever,take it into pvp.Which is a shame.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      3 Replies
                      • 110 of them? that's a lot of Hand Cannons!

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        4 Replies
                        • I miss the Last Curse. It was a weapon that had to get crits

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          6 Replies
                          • There is enough sniper rifles in the game. We don't need anymore.

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            5 Replies
                            • The Crimil's Dagger is pretty good, but yeah the rest need a bit more range IMO

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • What,you want more eververse?

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • Yes definitely agree 😎👍

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            • For console yes PC is fine because it have no recoil

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              1 Reply
                              • Yeah, even 140s aren't that great rn.

                                Posting in language:

                                 

                                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              You are not allowed to view this content.
                              ;
                              preload icon
                              preload icon
                              preload icon