IF it comes back, something like this would be awesome to add depth to the mode. I feel like it would create a more immersive experience, while also ensuring weapons balance/fair fights.
* Have dedicated trials weapons/gear for use in the game mode. This controls for balance.
* Trials weapons come with static rolls, with perks that can be unlocked like Rose. They're great feeling / good weapons that aren't OP. No damage dealing perks.
* However, have a special slot for exclusive Trials mods that unlock special perks for PVE game modes. This makes them special in other content.
* Choose a Path- when players first visit the Trials * IntellectNPC (Osiris or the Emissary), players choose 1 primary Trials weapon and 1 special Trials weapon. This allows players to choose a specific team role.
* All weapons start out as Greens, and can be upgraded over time from Blues to Legendary versions. With tokens and other mode specific materials.
* Trials gear works the same way, you're given a basic set of gear that you upgrade over time like the season of triumph gear.
How might we improve upon the idea? I'd love to hear people's ideas, and I will edit the post to include them as we go. Hopefully we can spark some ideas for the dev team!
Community Additions:
*Format like original Trials Of Osiris, 9 card win or 7 card win with Boons.
* Game mode is Elimination Or Survival. Maybe rotating?
*To start, bring back versions of old Trials of Osiris and Trials of the Nine armor and weapons as loot, along with new weapons.
*Over time, release brand new weapons and gear. Re-using the old stuff to start will take less dev resources.
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That’s not trials that’s something else. 👎🏽
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Remove tracking from oem
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I just want. Original Trials Of Osiris, 9 card win or 7 card win with Boons. Old Trials armor and weapons as loot, also nine armor and weapons too, along with new weapons. Elimination Or Survival (I prefer survival since it forces players to play a bit more agressive, instead of camping for lives). Old emblems and new emblems.
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First.... you'll have to find a way to justify spending resources on a mode that less than 10% of the Destiny player base ever participated in.
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First.... you'll have to find a way to justify spending rexources on a mode that less than 10% of the Destiny player base ever participated in.