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Destiny 2

Discuss all things Destiny 2.
Edited by Daffylicious: 10/19/2019 4:15:01 PM
136

Do you even have a crucible team at Bungie? (Edit)

If so, what are they doing all day? Regrettably, I hopped into Iron Banner, and it's nothing but shotguns. Literally nothing but shotguns. Oh and Recluse. [i]Sorry[/i]. Recluse and shotguns. That's it. There's only any diversity in the heavy slot. I hear Erentil is supposed to be a problem but I can't really see it myself. Looks like shotguns need a massive range nerf if anything. And why is damage referee still a thing? Crucible is just all kinds of messed up. I thought Crucible was getting an update, but it's as terrible as it always was, possibly worse. Did I miss something? Edit: I didn't really say I [i]wanted[/i] a shotgun range nerf.. I was just, honestly, venting a bit of frustration. I'll put my response to Cozmo here too, as I may not be screaming into the void for once. In short, I feel like Bungie should embrace a new design philosophy for PvP. Destiny as a premise doesn't jive well with the notion of balance, you know? That doesn't need to be a bad thing. PvP could be amazing. But it's never, ever going to be a balanced esports shooter. They should just focus a lot more on fun factor. Trying to balance something like Destiny is a hopeless effort. Not gonna happen. That's why Trials didn't work out. That's why Trials was a bad idea. All Trials did was force a need for balance that doesn't belong in a game like Destiny. At other end of it, we have Mayhem, where the idea of balance is completely neglected. I would like to see a middle ground that focuses on fun factor and allows diversity in load outs. The easiest way to push forward is bigger maps and more dynamic game modes. Rift, was a good example. There was a "frontline" of sorts to try and keep control of, and eventually there's a shift in momentum that required you to relocate and respond either offensively or defensively depending on how well the "frontline" scenario played out for your team. That is much closer to where Destiny PvP needs to be than anything we have today, imo. Combined Arms too. Huge maps with wide open areas combined with tight interiors. Nowadays it's just cookie-cutter playlists on small maps that only seem to emphasize the flaws with Destiny rather than its strengths. Oh well, didn't turn out that short I guess, but my thoughts just run away sometimes.

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