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Edited by epicperon: 10/14/2019 9:41:33 PM
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This opinion may be mostly unpopular, but...

The Legend of Zelda: Breath of the Wild is overrated. Usually I’m all for those kind of open world games, but the game’s world feels [i]too[/i] open to me. Everything feels so far away from each other, separated by mostly emptiness. There isn’t very much to so besides just wander around, moving generally in the direction of the main objective, doing little things like solving shrines and killing enemies. It doesn’t really feel like there’s that much content; just mindless filler to occupy the otherwise empty world. And about those main objectives, they seem hella vague to me. Like, I just finished freeing Divine Beast Vah Ruta and I’m like “Ok what now?”. It just says “Free the Divine Beasts”. How? Which do I go for? What do I do? Where do I need to go? How do I get there? How should I prepare? 4 waypoints in 4 completely unmarked spots on the map barely does anything to answer those questions. I ended up going towards the one in the volcano area and getting stuck on a Sheika tower because going down towards the waypoint on the map drains my health due to intense heat. I have nothing to counteract it nor do I know how to get anything that does. I would like the game to be a tad bit more linear with more sub objectives and whatnot. It’s just too broad and vague and it makes it unenjoyable because I’m forced to look up what the hell I’m supposed to to and how to do it. It’s annoying. So yeah. Despite all the praise its gotten I personally don’t see what’s so good about it. There’s no structure to it at all and I would very much appreciate it if there was.

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  • I don't see how people can criticise BOTW and then call Skyrim a good game. BOTW is a solid 8/10, like most Zelda games. It's one of the only good open world games that isn't a sandbox, and meets its goals and desires masterfully. Yes, the bosses are really poor, yes the ending was really poor, and yes people who call it perfect and/or the best game ever are wrong, and yes this arguably makes it overrated, but it's still a great game. And all this is without mentioning the game's unique approach to game design and storytelling, and the way it experimented, certainly more than other open world action adventure games do. But what I don't get, is how people can criticise BOTW's dungeons, combat, voice acting, open world, and quests, and then call Skyrim a masterpiece. Like, who are you kidding? Let's do a quick comparison: Skyrim's combat is literally button mashing to see a boring slashing animation, whereas BOTW has an in depth, complex dodge-hit combat system, that incorporates interesting world interaction and throwing breakable weapons, and using a bow and melee weapon at the same time. Skyrim literally has one voice actor over and over, whereas all of BOTW's main characters have an actual identity. Skyrim's dungeons are all medieval sewers, BOTW's are all steampunk-ish underground testing chambers. Skyrim has a mostly empty open world with a few mobile NPCs, enemies and collectables, ditto for BOTW. The quests for both involve one main quest where you're the chosen one, and a bunch of fetch quests. What I'm getting at is, they both have some of the same flaws, but at least BOTW has some actual strengths to go along with them.

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