"DYING"
Just ran strikes, was sitting at about 45/50 kills. Loaded into lake of shadows but some dude was way ahead of the two that just spawned in. I guess he died in the next segment of the strike and it team wiped us. Lost all my progress for getting joined with someone mid strike.
I'm not against this bounty or the requirements in any way. Usually it's fairly easy to do but when you just get it taken away, without dying, it's a bit frustrating. Even more so when it's the one bounty I plan to do today since the other two I haven't done are Gambit related.
If you're gonna have these kinds of bounties, you need to better define what constitutes a "death".
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Pfft... You think that's bad? Yesterday I was 49/50 kills. Then some Ogre I was fighting Stomped an ally but it's okay, I way out of range and nowhere close to him so it's cool. 5 seconds later I go flying into a wall at lightspeed and die. #JustDestinyThings Though, I must admit, this particular Bounty seems a bit off. Like, all the other Bounties are fairly low amounts of things to do, because of the "Without Dying" modifier. Yet, Precision Kills in Strikes is like 3x the amount required than the normal Vanguard bounty for the same thing (Which is 15 Precision Kills in Strikes)