Ideas for a few new exotic weapons perks (not good at naming the actual weapon). I know some are not ideal in pvp but I am a pve player mostly, so I am no good at balancing. Constructive criticism is welcome, I know its not perfect.
Grenade Launcher (heavy slot): Infusion - Hold in R2 to charge your energy taking your Grenade charge to launch a projectile. Now I was thinking it shoots out the grenade you have slotted (A stronger Arcbolt, Swarm, Vortex like the Warlock ability Chaos Accelerant). You'd still need heavy ammo to use, you don't get ammo just from having your grenade.
Fusion Rifle (energy slot): Unlimited Potential - Fires a buckshot of beams (like a shotgun not 5 lines as it does now) when firing from the hip. Fires full auto when naming down the sight.
Scout Rifle (kinetic Slot): Curse of the Madman - A precision kill with this weapon will drain your Super, melee or grenade energy (at random to keep you from using your abilities) for an increase in Body shot damage.
Auto Rifle (kinetic slot): Worlds Finest: After getting precision kill, Precision damage ricochets to nearby enemies.
Bond, Clock, Mark: Vision of Conquest - Ability to change your shield type to help defend against the enemies of light. Change to void, arc or solar will drain it to recharge. It is to help in Raids or Nightfalls mostly but I am sure there are some applications in pvp. I know there is the masterwork that increases resistance, but honestly I don't like it.
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