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Destiny 2

Discuss all things Destiny 2.
6/28/2019 3:51:04 AM
38

Class Reworks [ Hunters are too slow / / Titans are too fast ]

As a hunter main, ya know, [i]the low health [u]agile[/u] class[/i], I've noticed that for some reason... Titans are more "[i]hunter[/i]" than hunters. What I mean is that Titans are faster than hunters, so much so that as a [u]10 mobility hunter[/u], I am being out run by a titan, and that's with them sprinting normally... [u]Titan skating[/u] is an issue that makes this so much worse. So right now hunters are just the low health class with triple jump. what gives??? Additionally, why can a titan's shoulder charge [u]1 hit someone[/u] AND why is it better at dodging attacks than an ACTUAL HUNTER DODGE [u]No Hunter class ability (including Combination Blow) can 1 shot another guardian[/u] during [u]shoulder charge, titans[/u] move [u]faster[/u] than a hunter dodge AND have a [u]damage resistance [/u]buff AND [u]they get it back[/u] if they don't hit anything. Also Titans and warlocks have better survive-ability while activating their class abilities than hunters do, when in reality it should be reversed, Titans and warlocks should be vulnerable while activating, but protected after it is up (rift or shield I mean), while hunters should be safer while dodging but vulnerable afterwards. Honestly I would be content with a Hunter speed buff to make them the fastest class again, possibly adding a speed buff to their in air movement while jumping (because hunter jump actually slows hunters) and a rework of their dodge. Because if I can [u]MOVE LIKE THE MOST AGILE CLASS[/u]... I can live with titans being really strong, because at least i know that i will actually be able to escape him... [i]this time[/i].

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  • Regarding one hit kills: If one considers lore and the base differences between classes, it would only make sense that the titans have a one hit kill ability. They are supposed to be the strong ones. Warlocks are smart and use space magic. Hunters are quick and use gadgets. Titans are strong and use brute strength. Now, if you want to avoid being shoulder charged, fusions and shot guns work just fine. On top of that, since it's an ability, a hunter smoke grenade can disable it. Anything that disables abilities will disable shoulder charge. Nothing should be without a counter. That's how it should be. Not just a game of buff this, nerf that. Just give each class the means to counter each other.

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