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Edited by NotAPyro: 3/26/2019 2:11:34 AM
6

Let’s discuss comp...

So for myself, and from what I’ve heard from others, it’s relatively easy to get to fabled. Which is awesome, the more people who can get there hands on things like the recluse the better. (though it didn’t have as satisfying a feeling of getting it as Luna’s) Regardless, the weapons I had seen at earlier levels were so nicely varied that the occasional piece of garbage with a Luna’s and a dust rock was actually bearable, but the minute you hit fabled anything that slowly changes. You see one thing majorally, Spectral blade hunters with Luna’s and Dust Rock, btw the heavy is irrelevant because when you come up against a group of these you won’t have to worry because it’s irrelevant. Rant aside this needs to be changed, as enjoyable as the comp grind isn’t supposed to be this is just anal -blam!-, so please bungo halp. My current ideas are that spectral blades duration 100% needs to be taken down a peg (not sure how much to avoid nova warping the super) and the reach needs to not be a mile in front and all around the user. (Obvious over-analysis) As for the armaments I feel that dust rock has held its title for way to long as the best pairing with Luna’s, if we are to keep Luna’s in crucible (which is more likely than not) why not give it a better pairing than a current record-holder for most like felwinters But obviously these are my current thoughts and if you have anything to add or debate, let’s I’d like to hear other opinions and such about the lack of variety in the crucible (don’t get me started on quick play nf users)

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  • the minute you hit fabled - hell, whom are you lying to, never been above 1,000 Glory - get destroyed by luna's consistently. 2) easy to get to Fabled - haha, what a joke. Got up to 900 then losing streak all the way down to 300. Luna's Howl time after time.

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