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originally posted in: The Talking Door Opens...
2/27/2019 4:52:17 AM
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[quote][quote][b]Shining your light high above your head, the says "Your path is bright!" Splitting in half, the Demon Door opens to reveal a forest filled with bookshelf after bookshelf...[/b][/quote] [url=https://soundcloud.com/copycat-gaming/offtopic-demon-door-theme]Offtopic Demon Door Theme[/url][/quote] I rip off one of the two doors (you made it sound like a pair of double doors the way it opened). Carrying it with me, I enter.
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  • [quote][quote][quote][b]Shining your light high above your head, the says "Your path is bright!" Splitting in half, the Demon Door opens to reveal a forest filled with bookshelf after bookshelf...[/b][/quote] [url=https://soundcloud.com/copycat-gaming/offtopic-demon-door-theme]Offtopic Demon Door Theme[/url][/quote] I rip off one of the two doors (you made it sound like a pair of double doors the way it opened). Carrying it with me, I enter.[/quote] “You can’t do this,” the half door I’m carrying declares. I drop it on the ground, face down. I set fire to one aisle of shelves and push them over. Like dominos, each tipping over and setting fire to the next. I pick up the half demon door and let it watch...

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  • [spoiler]The door split in half and separated like automatic or sliding doors, so you can't actually get a grip on it.[/spoiler]

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  • [quote][spoiler]The door split in half and separated like automatic or sliding doors, so you can't actually get a grip on it.[/spoiler][/quote] [spoiler]You can still remove automatic/sliding doors... just like how they are installed separately or each at a time... and you can slide them manually should the programming/power goes out. [/spoiler]

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  • [spoiler]I said it moved like them, it's a huge stone door and they separated into the sides of the door and remain unmoved [/spoiler]

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  • [quote][spoiler]I said it moved like them, it's a huge stone door and they separated into the sides of the door and remain unmoved [/spoiler][/quote] [spoiler]how huge are we talking? I can be huge too...[/spoiler]

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  • [spoiler]I'd say about 12ft tall[/spoiler]

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  • [quote][spoiler]I'd say about 12ft tall[/spoiler][/quote] [spoiler]Pffft... that’s not huge... I could easily move doors that size.[/spoiler]

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  • [spoiler]It's magical you overgrown lizard, these things don't budge unless they want to.[/spoiler]

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  • [quote][spoiler]It's magical you overgrown lizard, these things don't budge unless they want to.[/spoiler][/quote] [spoiler]What lizard are you referring to? Also, I also have magic so I can still move them.[/spoiler]

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  • [spoiler]I set the rules of this game, and Demon Doors don't move unless they want to[/spoiler]

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  • [quote][spoiler]I set the rules of this game, and Demon Doors don't move unless they want to[/spoiler][/quote] [spoiler]I’m immune to writing devices. Also, demons are feeble before my might.[/spoiler]

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  • [spoiler]Then you won't be participating[/spoiler]

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  • Edited by The Dragon: 2/27/2019 4:37:28 PM
    [quote][spoiler]Then you won't be participating[/spoiler][/quote] [spoiler]I already have and will continue to do so. If you are up for practicing improvised writing, you are welcome to join me. Otherwise, furthermore shall I thwart your plans. No need to be a bad sport about it.[/spoiler]

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  • Dude, I'm gonna be honest with you...your character is just no fun for anyone else at the table to play with.

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  • Edited by The Dragon: 2/27/2019 7:08:05 PM
    [quote]Dude, I'm gonna be honest with you...your character is just no fun for anyone else at the table to play with.[/quote] The rules or expectations or parameters have not yet been established. There is no established consistency. It is bad collaborative writing (as you know as an experienced D&D player), to hand wave the rules or possibilities or impossibilities on the basis of “because I said so.” Literally every thread of this post can be taken as a timeline derivative. I don’t mind playing a less potent version of myself, but the OP gave no reason for me to do so, nor is willing to adapt and push the limits of his creativity.

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  • As an experienced D&D player, I've heard similar defenses. It's not just about your characters powerlevel, it's your general attitude aswell. But I used that mostly as a reference you'd get. This is more like playground role-playing and nobody wants to play with Eric Cartman from South Park.

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  • [quote]As an experienced D&D player, I've heard similar defenses. It's not just about your characters powerlevel, it's your general attitude aswell. But I used that mostly as a reference you'd get. This is more like playground role-playing and nobody wants to play with Eric Cartman from South Park.[/quote] This is indeed true. It isn’t enjoyable to play with someone who changes the non-established rules at their convenience. If OP did not expect to encounter such power, or unforeseen circumstances, it is also interesting to explore that/ those possibilities in how they would play out.

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