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originally posted in: “Loremaster” at the tower
Edited by Grzzld-Gamer: 7/18/2018 9:26:17 PM
4
I know many have long forgotten Bungies idea about the lore... Way before D1 released they said - [i]"Destiny will be a tale that cautiously unwinds over the course of several game releases that may even see us have to wait a decade for any sort of closure."[/i] & By Bungie’s own admission, lore will be told through its weaponry. According to art designer Tom Doyle, Destiny’s weapons represent - [i]“Some of the most persistent forms of artwork in the game, so therefore, it’s one of the loudest channels to tell the story of Destiny”.[/i] He continued [i]“There is a lot of what I refer to as ‘implied fiction’ in the weapons. The design and detail of weapons like The Duke or Thunderlord are meant to convey the sort of creator who made it, the place it came from, and the sort of user who’d wield it. The idea is to give the world – and the guns and manufacturers in it – a feeling that they existed before you found a weapon, and will continue to long after you’re done.”[/i] The lore of Destiny was never intended to be fully disgorged (at once). Part of the lore is the piecing together the lore. Our guardian has been resurrected to be a soldier to a floating white orb over the Earth. Part of the lore is coming up with your own thoughts and ideas of what's real and what's not. Gathering tid bits of lore is part of the lore. Although “implied fiction (lore)” would suggest something much more indirect than an almanac of earth’s history bundled in with each and every weapon you find, the prospect of unique weapon descriptions revealing more of both their heritage and the heritage of the planet sounds like a great way to convey some of the smaller events of the Destiny universe. This was Bungie's conceived idea from the start. Bungie (2012) - [i]"A concept that allows for multiple conclusions based on your choices throughout a game..."[/i] & [i]"...experience the story and lore that makes up this universe...if you can piece it together."[/i]
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  • Never seen it summed up so succinctly - great pSA, thank you! Can’t say I disagree with the approach, either. But I still vote for a lore interface 🙂

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  • What's the Duke?

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  • That’s fine and all, but I don’t see anything wrong with organizing it in a more coherent way. A “compendium” of sorts. The best place of which, would be in the game. The lore was still attained through the acquisition of the weapon, it could just remain somewhere to be viewed on a timeline for reference.

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  • I agree. 100% I'd love a Halo 3 ODST style hunt for consoles all over the universe. That was fun. My point was the "lore" and how it was/is presented is Bungie's intentional way of doing it. I also believe it's also partly due to them changing the whole plot from [i]humans discovering the traveler was the real enemy and the human "zombiesque" guardians were the memory/mind blocked lackeys resurrected to fight the other alien races trying to destroy it until the queens brother "woke" our character up to overthrow the misguided loyal traveler's guardians and actually save humanity.[/i] I recall Bungie in 2011/12 saying that (crucible) was the good vs bad guardians and tied to the story line. It justified guardians fighting guardians because some were the travelers & the others rebels. Also humanity, the golden age, was a farce and humanity had been all but wiped out 300+ years prior to the guardians being created by the traveler to defend itself. All that's out the window now. Now we have piecemeal lore and fragmented story, and Bungie is saying that's what their intention was. That it's up to us to delve into the mystery. Oh well...

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