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4/3/2018 3:20:56 PM
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What? We have the best exotics in D2. Orpheus Rigs regenerate our abilities, super included. Raise Flux lets us destroy bosses for days or wipe adds even longer. Nighthawk deals major damage and can drop majors in a shot. And our dodge naturally regenerates over twice as fast as the barricade or rift. We can use that dodge to get our melee back from a decent range. Our only downside is slow grenade regeneration, and that's the same unless you're a warlock
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  • Edited by Sentinel Titan: 4/9/2018 4:11:45 PM
    As a titan, I can say we have very few good exotics. Only ones that are good are: Insurmountable skullfort(PvE), and Mask of the quiet one(Both). Everything else is fairly gimmicky, and not efficient to use. The rest are all fairly lackluster. Hunters have: Celestial nighthawk(PvE), foetracer(PvP), knucklehead radar(PvP), raiden flux(Both), orpheus rigs(PvE), gemini jester(PvP mainly, but extremely fun with combination blow in PvE!), graviton forfeit(Both), and shinobus vow(PvP) all being decent options. It should also be noted hunters benefit the most from using Aeon Swift, as their class ability recharges every 13 seconds with mods. - You can play a mini support :3 Warlocks have: A bunch of shit that speeds up their ability cooldowns, and the Ram.

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  • Another point I'd like to make is the titan exotic called the Mask of The Quiet One. - Dreaded Visage Grants Melee, Grenade, and class ability energy when damaged. Void ability kills grant health regeneration. Like seriously dude, Hunter Exotics do not match up to this shit.

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  • Edited by CosmiQ-Toast: 4/5/2018 5:13:02 AM
    I have no idea how you think Hunters have the best exotics in the game... Even your explanation doesn't make sense. Warlocks can take out a whole crowd (including majors) with a super without any aid of an exotic. Dawnblade is extremely reliable now without any exotic as well and now they currently have super speed. Striker titan have the best grenades in the game and can wield two grenades without an exotic. Titans can also spawn shields. 3 different types. 2 of those shields also deal a great amount of damage if you walk through them. 1 of them grants overshield and basically a free win in capture games. Titans are currently the fastest class in the game and have an amazing jump when used correctly. Warlocks are the second fastest, have the ability to regenerate health, grenades, create rifts have a long range melee. Hunters are lack luster with exception of the Orpheus rigs and Raiden flux. Everything else is subpar.

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  • Edited by Kienamaru: 4/10/2018 8:33:59 PM
    Let me lay it out for you then. Shadowshot can tether an entire group of enemies (including majors) and you're free to kill them all by only using ammo on one. This actually helps your team greatly and allows more damage on bosses than Dawnblade or Stormcaller. You don't need an exotic for it to be useful. Strikers with the best grenade is debatable. Instant damage and the capability of holding an area, yes. But they can't stand in them immediately either due to self damage and massive screenshake. Skip or Swarm Grenades are likely the best grenade in PvP when used perfectly. They completely stop a push and will always result in a trade or your victory in a 1v1. They can hold down an area, deal full damage even if the other person tries to escape them, and they give you and your team breathing room to reload or recover health if need be. As for wielding two grenades without an exotic... We can get essentially unlimited melee charges with all 3 of our subclasses if we use Gambler's Dodge. This means Unlimited Smokes or Explosive Throwing Knives which many would argue are equally useful as a grenade. And if that's not your cup of tea, we can still get our dodge back every 12 seconds, which is a huge benefit that currently outweighs those of a Titan wall in a 1v1. Stay near walls when you fight and dodge around them. You'll come out on top consistently. If you need a bit of help pushing opponents, the Jester's can turn that dodge into a viable weapon to confuse people, as it works through walls. As for the shield types. The barricade can barely take two magazines of fire. That'll give the titan enough time to heal or relocate, that's basically it. If you challenge a titan poking out of his shield, you're attacking him in his domain where you KNOW he has the advantage. Your best option is to back off. I have no idea why you're walking through their shields when you know that they deal insane damage. (Not that they should) Ward of Dawn is effectively a free capture or Power ammo grab, but what else is it good for? And if you know a Sentinel is running ward, hold on to your super. Six shooter can destroy the ward and have shots leftover to kill a few people inside. Same for Barricades. Long ranged melees from warlocks are fine and all, but you know hunters have always had two of the longest ranged melee options in the game right? We could definitely use some more health regen, but seeing that our class has been on the top of Crucible forever without shields or health regen, I'd say we don't exactly need it. You can't believe we're subpar and by the exotics you named you must be talking about PvE, but if you are, then you should know that gambler's dodge with way of the Pathfinder, Rat King, and Graviton Forfeit is nearly unlimited invisibility at all times. Sprint, jump smoke, sprint, invis runs out, dodge, sprint, jump smoke, invis runs out, rat king kill, sprint, etc. You don't NEED the offensive or defensive capabilities when you can speedrun literally every non boss section of the game invisible. And again, if that's not for you, We have the only supers (other than ward of dawn) that can generate orbs on HIT, not kill. You're aware of that, right? In teamplay, that's bigger than big. It's a huge advantage. Golden Gun can make I believe up to 4 orbs without even killing anything, and Shadowshot can make even more. Name another class that makes orbs by damaging the boss you're trying to kill. I'll wait. Knife juggler lets us kill nearly all normal red health enemies in a single hit so long as we can aim, and the other perks let us get our super faster by doing what we do normally. Aim for the head and you'll have more supers than any other class. Lucky Pants allows us to wield hand cannons without the usual downside of slow reload speed as we can run two of them and swap endlessly as soon as one runs out. Mechaneer's Tricksleeves is a boost to the already fastest killing weapons in PvP, essentially giving us the edge in all engagements that involve closing the gap from medium to close range, as we can swap faster to the most viable weapon even if we're caught off guard. (This is the reason why quickdraw on bladedancers was called overpowered) Are you playing on PC? Because Titans aren't the fastest class on console last I checked.

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  • I see your points, but that still doesn't make Hunters more agile or more capable than other classes, defensively or regeneratively speaking.

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  • More agile, no. More defensively capable yes. Maybe those points didn't nail the defensive capabilities for you but... Gunslingers can hunker down behind Swarm grenades or Tripmines. Nightstalkers can do the same behind their Smokes. If you want regeneration, I'd suggest running Arcstrider and Way of the Warrior with Gambler's Dodge. That's the fastest cooldown on a health regen perk in the game unless you count Striker Juggernauts with the Skullfort. If anything, you should make a thread trying to get Hunters an exotic that gives health regen.

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  • Swarm grenades are a -blam!-ing joke, and so are tripmines. Smokes work about 50% of the time, as a person who's played destiny since year 1 I don't normally have a problem taking a hunter out after I've been smoked. Exactly that's what I want. An exotic that grants def or regeneration.

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