If it weren't for PvP these weapons could exist because these ideas would be op and broken in crucible. Maybe...
Exodus Crash
-Armor that lets you go briefly invisible after taking critical damage.
-Rifts/shield abilities turn into arc fields that slow and damage enemies.
-Arc supers leave a trail of damaging/slowing energy.
Savathun's Song
-Melee weapon that acts like the void light orb. Stunning enemies at the cost of low damage, affected enemies take more damage from void.
-Ability turns into a small strieker turret.
Arms Dealer
-A burning sniper/linear fusion rifle.
-Ability turns into a flame turret (where did those blueprints go?)
Inverted Spire
-Upon death you explode spewing harmful vex "milk".
-Rifts have two charges and turn into smaller vex "milk" traps.
The Pyrimidion
-Grenade launcher/fusion rifle that rapid fires burning void flames.
-Ability turns into an immune armor lock system that lets you warp a short distance for safety.
Garden World
-Shield ability lets friendlies fire through shield but enemies cannot.
-Melee weapon that does less attack power but can double as a cabal shield.
Tree of Probabilities
-trip mine grenades turn into deadly solar beams, recharge 50% on kill.
-A power LMG that can... well just any D1 LMG would do.
I thought we were unstoppable Guardians? Why are we letting PvP govern our right to kick some alien butt.
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Option D, strike loot is underwhelming but still fun to grind for. I've done 30 nightfall this week and haven't gotten the sniper but I'm having a ton of fun grinding for it.