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originally posted in: Destiny Novels?
2/9/2018 3:14:22 AM
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Bungie doesnt even care enough about their lore to make sure they dont contradict it. On the lore tab for one of the Curse of Osiris sparrows it has a transcript from the Consensus session where Osiris was banished. Then, more recently, they released their comic showing the same event, but it's entirely different in how it happened. When called out on it, Narrative Director Margaret Stohl said that all grimoire is 'folklore' and subject to change. If they cant keep things straight between their own game and a comic, I have little faith a novel would be any better. You want a novel? Go wade through the slog of Fanfiction. Most of the time it's garbage but once in a while you find a decent writer.
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  • I wouldn't be super dissapointed if there were some things different from the grimoire in the novels if the novels were well written.

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  • Edited by Griffin Soreil: 2/9/2018 12:23:37 PM
    Well, approved novels are a bit different from fanfics. Looking at the Halo books as an example, most of them weren't written by people at Bungie. With the exception of the Staten books, most of Halo's books were written by outside writers. Nylund, Bear, etc. who mostly focus on Sci-Fi in their writing, aren't Bungie employees. From what I can tell, they're basically told, "here's a story we want you to tell, here's a bible of information on the universe. Go nuts." I totally agree that Bungie is severely mistreating its lore and the lore community. But I think that a novel based on one of Destiny's big events (Six Fronts, Twilight Gap, and so on) could be really beneficial. If it focused on darker themes instead of being a goofy Guardians of the Galaxy ripoff, support of it could show that we actually want a darker, space opera-style story and that we're not just here for flashy colors and explosions.

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  • Even if those men were given the Halo story bible (and we can't be sure they were, to be fair) Bungie/Microsoft were under no obligation to hold those novels as Canon. The Fall of Reach happened differently in the book vs in the game, for example, and the Games are considered Tier 1 canon. I remember when that came out, and many fans were rather upset that Bungie ignored Nylund's work when making the game, instead of sticking to the story he laid out. In multimedia franchises, book writers always run the risk that their work will be superseded sometime down the road. This happened with Star Wars too, where a few of the long-established books were rendered non-canon when Episode 2 set up Boba Fett's background. What's funny about Star Wars though is all the book and game writers took pains to make sure they didn't conflict with each other, that the "expanded universe" as it was called had internal continuity. But the movies were not held to that standard. At that point, if the books can be ignored at any time by the developers' whim, how are they anything more than 'authorized' fanfiction? They hold no weight and their canonicity is dubious at best. I'd rather see Bungie (after they shape up and start making good gaming decisions again) make those stories into games. Halo: Reach had nothing to do with Master Chief, but it was still set in that world and told the story of a legendary event. It was a great story, and a good game. I'd like to see a game start somewhere shortly before Six Fronts, where we get to participate in the battle and it's aftermath. I'd like to see the game culminate with Twilight Gap as the final mission, where the player has to decide whether to fall back with Zavala and Saladin, or stay with Shaxx and hold the line. With either choice the player character ends up dead (as in Reach) but it's an honorable death after a hard-fought battle. They'd have to come up with interstitial material, as there were years if not Centuries between those two battles, but it'd be a heck of a game.

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