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originally posted in: Notes on the Hand Cannon.
10/1/2016 1:51:39 AM
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Hey all, how ya' doin'? Anyway, enough with the pleasantries. I have this crazy idea. Each weapon category should have an overpowered element to it. You know, set them apart instead of nerfing them together. Hand Cannons - Make them more powerful and accurate, but with near uncontrollable recoil with follow up shots unless you wait to steady it again. Low range, unless it is fired ads with a scope. Auto Rifles - Why are these so awful to use? Give them better damage, ruin stability on automatic fire, make it so controlled bursts are where it's at. Pulse Rifles - They're pretty good in my eyes, maybe a damage buff on the lower tier. Scout Rifles - I feel like they should be more effective mid-high range than they are. Higher auto aim at longer distances? Just my personal feelings on the matter. Carry on. :)
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