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Destiny

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2/5/2016 6:11:17 PM
3

RNG^2

The RNG in this game is tough enough, but when you are dealing with RNG squared it's a bit ridiculous.... First you need RNG to play nice and give you the item you are looking for; which in its self is frustrating. But then, you have a 1 in 11 chance of getting 320 light in that particular item. The only thing holding me back is my 319 class item.... I'm sure there are a lot out there missing the same (or a ghost). RNG is rough, for example: In iron banner my chance of getting a 320 class item from the lvl 5 package was: 1-15 for the class item, then 1-11 for the light lvl. Which = .606% chance!? Not even a 1% chance.... I ended up getting 314 arms, cool. The raid has similar odds, even though each drop isn't as horribly low since the reduced loot table at each spot, but still....

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  • Here's a concept,an eliminitive RNG where when an item has dropped, exotic, ghost ,whatever the only way it will drop again is at a higher light level once 320(not 310) is dropped it is eliminated from your RNG until all items in that list are dropped.They already have a eliminitive RNG when you spend money at eververse why not have "will most likely drop a ____ that you don't already own" with everything?

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