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Edited by KrishnaDaBeast: 2/15/2016 6:49:02 PM
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Titan's Sunbreaker neutral game and super needs to be buffed.

Sun breakers are super shit now because of two reasons. 1) Hammers are super inconsistent. 2) Their neutral game is laughable when compared to strikers, sun singers, night stalkers, blade dancers and gun slinger. For the super itself I want the blast radius, slash damage and proximity to be looked at again. Now that the hammers explode too fast because of the unnecessary nerfs to the hammers itself the super is inconsistent at many encounters. If I hit my target I deserve that kill, not some stupid 40 damage BS that happens when you try to hit an opponent in the air, during shade step, during blink, or even moving around. The neutral game is piss poor and is lacking potential of any sorts. I say maybe buff simmering flames, fleet fire, flame seeker, the second grenade being upgraded to the 60 damage archetype instead of 40, thermal vent (just like hammers, it's inconsistent when it comes to proper damage being dealt). I really don't know but something needs to be done about those perks being viable and not useless. And something needs to be done to improve their neutral game as well. Just my 2 cents on this topic since I am a main PvP Titan player. Bump if agree so more people can see and express their opinions. Please feel free to share any buffs you want on the sun breakers or just any thoughts on it as well, because I would love to read that. As always stay frosty guardians. EDIT: Really awesome to see everyone's opinions in the comments whether they are simply rude or simply true.[u][i] [b]I honestly wouldn't care as much for a buff in the neutral game if hammers become consistent again[/b][/i][/u]. Keep it up guys. EDIT: Yes I didn't mention Voidwalker, Defender, or Stormcaller for examples of great neutral games because IMO they don't have a great neutral game either. The only thing that separates them from sun breakers is that their supers are working while hammers are inconsistent most matches. Again my opinion, guys.

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  • Edited by BERSEKAEL: 2/18/2016 2:13:03 PM
    Buff Defender. -shorter animation casting bubble, most defenders die casting. -more rage on melee, at least 2 feet more. (The actual range is 4.5, half of warlock's range, and a fraction of hunter's knife) -force barrier on hit, not on kill, warlocks and hunters proc on hit. -bigger blast radius for suppresor grenade, due to lack of proximity detonation, seeker or magnetism. This would balance defender, to other classes.

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    • Edited by JohnnyMac: 2/16/2016 12:48:18 PM
      Warlocks and Hunters need changes much more than Titans do. Yes, hammers have their issues. However, Bladedancer has the same issues (except 100x worse). I feel that once Bungo fixes hit detection, hammers will be fine. Also, Sunbreaker's neutral game is amazing. Incendiary nades are top notch, Fleetfire is one of the best skills in the game, and I don't really need to get into Cauterize. Oh yeah, and a melee that has a DoT is pretty good, too[spoiler]if you check my play time, you'll see that I have played more as a Titan much the other two, so I'm not biased towards anyone[/spoiler]

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      • They have fusion and incendiary grenades which are of the best out there They have a melee that burns They have health regeneration on ability kill That and a super that better than many out there Better than bladedancers indeed I personally find myself doing better with bladedancer but you know why? Its because its so weak that people would just try then and kill the bladedancer half the times As for a sunbreaker, people will run away instead of trying to counter it because they know they'll mostly likely die

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      • I been trying out a grenade build sunbreaker... It's pretty nice. I think i was throwing incendiary grenades every 15s when super was up... Was pretty cool. I would only use the super if i felt i could get 2 kills or win a match. Elim/trials game type

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      • bump

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      • I agree that the sunbreaker was nerfed to uselessness. Should get at least a small buff. In terms of the defender, great in PvE but not a lot of incentive to use it in PvP. I'd like to see something done to make it a little more fun to run in PvP.

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      • It's fine. Super is great if you can aim worth a crap. Neutral game is one of the best for crucible.

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        • Sure. Right after they buff Bladedancer, Arcbolt, and melee hit detection.

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          • I hope bungie reads this, great post

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          • Yeah, the blast radius was decreased but the registration area for it to explode is still the same, so it seems like it hits but it doesn't.

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            • sticky grenades.

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            • I agree. I knew once the first nerf came in the entire Sunbreaker class would be useless.

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            • Bump

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            • Let's face it people. Almost every single super has spotty hit detection, AND generous hit detection at times. All three of the hunter's supers have spotty detection at times. Worst being blade dancer, obviously. I won't even bother touching on that, everyone's well aware of it's issues. I find that the tether takes too long to register on people. Usually ending up in the user dying before it actually tethers the person you shoot it at. Golden gun, for me, seems to shoot through people at times. Sunsinger is fine. Stormcaller could use a range reduction on it's lightning(not necessarily the chaining ability), especially with ionic blink + transcendence. It lasts way too long for it to have the range it does. Voidwalker has one of the two most generous hit boxes of all supers in the game. I die more to that well outside of the radius than i do in it. Same goes for the second generous super, fist of havoc. Again, i die more to that outside the radius than i do in it. Nothing wrong with defender's super(obviously), since it's a support super. Just my thoughts. Afterthought: When i say, "I die more to that well outside of the radius than i do in it.", obviously i mean, i die when i'm inside the radius. But you can clearly see where the radius of the super ends, and i'm usually well outside of it, and still die. Just to clarify.

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            • *Hugs you*

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            • I think it's just lag, maybe, but every time I throw a hammer it doesn't do any damage really unless it's a direct hit, I've gotten more sunspot kills than hammer kills lol

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              • Bump

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              • you're doing it wrong . Try suncharge , stoke the forge , fleetfire , cauterize with skullfort , shotgun and skating , playing aggressive . Believe if you're good enough to manage to get close , you'll just destroy anyone .

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              • Fusion grenades, incendiary grenades, titan jump, suncharge, sunbreaker itself. Melees are good. Its fine

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                • Simmering flames + max discipline + armementarium + stickey grenades + combustion melee + max intellect + Monte Carlo = best neutral game in Destiny. Do you even Titan bro?

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                  • Yes the hammers need a slight buff but I use my sun breaker as a blade dancer now. Put on sun charge and use your super mostly for close range encounters. It works wonders. Bungie nerfed the hammers so that the super becomes used more for close range battles. Nevertheless, the hammers are still a bit inconsistent, but hey blade dancers have been inconsistent since the game launched and it hasn't been fixed yet.

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                    • Lol, compared to bladedancer. Hammers are 1000000000000x better than bladedancer at the moment. Bladedancer is not very effective in pvp (most only use it for invisibility effects now) and absolutely useless in pve. Hammers are a lot more viable in a lot more situations.

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                      • before your little bullshit op titan gets buffed, bladedancers need a buff. i mean the whole SWINGING IN FRONT OF THE ENEMY bullshit is stupid. there needs to be some sort of lunge so that shit doesnt happen

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                        • As a titan main since the beginning, I agree that they over nerfed the super. The biggest problem was the subclass overall. It lacks a neutral game worthy of use in endgame pvp, storm caller has a similar issue. If they nerf the storm caller super they would destroy that subclass too. In 6v6 sunbreaker is still viable. Other than that not worth using imo.

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                          We finally get a good super that I admit was a bit too good to start, but now it is pretty poor. We are again left with bubble and smash

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                        • Bump or make it so it was sunbreaker post nerf but with lower amour

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