JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Sick_Like_This: 10/15/2015 5:24:38 AM
26

The balance of supers

So the Thor Hammers are getting a lot of hate, but is it really our super that is over powered, I don't know you tell me. This post is mainly focusing on TTK supers So lets just focus on the Super and their abilities not the grenades and melee because we all know the warlock and hunter grenades are better than the titans and their melees are all around the same except if you are running cauterize, which gives the titan a little edge if we get the melee off first [b]Hunter[/b] First off lets talk about the hunter, considering they are the quickest between all characters and armor doesn't seem to apply any huge effect in crucible, this helps them catch less bullets when dipping out of gun fire. They also have Shadestep, which is has an incredible cool down rate that can be used basically every two seconds and gives you a edge to the other characters for dodging bullets and taking advantage of them reloading by Shadestepping in their quickly and taking the enemy that is reloading down. Now off to the super, also I'm kinda shocked that this hasn't been posted yet but here it goes, The hunter super is the only super in the entire game that has the ability to shutdown every super in the game and is not able to be taken out, now stay with me here, I understand every super except for the Titan bubble can shutdown any super in the Game aswell, but the void bow surrounds any area it lands at and tethers every single enemy in that area, so lets say you want heavy and you go in with your sunbreaker, and a buddy with stormcaller and a hunter just shoots his bow at you and their you go, both of your supers are gone, plus if the arrow lands near you or directly hits you, you will be dead and it does not leave it stays even after two or more kills. Even after that, if you walk in around a corner youre slowed and the tether can still stop more incoming supers and teammates, oh and also lets say you manage to kill this hunter, does his void bow go away, nope it stays their ready to catch more players. [b]Titan[/b] Now off to the Titan, Lets talk about its abilities which from what I can recall, they do not have any. So with that being said I'm going to move on to the super. Now the sunbreaker from what I understand it has a 55% reduction to damage taken so yeah go ahead and take it down to 50% to be on par with stormcaller and bladedancer. Let's talk about the main reason Sunbreaker is considered over powered, is for the fact that Titans get 5-7 throws, counting if youre running forgemaster or not, and each one of these throws are around the same damage as a golden gun, which need I remind you the sunbreaker super is not as strong as the Golden gun from the hunter as they can one shot a Sunbreaker with golden gun and I cannot one shot a Sunbreaker with one of my hammers. Now cauterize the ability to heal after a kill with the Titans super, grenade, and melee. which that's pretty much it, most of the time it doesn't matter unless you melee before the other person which you would've lived anyway, but you get boost to health regen, and the same goes for the grenade. Now if you want the Titans to not have health regen with this type of range, then I would have to say give the Titans blink with an option to melee with their super instead and still get a health regen so everyone can be fiery bladedancers. [b]Warlock[/b] Now let's move on to the warlock, which isnt to much to say, their grenades are on par with the hunters and above the Titans, their abilities which if I recall have to do with their super, so lets get to it. Now their super which is a bit ridiculous as if you strafing like you were able to run sideways with the ability to spray your lighting and blink past other supers in your way wasn't enough, Warlocks when they have their grenade and melee charged can get an instant health regen and have a AoE that can literally kill any one around you including other people in their supers. I was literally in my Ward of Dawn and a warlock uses his super sprays my bubble for one second, I'm not joking, literally one second and then kills me and the rest of my team near me. [b]Ward Of Dawn[/b] Speaking of Ward of Dawn, why is this super the worse one of the bunch, why can't I maybe get the option to put up two bubbles? Why not reduce the size by 25% and let me put two down, or better yet why not let it actually be a Ward of Dawn a shield that people trust, it shouldnt be able to be one shot by golden if I'm not running extended duration or two hit by Sunbreaker or instantly taken down by a stormcaller AoE. Why not add something to it where it can withstand 4 out of 7 hammers, two out of 3 Golden guns, and at least half of the stormcallers super, why should my super be instantly destroyed while I literally cant move it around and it has to stay in the spot I place it, while other supers destroy mine, kill me and move on for some more kills. Now then how about we nerf em all and buff the ward of Dawn? Yeah sounds good, cool. But seriously lets just put our heads together hear which one really needs nerfed if any at all, and what super actually needs a buff. As for some people saying I'm not focusing entirely on TTK supers, read the beginning of the post as it will say "I will focus mainly on TTK supers" that doesn't mean entirely. [spoiler]Ward of Dawn needs buffed[/spoiler] Going to bed, save your replys for the morning.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by nuroth: 10/15/2015 11:56:41 AM
    Hang on... Stormcallers have a way of healing??? Was this magically added with a hidden update??? As for what you've posted the obvious bias and ignorance is rather hilarious. I shall start listing facts about the supers, key note: FACTS So the Hunter super has: Up to 3 shots (more if you glitch it) Decent range on the tether Some damage resistance while firing Ability to shutdown any super use instantly with it A rather large delay on the tether detonation. Now the last point may seem irrelevant but considering a sunbreaker/bladedancer/stormcaller/any subclass can escape the tether range before the detonation shows how much of a problem this is. The warlock is up next and has some issues to be worked out, but looks rather tame when compared to what follows. The warlocks get: Increased mobility Some damage resistance (not sure of the exact amount) A damage cone rather than a single line, Limited range on the supers attacks NOT a 1 hit kill super Has a lengthy duration Key things to note here, the warlock has NO way of triggering health regen the only sources they have are the naturally high recovery and certain exotics. Its also worth noting that despite hsving damage resistance the limited range makes thr super literally useless in an area larger than a small box, which in the current mediocre map design, is very rare. Finally a stormcaller is 1 hit by every other super while not 1 hitting the others, in an equal fight it will loose to every super (bar ward of dawn) Up next are the titans with their hammer of sol. The tankiest when under the effects of their super Can 1 hit literally everyone in every scenario Has a lengthy duration Can throw up to 7 hammers Hammers have a rather generous splash damage radius and damage Hammers have a grenade and horseshoes like effect Hammers can trigger instant health regen Now a few misconceptions. 1) They can survive a golden gun shot provided they have max armour and a chest piece with extra armour for a solar subclass. 2) Nobody can survive a single hammer (except other sunbreakers and maybe a FoH titan with unstoppable) So we have: a shutdown super thats mediocre at shutting supers down A short range quick ttk blinding storm And a god mode like effect rendering you nearly invincible while giving you the strongest offensuve prescence in the game. Potential changes: Reduce delay on void anchors tethering detonation Reduce visibility of lightning to remove the blinding effect REMOVE the cauterize perk Add self damaging ability to all explosive subclasses To clarify, that means the ability to damage/kill yourself like voidwalkers can. Would apply to: Golden gun's combustion perk Sunbreaker's hammers Finally I would love to see the aim assist for all supers heavily lowered but I think that'll make too many people cry the game is too hard. Edit: holy shit that wall of text, didnt realise it was that long on mobile.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    6 Replies
    • Defender suppressor grenade...

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • You do know that titans can be the fastest class and just because we hunters can beat warlocks by one second in a race doesn't make it harder to hit. Your acting as if we hunters are the guys from the matrix and just dodge everything

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      • I say Ward of Dawn should get something like landfall when you activate it but only contained inside of the bubble. Or let us shoot out of the damn thing at least. But limit it to let's say primary weapons because we all know there would be those people who would just camp with a sniper in a bubble the whole time or a rocket launcher lol

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        1 Reply
        • Edited by Electro_Dragon14: 10/15/2015 4:50:42 AM
          Wall of text incoming. You said I was biased because I mained a hunter. Yet I do have other classes and they are leveled up. I might not have their light level over 300 hundred, but that doesn't matter because it doesn't show play time. I do have my Sunbreaker level up some as to see what they couldn't and what they could survive. I main a hunter so my knowledge would be great about them. I also have 2 of the 3 subclasses on my other characters maxed, just not the the new subclasses maxed yet. The time my Titan has spent in the crucible as a Sunbreaker has taught me a lot, but not everything about the subclass. I formed an analysis if the super was OP or not. I then said [b][u]one[/u][/b] thing about a hunter ability, but now I'm biased. I've been to the lighthouse on all three characters multiple times. Since when my light level actually equate to experience if a subclass. Doing the raid gives you high level gear. No where did you get the silly idea that I don't know what I'm talking about and that I'm baised. Edit: Plus the database doesn't show my playtime on my Titan over a year.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          9 Replies
          • I don't think sunbreaker will ever be nerfed, but it's definitely the strongest super in the game. Increased damage resistance, healing, and a ranged ohko attack are too much.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • TL:dr OP says Ward of Dawn needs a nerf. [spoiler]( ͡° ͜ʖ ͡°)[/spoiler]

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            1 Reply
            • Doesn't matter how much you try and disarm the nerf bomb, its gunna go off.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              1 Reply
              • It really frustrates me that you write so much about Warlocks without even having one. The bias against them is quite obvious.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                15 Replies
                • Quote from the Incredibles. "When everyone's super… No one is" -Syndrome

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  1 Reply
                  • Golden Gun doesn't always one shot a Hammer Titan

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    3 Replies
                    • If all of the supers overpowered, then none of them are.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      1 Reply
                      • Golden gun is way worse than HoS.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        1 Reply
                        • Edited by Mustangs: 10/15/2015 3:44:12 AM
                          I'm so done with these posts

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          1 Reply
                          • The balance of Supers... or lack thereof.

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            3 Replies
                            • *Asks for Ward of Dawn buff* [spoiler]Oh no it's retarded![/spoiler]

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              17 Replies
                              • Very good post man

                                Posting in language:

                                 

                                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                3 Replies
                                • That was a horrible analysis. For one, armor stat means a lot in crucible, difference between getting 2 shot or 3 shot, comes into play every single gun fight, which happens a lot more than supers/abilities. On the topic of abilities, hunters are agile and have invis/shade step/blink, at the cost of low health. Titans can move faster over distance than any other class, if you don't believe me, you're doing it wrong. Warlocks have extremely effective melees that can even counter supers at times.

                                  Posting in language:

                                   

                                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                  17 Replies
                                  • To answer your question. SUPER BALANCE IS COMPLETELY screwed up because Titans are the MOST OP CLASS IN THIS GOD DAMN GAMR

                                    Posting in language:

                                     

                                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                    16 Replies
                                    • Why the hell does no one talk about the nova bomb and how terrible it is in regards to competitive supers?

                                      Posting in language:

                                       

                                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                      10 Replies
                                      • You said you are only talking about TTK supers. I didn't know the ward of dawn came with TTK.

                                        Posting in language:

                                         

                                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                        15 Replies
                                        • Edited by klOWNSta_: 10/14/2015 11:01:20 PM
                                          Titan sun breakers don't drop from a high impact sniper (1000 yard stare) head shot. this needs to be fixed.

                                          Posting in language:

                                           

                                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                          15 Replies
                                          • Barely any pvp experience.

                                            Posting in language:

                                             

                                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                            2 Replies
                                            • Ward of dawn? Thats not TTK you bias'd titan

                                              Posting in language:

                                               

                                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                              1 Reply
                                              • [quote]3 guardians using primaries to kill a sun breaker; Thats how much damage those super hammer wielders can take before dying. Their super lasts longer than blade dancer and they get the full health full shields on each kill. I [b][i][u]CANT WAIT TO HEAR THE SCREAMS AFTER THE NERF[/u][/i][/b][/quote]

                                                Posting in language:

                                                 

                                                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                                16 Replies
                                                • Edited by OJ191: 10/14/2015 8:07:51 AM
                                                  Shadestep is terrible. There is a reason why basically nobody uses it over keen scout. Shadowshot has a delay just like suppresion grenades, it's entirely possible to shoot a sunbreaker in the chest and still get killed by hammers, hell I've had times where they will throw a sunspot down for the shield and it DESTROYS THE ANCHOR BEFORE THEY EVEN GET SUPPRESSED. The only part of shadowshot that needs a nerf is the massive flinch effect when you get tethered. The suppression should be instantaneous. At the very least if you get direct hit, if not always.

                                                  Posting in language:

                                                   

                                                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                                                  37 Replies
                                                  You are not allowed to view this content.
                                                  ;
                                                  preload icon
                                                  preload icon
                                                  preload icon