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What is knock?
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Zesta knocks on the heavy doors. They swing open with a sudden creak and reveal a well lighten ballroom. There is nothing inside the ballroom except for three doors. One to the left, one to the right, and one in the middle. Which door do you go through? 1. The left door. 2. The right door. 3. The middle door.
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"Hmm......decisions, decisions......." *carefully examines left door and enters if it's safe* (1)
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Zesta makes his way to the left door. He slowly opens the door. The next room contains darkness, nothing but a massive maze. Endless twisting and turning hallways. He comes to an intersection. A three way. The maze drips with lethality and you can hear scuffling on another side of the wall. He must choose which way to go. Do you head straight, to the left, or to the right
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*creates ember for lighting* *continues left*
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Edited by Etheric Peace: 9/20/2015 12:20:15 AMYou walk and walk...It's endless. There is nothing to see, and you start to hallucinate. Until you come across a glowing statue of a boy with a key in his hands. The statue does not move. Do you pick up the key or do you attack the statue? [spoiler]Blue note says: Sometimes, doing nothing is the best course of action. [/spoiler]
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"I don't see any version of this that ends well for me........" *leaves statue alone*
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A flash of bright light emits from the statue, and a young boys voice is heard from it. [i]"You are innocent to a fault. I've been waiting for someone like you...Continue on."[/i] The statue disappears and a key drops from it.
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"Well.......I guess that's better than whatever the alternative was......." *takes key*
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Your story will continue tonight. [spoiler]I'm working -_- Don't worry, all other stories have stopped.[/spoiler]
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K[i] [/i]