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originally posted in: Golden Gun needs a buff.
Edited by KidSixXx: 7/30/2015 6:37:44 PM
2
GG has a crap timer. Popping out of line of fire isn't always an option if you want to clear out a zone that is being capped and catch as many players as you can flatfooted.
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  • Well thats what nova bomb and fist of havoc are for.

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  • GG with Combustion works fine too.

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  • I know but I mean the super isn't meant to be played the same way as they are

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  • Zones don't move. Always somewhere to pop it outside their line of fire.

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  • Edited by KidSixXx: 7/30/2015 6:46:39 PM
    Zone's don't move but players do. Always pop for maximum effect when you know players are just standing around and give yourself time to fire all shots. Sometimes that means hitting GG on the run. You know players are going to loligag while capping and you can count on them to be more focused on the HW spawn point than they are to their surroundings. Guaranteed multikills without having to chase anyone down.

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  • Ok and when I get 3-4 smashes or bombs then I'll agree. It's s long distance insta-kill. It's a trade off. FoH requires you to be within shotgun range. It requires a buff or it's worthless. Unless you sniper headshot, GG still has the advantage of being a OHK for anyone using anything requiring more than one hit. I'm all about being fair. If GG gets a buff, FoH should zap and kill an enemy on the other side of the map. "A lone wolf who lives for the perfect shot." So shoot them and you have nothing to worry about.

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  • 1) FoH may require being in shotgun range but there aren't too many players quick enough or brave enough to try to counter with normal gunfire. Players are conditioned to GTFO when they see a Bladedancer or Striker in mid-super. 2) Strikers have Exotic armor pieces that can buff FoH with defensive capabilities so they don't have to burn a perk doing it. GG's have no such item. They have items that give an extra GG shot with one item with the same crap timer, a useless zoom feature, or an all or nothing shot that is pretty useless in PvP since players won't just stand in a line so can zap them all nearly. None of those items protects gunslingers from merely getting headcapped with normal weapons while in mid super..

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  • 1. So that's the players fault. Shoot them before they get close. If you let a Titan sprint across the map without putting him down, you deserve to be supered. 2. Also the players fault. I tried out the helm that's gives unstoppable. and it's hardly a buff. Was still shut down mid-super because "hey, here I am right next to you. TLW and shotgun me all you want!"

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  • Edited by KidSixXx: 7/30/2015 7:25:25 PM
    1) You state your case as if I wouldn't agree which I do. 2) Also agree. It is still fact that Gunslingers are the easiest class to kill while in mid super and you don't even have to do anything magical to accomplish the feat.

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  • I'm not arguing that. They should be the easiest to kill because of the lethality. One shot from a distance outside a players radar. As far as trade offs go, that's the most balance in the game lol

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  • Edited by KidSixXx: 7/30/2015 7:38:36 PM
    I concur. GG is ridiculously lethal in large or small team PvP. One GG shot with Combustion can wipe an entire Trials team if they are unlucky enough to be standing too close together. However the dramatic animation and flash is pretty much a headshot beacon for the other team's sniper who is covering his mates from a distance. GG is one of the more situational supers. FoH has the benefit of being flash activated and the wind-up is immediate.

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