This seems vet cool but a bit over powered (using a bit lightly) the first subclass need a viticulture jump. The strikes/raids/pvp maps/ex would be extremely hard (VoG jump puzzle) and this forth would have to compensate for their lack of verticality. The summoning Knights is very op in pvp, not because they're hard to kill but because they add three or four more enemies to kill. Finally, ally healing can not be done fairly. The one hit slap from 5 feet scorch shield is already controversial enough. The crucible is all about health, and those subclasses that give you a multitude of ways to heal your teammates (sometimes while harming enemies at the same time) are game changing (in a not-good way)
Very interesting, but not balanced
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I know these a just raw ideas, i could also restrict the healing to the supers instead of the melees or be it an exotic idk ^^ also the jump ability would work like blink but gets you higher you get a quick "ascend"