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#feedback

Edited by Lost Sols: 2/1/2017 4:10:34 PM
111

@DeeJ. An honest look at & feedback on buffs & nerfs & how to fix your game.

Posted April 9, 2015 Quite honestly Bungie have created too much derision with the way weapon balancing has been handled and the forums are a cesspool of weapon complaints because of it. I think there have been some positive improvements to PvP, but I also think they've been outweighed by a degree by the missteps. Going back to the first month or so, the initial complaint was Vex. It seemed almost everyone who didn't have it screamed it was OP. At that point, my take was that it was supposed to be. After all, we were taking our own weapons an armor into PvP and not using generic loadouts. When I saw people with great weapons, I didn't think it wasn't fair. I thought [i]that looks awesome, hope I can get one.[/i] I never saw Vex as unstoppable either. If someone had it, it just meant I needed to play smarter. I think at that point you should have stood behind the unique experience that you'd created. Maybe there were advantageous weapons, but it set the game apart and gave us something to strive to claim ourselves. Instead as we all know Vex was nerfed and suddenly the best, hardest to get weapon in the game was not quite as amazing. Next came Suros, which again was a great PvP weapon, but in no way was it unbeatable. At this point the snowball really started rolling with the nerf complaints. With Vex and Suros no longer being the pinnacle of PvP weapons, people started complaining about [i]everything[/i] they died to. Fusion Rifles were OP! ARs were OP! Hand Cannons were OP! Supers were OP! Abilities were OP! It became a complete joke and is to this day. Then we got 1.1.1. In my opinion it was a mixed bag. I think you got Fusion Rifles right. Honestly, I haven't seen any real drop in effective range of mine, but I also haven't had any of the deaths from so far out it made me think bullsh!t like were so common before. ARs I think you went too far with. I understood the desire to bring in their effective range because when I got Up for Anything, it made me drop MIDA because it had the same effective range but on an AR. What I don't get was the overall damage nerf. People loved their ARs and it ruined things unnecessarily for a lot of people. Damage falling off more at Scout range made sense and I think most would have groused a bit but ultimately understood. I'd actually moved to Coiled Hiss a couple weeks before 1.1.1 was initially announced, so the AR nerf didn't affect me negatively, but as we stand today I tend to agree that ARs should get their base 2.5% back. I think that would also help quell a lot of the [i]nerf Thorn[/i] and [i]nerf Felwinter's Lie[/i] posts. Again, I personally don't have a problem with either weapon (or class of weapons). We have plenty of weapons, abilities and supers at our disposal to deal with anything an enemy is using against us and we should have to be able to adapt and learn to use our own weapons and abilities as well as the environments to combat foes. We shouldn't need opponents dumbed down. Now I'm not going to go so far as to say you should roll things back to release day stats because there have been some positive improvements. The initial exotic retuning (though it did jack up a few weapons like Red Death) had some genuine positive changes, particularly to weapons like MIDA which suddenly felt like they lived up to exotic status. 1.1.1 made shotguns viable in PvE, got rid of the super cheap Fusion Rifle kills and got people to give Pulse Rifles a chance. I'm not sure Pulse Rifles needed 9%, like I said, I'd been using them for awhile at that point and I found them effective pre-patch. I honestly think just having ARs damage drop off sooner would have been enough to balance them more vs Pulse and Scouts in PvP. That said Pulse Rifles are more fun in PvE now. The real issue I always found with Pulse Rifles was the lower impact ones just didn't have a good enough RoF. When TDB brought weapons like Three Little Words and Coiled Hiss, the class was able to hold its own. So where's that leave us? As I stated before, I think ARs should get their 2.5% back and they should just be regulated by effective range and RoF. I think Suros and Vex should be brought back closer to what they were intended to be and I think that it should be okay for weapons to give an edge. Something can be good without being stupid-broken-better and I never felt either was before. The only 2 weapons I ever saw someone completely dominate a match with were Pocket Infinity and Plug One and I think that was as much player skill as weapon greatness. Again Destiny is Destiny because of carrying our own weapons, because of supers, because of class abilities and unique class grenades. I think you should embrace that and the unique experience it provides and worry less about holding everyone's hands and babyfying your game. If you want to help people get acclimated to PvP, you should consider a way to let us experience PvP maps outside of matchmaking. The main barrier to initial success is not knowing maps and fighting people who know them backwards and forward. Beyond that I think the popular suggestion of a shooting range would help people find what weapons suit them and develop their skills with them. The initial blueprint should be the first Perfect Dark with its weapon range and challenges. Then (as much as I despise the games) you could look at something similar to CoD with challenge runs vs pop up targets. Last but not least, I think you should either give us the opportunity to reroll vendor weapons (preferably for our at this point useless piles of commendations) or the vendor stock should reset weekly with the same base stat weapons, but random perks. If we find ourselves outgunned by the Vex and Thorns of the world, it would be easier to fight back if we could find or reforge legendaries to perks that fit our play styles better. Anyway, that is my buck and change on the subject. If anyone has anything constructive to add, feel free. I hope you're listening Bungie.

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  • Petition to Free Sols! [url=https://www.ipetitions.com/petition/freesols]https://www.ipetitions.com/petition/freesols[/url] Post this link EVERYWHERE YOU CAN, and maybe we will be able to FREE SOLS!

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  • https://www.bungie.net/en/Forum/Post/147005994/0/0

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  • BUMP

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    • Edited by botbot1973: 4/11/2015 5:24:41 PM
      It's simple. They have jumped on the treadmill because they listened to some parts of the customer base and messed with there original work. Now we have crucible special weapon nerf coming to counter the shotgun epidemic. I could understand if the devs had a vision and these where steps to get to an endgame. It's not,they are just staggering from one nerf to the next because of one simple fact they won't admit. YOU CAN NOT HAVE A TOTALLY FAIR PLAYING FIELD WHEN YOU HAVE SO MANY VARIABLES(items and weapons) So instead of standing up to some of the community they have blundered into countless wasted hours on game change,that could of been used on pure new development that benefits the game. 1.Stop. 2.evaluate your early mistakes, 3.form a roadmap for your new vision, 4.publish it to community, 5.develop it and deliver it. Do not get side tracked on irrelevant game change...

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      • RAID MATCHMAKING

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      • Edited by pyrodactyl1991: 4/11/2015 2:35:47 AM
        Reading your comments about the vex it's clear you don't know what your talking about. The vex is super potent now if we forget about the ammo bug which they're going to fix. Might take a while, like every patch they'll release it 2 months too late but what can you do? Anyway, what they need to do is buff horrible exotics (4th horseman, NLB, necrochasm and dragon's breath). Also undo the last nerf to ARs and fix the perk bugs on blackhammer, etc. Those are uncontroversial changes that are necessary. After that PvP and PvE will be fine weapons wise except for one thing: felwinter's lie. It is the only special weapon worth using in PvP and that is not a good PvP environment. They need to find a way to balance it. And no, that next patch is not going to fix it. In fact it will make things worse because felwinter's lie is the special weapon which needs the least amount of ammo.

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        • Odd that shortly after this post hit 100 comments last night, it dropped off the trending page. Does trending reset periodically? When it happened (around midnight last night), all the top trending posts disappeared (except for DeeJ's of course) and were replaced with hours old posts with zero comments. It effectively killed a couple popular threads. Now why would Bungie not like #feedback?

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          • https://www.bungie.net/en/Forum/Post/114883083/0/0 Offers a viable balancing fix for weapons.

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          • Take a shingen equivalent auto rifle and compare it to a mid fire pulse rifle. In other words Monte Carlo vs bad juju. Both with smart drift control as their barrel option. Now most people would say the bad juju is the better gun in terms of raw dps right? That's only half true. The fact of the matter is, the bad juju has 20% more precision damage per second than the Monte Carlo, however, the Monte Carlo has 20% more non precision damage per second than the bad juju. Yes. The slow firing ARs were nerfed hard, but they're also the easiest weapon to use in the game, it makes sense that they should be the weakest. I dont disagree that they may have been nerfed a little too hard but if you look at that lofty 16% dps nerf that vanquishers and the like took, the end result in PvP was that the gun requires 1 more bullet minimum to kill than before, with a greater percentage of those shots in the head to achieve that minimum. That minimum is now just slightly longer the average players ability to pace out 3 hand cannon shots, thus making the gun feel weaker is a straight trade. Basically, they matched the TTKs so that missing a shot with the semi auto weapon didn't doom you to a death from getting bodied by an auto rifle.

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            • Read the whole thing, this is a refreshing breeze of insight in this otherwise toxic forum. I hope someone from bungie sees this and acknowledges it. Also, bump!

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              • Wow! Succinct and to the point. Great job OP. 🌟🌟🌟🌟🌟's to you sir!!!

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              • Great post man and it's obviously well thought out. But I think it's a little more simple, moving forward, the community needs to understand that Bungie is going to nerf guns based on metrics. People in masses didn't gravitate towards the Thorn because they thought it was cool or agreed with the logic that a pistol could outgun a designated marksman rifle at ranges(I don't care that it's called hand cannon, it's a pistol). The numbers are staggering and at least 80% of that overuse is attributed to the fact that the weapon is out of balance and is easy mode for dare I say...the higher tier competitive players. I have said since the beginning that Thorn or TLW don't make a bad player good, it makes a good player unstoppable. Opinions aside, if the community doesn't want nerfs... they are going to HAVE to diversify their gameplay and abandon the elitist mentality so present in this community. Agree or disagree, metrics are guiding Bungie's hand when it comes to nerfs.

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              • Edited by Allenes: 7/17/2015 3:08:55 AM
                I'm sure they've been aware of the weapon balancing issue for months now, it's not exactly a 5 minute fix, especially without public test servers. Yeah it's taken a while, but it looks like they've got it spot on. That said, Hard Light is looking perhaps a bit too good with those changes, but we'll see.

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                • I have an idea; everyone stop complaining and wait until the actual update is applied.

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                  • You know the funny part is that I've actually been rewarded with the Vex Mythoclast a grand total of 4 times from the Vault of Glass, and each time I've dismantled them. I dismantled a Gally once too, got it by pure happen stance from a Nightfall. And in PvP, prior to the Dark Below, my old Scout Rifle from the Crucible Quartermaster that had Explosive Rounds. That bugger easily ruined the day for many a Vex user in the Crucible. They'd go to take aim only to get an explosion in the face and their aim getting tossed around. Another textbook example of how the supposed "ultimate weapons" aren't all that ultimate.

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                    • I couldn't understand your final thoughts on fusion rifles? But here's mine...Fusion rifles didn't need a nerf (this last update). It was a gun used by the minority of guardian's and the accuracy at mid range felt balanced. People don't complain about shotguns blasting them to oblivion at close range or getting their heads sniped off long range. Fusion rifle's death zone is meant to be mid range. The charge rate puts users at a disadvantage already...and fusion rifles aren't the most accurate guns when compared to shotguns and snipers. This extra range/accuracy nerf kinda left my own fusion rifle crippled. I felt a difference in my fusion rifle's accuracy right away after the nerf. The sweet spot is a lot smaller, and I don't see the fairness in that decision? Why was the nerf necessary?

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                      • Awesome bro. Bump

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