JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by m00ninite: 2/26/2015 3:31:11 AM
362

1.1.1 Comments Here

Since there is no comment section, I'm pasting the update here, and then adding my reaction below. Feel free to join in the discussion. "1.1.1 : The one about Weapon Rebalance Destiny Update 1.1.1 brings you a round of weapon balancing, perk fixes (including the heavy ammo fix), and other issues. Weapons For a detailed review of weapon changes, head over to Destiny Weapon Tuning. General Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn Decreased over-penetration value for weapons with armor piercing perks Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels Song of Ir Yut weapon tooltip now advertises the correct magazine size Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn Dark Breaker perk will now correctly damage Hive Shriekers Snap Discharge will now increase attack speed as per the description Thunderer perk now has priority on the 4th Horseman tooltip Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down Auto Rifles Reduced base damage of Auto Rifles by 2.5% Reduced effective range values Pulse Rifles Increased base damage of Pulse Rifles by 9.7% Hand Cannons Slightly reduced effective range Slightly reduced initial accuracy Fusion Rifles Widened blast pattern on a Fusion Rifle burst cone Reduced starting ammunition in PVP Shotguns Increased damage against all non-Guardian combatants by 2x (100% increase) Reduced high-end range values Damage falloff starts sooner Reduced starting ammunition in PVP Activities Strikes Weekly Heroic Strike now is a matchmade activity Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams PVP General Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible. Added a new notification when Crucible modes unlock Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams Guardians no longer drop heavy ammunition when killed in PvP Guardians now drop much less special ammunition when killed in PvP Completed matches will now award gear with the proper power level Fixed a bug where there was no audio playing for the bullet that kills them Event: Iron Banner Iron Banner playlist now contains smaller maps in rotation "Focused Aggression" Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons Items Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates Crota’s End completion emblem will now be sent to the Postmaster when player inventory is full Ammunition consumables will now work if used when player inventory is full Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower User Interface Character inventory screen now displays faction reputation and weekly mark counters Players in public spaces will no longer see voice notifications when a player in a matchmade fireteam enter Players will now see improved notifications when teammates join and depart Team and Fireteam chat channels Grimoire [i]Blah blah blah, fixes.[/i] Technical DLC and Patch systems have been improved Xbox One upsell from trial version to full version no longer makes you leave the game Improved networking resilience to packet reordering Networking improvements for certain routers Edit Bug was introduced in 1.1.1 patch that caused the Vex Mythoclast to spawn with less ammo in the magazine and reserves in PvP This weapon was affected by overall Fusion Rifle changes because it is treated as a secondary weapon We intend to correct this issue in a future release" [i][b]My take:[/b][/i] Issues I have are really just a few questions. So does the reduction in armor piercing mean no more sniping through walls across maps in PvP? And if the Vex is treated as a secondary weapon to them, then how come 'Special Weapon Reload' gloves don't increase its reload speed? [b]TLDR;[/b] Nothing in this patch particularly upsets me, but the principle behind it just leaves me shaking my head YET AGAIN. *insert line about how I'm no longer playing Destiny* *insert attempt at witty comeback to all the pricks answering "BYE", etc* LOL, DESTINY. Glad I was never an Xbox owner years ago just for Halo. Bungie is an absolute joke of a studio who can't get their own shit together. I bought into Destiny and couldn't have made a bigger mistake or wasted more time on a shallow hybrid of an RPG-FPS.
English
#Destiny

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • too bad

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The gun balance simply further unbalanced the auto rifles. They were sub par already, and now they're even worse. They can't even compete with pulse rifles now. Hand cannons reign supreme. There's no reason to use anything else anymore

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    • Who in the honest hell is behind PVP balancing?Why nerf auto rifle 3 times?

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      4 Replies
      • Suros headshot damage reduced from 36 to 31. That's a 13% reduction in PvP

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        17 Replies
        • Love the weapon balance. Hate the forced matchmaking. It should've been optional.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • I hate the fact that they added match making to the weekly without adding a solo option to go with it. I personally hate match making bc 9 times out of 10 I get matched with AFK -blam!-tards. I prefer to solo or play strictly with friends.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          6 Replies
          • Why couldn't they just buff the selected weapons and keep the autos and fusions the same?

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • Edited by YouMadBro1101: 2/26/2015 3:42:17 PM
            Fusion rifles were so OP and now pulse rifles are

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            6 Replies
            • They ruined hand cannons even at close range, I'm gonna most likely miss while among down the sights, this why you never change the accuracy!

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            • Hate this update. Solely cause I can't solo my Weekly Strike anymore.

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              6 Replies
              • Nerfing auto rifles range was a Dumbass move. The range already blows.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                1 Reply
                • I can already see it now they're going to nerf red death.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  3 Replies
                  • I think that the auto rifle damage nerd was unnecessary. They could've just dropped effective range.

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    6 Replies
                    • bungie absolutely killed 2 of my favorite weapons........both multi-nerfed into the ground... vex suros Now all you crying bitches can find another weapon to pour tears over. Looks like FL has taken the new top position on the crying ass bitch soap box.

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    • Auto rifles got screwed. Way more than 2.5%

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      7 Replies
                      • Edited by S0LID.RAV3N: 3/8/2015 7:09:51 PM
                        Most of these changes were needed especially the fusion rifle spread adjustment and the pulse rifle buff. However, the [b]auto rifle damage reduction was unnecessary[/b]. Range reduction I understand, but as it stands now I can kill a guardian [u]at close range[/u] with my [i]Three Little Words[/i] legendary pulse rifle (using only limb and body shots) faster than my [i]For the People[/i] legendary auto rifle (using mostly head shots). This makes no sense since auto rifles are intended to be superior at close range... On this matter, as stated by Bungie, the "2.5%" damage reduction to auto rifles is an average. But the better auto rifles suffered significant more damage reduction on average. These were the rifles that were being used in PVP: [i]Vanquisher VIII, Suros Regime, For The People, Up for Anything, Hard Light[/i] (which is absolutely useless now to the point that it should be renamed [i]Flash Light[/i] :P). I think many others in the community agree with me that this was an over-nerf of the auto rifle and that it should regain the damage that it lost. Also, the reason that auto rifle is so popular in PVP and PVE is because many people gravitate towards automatic rifles since it is a staple of the shooting genre (this is the same in any triple A shooter). It's not always because its the most effective weapon for PVP. We have hand cannons and (now) pulse rifles for that.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • There's no comment section because they didn't want to deal with the influx of people bitching about the nerfs

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • Aw, Heavy Ammo dropping in PvP kills... Double-edged sword. Now I don't have to worry about getting two shots off and dying to Thorn and handing over a nearly-full Heavy.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • I seen something about changing the armor piercing rounds? Does anyone know what they did to them, can you no longer shoot through walls or is it just reduced damage now? I loved APR for swordbearer for instance shooting through rock, especially in pvp shooting guardians through walls with no decreased damage.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • It was great a using pulse rifle and shotgun to takedown enemies (especially bosses) in strikes yesterday.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • This update may have in fact made me quit pvp. No heavy when I kill the other guy that's has it? Why? So I can't leave the packs laying around to use later in the match? Takes away strategy and is gonna make a lot of people mad. So thanks bungie for the pvp nerf that wasn't needed. Maybe next time you decide to nerf something.... You should nerf that thought. Sincerely, a beta tester

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        12 Replies
                        • I like the rep bar, match made weekly is nice but I'm waiting for reset to see. Its nice that my Bad Juju might actually be useful now but most of these damage nerrfs are starting to bug me.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • I put my thoughts into video form. Overall I don't think this patch has done much of anything. *shrug*

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • [i] [/i]

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          5 Replies
                          • Heavy ammo bug isn't totally fixed, lol. You don't lose ammo upon death, but you still lose ammo when traveling from orbit.

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            14 Replies
                            • They lied [b]LIED[/b] about the auto rifle nerf And other "balances"

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              1 Reply
                              1 2 3 4 5 6 7
                              You are not allowed to view this content.
                              ;
                              preload icon
                              preload icon
                              preload icon