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originally posted in: Mobility rework idea
Edited by LoITheMan: 8/2/2023 4:53:00 PM
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Mobility needs to have the same survivability benefits as resilience and regeneration. I think they should add a passive dodge chance vs minors, going to to something crazy like 40%.
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  • Resil affects the survival of the current fight. Recov affects the rapid ability to engage in the next fight. Mobil, with my proposed change, would affect how you approach your fights. Usually abilities are more useful after youve shot your gun because abilities tend to have fast start up but often with long endlag. In the end however it would only make a slight half second difference in your attack.

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  • I just don’t think that would make you feel like a rogue. This is an RPG, and Mobility is the Hunters primary stat. Why would I choose Mobility instead of resilience? There needs to be some improvement on top of the current movement bonus.

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  • Rapid multi actions vs slow heavy actions. It would cause high mobility builds across all classes to feel faster and more fluid.

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  • I use all the characters. warlock main. the cooldown on dodge is nothing, and getting your melee back/auto reloading is powerful. that class ability and mobility are fine. you don't need max mob. to have a spicy hunter.

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  • But as you are a warlock main, have you ever felt a need to build into mobility? Or even felt any meaningful combat negatives to using mobility as your dump stat? It seems even on hunter you almost see mobility as a dump stat as well when you dont need such a fast dodge cooldown.

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