I guess I don’t understand why Bungie would try anything other than skill-based matchmaking. It helps maintain the balance, there’s a lot less rage quitting and/or quitting in general. Skill-based matchmaking allows you to go up against people your level or a bit higher so there’s still a challenge and you’re able to learn and grow as a pvp player. I don’t know about the pvp gods out there but for a fairly average (or below average 1.5+/- k/d) player like myself, I personally learn a lot more and have a lot more fun in the game if I’m not being obliterated by players that have no business being in an average player lobby. It brings a person down when they start to feel like worthless trash simply because they’re being matched with players way above their skill level. It takes the fun out of playing pvp.
For those above average players (2.5+k/d) being matched with players of a 1.5- k/d, there’s no challenge for them, no way to improve because they’re not exercising the extent of their skill. They’re just happily mowing down a bunch of clowns that have no idea how to put up a fight against them because the clowns lack the skill and ability.
Anyways, I finally picked up the game again and had been happy to play pvp for the first time ever and since then I’ve run into mostly ‘testing’ with other matchmaking systems that just do not work. Please keep it skill-based Bungie, it’s one of the few right things you can do with this game.
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5 RepliesEdited by Lore Oradon: 5/20/2023 4:13:12 AM[quote]I guess I don’t understand why[/quote] Those who Advocate for SBMM to be in every mode. [quote]For those above average players (2.5+k/d) being matched with players of a 1.5- k/d, there’s no challenge for them, no way to improve because they’re not exercising the extent of their skill.[/quote] Players in those Ranks or Brackets dont want to Sweat day and night, there is a thing called cooling off or Taking a Break. CBMM allows for that. If all im doing is playing my skill 24/7, im going to pull out all my hair. There are times i want to make goofy builds and not have Meta thrusted in my Face 24/7. Players also in said Brackets or Ranks dont need to improve as much as a Player in the lower Brackets. When those players do need to improve guess where its done? Survival and Trials. Modes that call for Improvement. What you Learn from Control, wont transfer to Survival or Trials. The mentality of those modes are 100% different then 5-6 stacking 1 CP. Where as Trials you lose 1 player, get ready for a Push. Control doesn't require Communication to win, where as Survival and Trials does. FYI, [quote]Please keep it skill-based Bungie, it’s one of the few right things you can do with this game.[/quote] They did this 3 times and each time it was Reverted back to CBMM, there's already calls to have it Removed from Control. Edit: i forgot to add, if you are going off Emblem Rank, its KDA, not K/D. Bungie refuses to use Elo, or K/D to track player progression.
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I’m sorry but this is a bad take lol. There’s nothing wrong with having ONE CASUAL playlist that’s CBMM. You don’t need everything handed to you on a silver platter.
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6 RepliesThe quitting was so high with sbmm they had to start banning people in quick play.
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lol every time. Every single time one of these posts comes up. It's always the same people.
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Which game mode are you referring to? Most game modes other than Trials use SBMM. Also, in my opinion, a 1.5 k/d player is not that far off from a 2.5 k/d player. I don't see an issue with grouping those players together
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10 RepliesBecause the sweaty tryhards want to artificially pad their KDs so they whine at Bungie until CBMM is put in. Then Crucible participation plummets as more casual players want nothing to do with it then the tryhards whine that queues are too long. When SBMM was brought back, Crucible saw an INCREASE in participation but the tryhards started whining again because heavens forbid they work for their victories.
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7 RepliesThere is NO good reason, ZERO to have any activity that allows solo players to queue up to be anything but SBMM, None. If you want to sweat it out with every meta, then grab a team, and go sweat it out with other teams. The stupid argument that SBMM is bad for people trying to get better has always been ridiculous. I have ALWAYS improved over a week when there is anything even close to SBMM. Closer matches, better scores, etc.
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2 RepliesYou pro CBMM players are so full of Sheet! The excuses are hilarious. Thanks for the laughs 🤣
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2 RepliesI just want a good connection. I don't want to match a lagging player from China because I have a 2.21 KDA. I put up a 2.34 last season during SBMM, so the argument from some people that "we just wanna stomp bad players" is just stupid. I'm 46 years freaking old. I don't cry and make excuses. If I want to get better, I do it.
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I'm assuming that you're complaining about Guardian Games supremacy being CBMM rather than SBMM. It's simply because PvP does not have the consistent player numbers to support the number of active playlists while running SBMM in all of them. It's not a coincidence that since SBMM came back, they don't run Iron Banner and Trials at the same time, or that IB replaced Quickplay for the whole week at one point. They are very conscious that the current PvP player numbers do not support running a large number of playlists. It makes perfect sense that they would use CBMM for GG Supremacy. What made absolutely no sense is that the lobbies were often crazy unbalanced and there was no mercy rule. I try to look at this issue from both sides. If you're a less experienced or lower skilled player, of course you don't want to get pounded by better players every single game in what is supposed to be the casual mode. you need room to breath and time to take in what's going on around you. Conversely, if you are an above-average or high-skilled player, you don't want to feel like you're in the MLG world finals every match against "meta-loadouts - the fireteam" or dealing with greater frequency of poor connection quality. The question is then how do you accommodate such widely different players in quickplay. I think there are a couple of things that could be done. One is to reduce the team sizes to 5v5 or maybe even 4v4 (D2 maps were built for 4v4 combat). This would help reduce the overall variances in connection quality between players. Connection quality should be the top matchmaking parameter IMO, as this determines the quality of the combat experience; however, matchmaking should absolutely never allow the bottom 10% of players be in lobbies with the top 10%. Would that 100% solve the issue for both sides? I don't know, but I think it would be a reasonable starting point that could be iterated on as required.
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39 RepliesPeople that want to be rid of SBMM just want to bully people, simple as. Now, wanting a higher priority placed on connection than there is is different than doing away with it entirely...but most people that complain about it aren't asking for that, most people that complain about MM here say they want SBMM completely done away with.
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Dude your kda it not your kd and if want skill based go play comp or control
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1 ReplyCrucible tryhards are just every other FPS' rejects. They probably got slapped too hard in CSGO or CoD that they gotta come here to flex their tiny peen energy 🤣 The mode is a joke and will always be one so dont take someone with a 1.5+ K/D seriously. If they bring up stats in a game like this, They are just losers with nothing else in life to show for lol.
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This, so much this. Crucible without SBMM is just awful.
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7 RepliesAnti-SBMM guys: "Just because I'm an adult doesn't mean I shouldn't be allowed to play pee wee football and smash 10 year old children. I just want some chill games."
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2 RepliesI'm the opposite. I much rather lose to a better player than to one that is lagging and unkillable.
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9 RepliesEdited by Guardian6969: 5/20/2023 9:52:06 PMOf course you’d say that. You have a 0.87 lifetime KD. Every player that has posted something about sbmm staying has been a negative player. I’ve yet to see a single positive KD 😂
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Here is my perspective as a top 0.1% player. I personally hate SBMM as a whole system. It’s too strict for casual game modes and it’s not strict enough for competitive game modes. Casual game modes are meant to be casual (shocker) and when you introduce SBMM into those game modes everyone suffers. Look no further than the forums whenever Bungie accidentally made trials SBMM or accidentally made the rotator mode SBMM. The forums were flooded with complaints. This is because regardless of skill level SBMM forces you to have hard close games, that’s the entire point of the system and that will happen regardless if you’re 0.5 kd or 5 kd. The simple fact is you can’t have a casual environment when every game is a nail biter that you need to try your absolute hardest in. It doesn’t work. SBMM also doesn’t belong in competitive game modes because of the opposite problem, it’s not strict enough. In a competitive game mode the matchmaking should be based off rank / elo in order to create a bell curve and consistent good matchmaking. SBMM is the reason a new player or someone who doesn’t play pvp much can match ascendant players on their very first game. It feels weird and clearly again, based of the forum post, people don’t like making the highest ranked players on their first game. So where does SBMM belong if it’s to strict for casual game modes and not strict enough for competitive game modes? I’m not sure, but I will say this. I genuinely see a lot of casual players complaint about CBMM and genuinely want SBMM, I think the demand for a SBMM playlist is important and should be in the game, which there currently is. Bungie is currently making multiple playlist SBMM and multiple playlist CBMM and that’s good. I think more playlist with different matchmaking will help everyone and make the game more enjoyable for everyone. At the end of the day casual players and veterans want the same thing, to have a good game and have fun. So if SBMM needs to stick around in some playlist for casual players to be happy then I say go for it. However CBMM should always be as option and casual game modes should remain casual, and competitive modes should double down on being competitive. It’s a win win for all.
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1 ReplyGetting better at this game in all seriousness has little to do with what players you go against. Getting yourself out of scenarios that should have killed you reflect what you’re doing works. Expecting to win every match or personally fighting the best player on the other team doesn’t always yield a learning experience or something that justifies anything. This is true with connection or skill based matchmaking. And sometimes your morale just needs those moments where you feel like a god against other players who you are confident to go against. Crucible would be boring and exhausting if every match people were playing with the mentality of a Seal team. There has never been a need for that. [spoiler]especially when Bobby the Dredgen is playing crucible for his bounties[/spoiler]
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1 Reply[quote]so there’s still a challenge and you’re able to learn and grow as a pvp player.[/quote] Not taking a hard, stance just throwing this out there for consideration: You can learn from anyone and improve from any and all experiences. If you're a 0.5 K.D in SBMM and fighting other players in the 0.4 - 0.7 bracket (or whatever counts as a similar skill) you could be learning the wrong things. - A 0.7 might just show you how to beat 0.5 and now you have to re-learn everything because when you fight a 0.8, they play entirely different and the 0.7 strategy you learned doesn't work. - I'm not saying make everything CBMM, but there is more to learn from people who know what they're doing, and being able to see that firsthand and take that back to SBMM might help others more than having to figure out everything on their own. - [quote]It brings a person down when they start to feel like worthless trash simply because they’re being matched with players way above their skill level.[/quote] The same could also be said for people who, despite changing strategies, loadouts, playstyles, still preform about the same in every match they do because all matches under SBMM make everything "balanced"... it can be really hard to tell if you're actually improving (or making mistakes) when the game tries to match you accordingly... imagine how many people who thought they were alright in Crucible under SBMM got thrashed in the CBMM playlist, enjoyable or not, players saw how they were truly doing compared to their peers.
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2 RepliesToo many players are unwilling to admit they are average players. And the average level of a lot of players is fairly high in destiny compared to other fps games. Sorry you can't get matched with players who are handicapped.
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No matter what us players do this match making feels cheated. We will never get back the glory days of PvP. I only play PvP when necessary instead of grinding because players are still using some sort of cheats. That is what drives me away from an all time life in crucible, trials and sometimes Iron Banner. No rewards when players are thrown into a match or anything from getting mercy rule. Nothing good comes out of any PvP activity unless you are using some sort of aim assist, bot, or something to give an advantage of winning. This leads me to try out for four days the PvP in Diablo IV. I hope to check things out and see how Blizzard does for this activity. These days seems that cheaters will always find a way to enter this match making just to cheat their way to victory.
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Someone at bungie thinks that players will keep playing when they are curb stomping everyone but the problem is they are constantly losing the players that are getting stomped
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3 RepliesFor me, I say it needs to be a hybrid of both, plus a bit more. I'm a no-one that's not enjoyed anything PvP since D2 launched other then Mayhem (becuase well its just spam supers kill and know you will be killed and so what!) In D1 I LIVED for IB week, ran PvP becuase I enjoyed it, ran ToS frequently. D2 launched and have never stepped foot into ToS, run IB only when I needed pinnacles and then stopped playing. And I HATE running PvP everything else. Why does this matter, becuase I could care less how I perform other then get the bounties or quest steps done that force me into PvP for some non-PvP reason and done. BUT - Its all the stupd changes that keep getting made that has made me hate something I used to really like doing and for IB - LOVED. So on Bungo's side of it skill based for people like me that don't care if I die but at the same time do not want to go against to 1% sweater or worse all the damn cheaters in there. So give me SBMM. Then there's the horrid lag issues that makes running against intentional cheaters feel more rewarding then laggers (or when weather is bad so my connections bad and I may laggfor others!) So give me CBMM. But I also HATE going in repeatedly as a solo player against 2 or sometimes even 3, 2 person teammate, I have, in the past been set up against 2 3man teams and of course 4 man teams and in most instances my team is pure solo players. To me thats the WORST! Well the worst till I admit I run for bounties and thus become restricted to my load-out and then face the wrath of evil Hunter scum running whatever the meta is with adept versions, invisible and bouncier then a rabbit trying to avoid being ran over and somehow manages to get 3 or even 4 supers per match and NEVER misses with GoldenGun or as Arc strider or Void Spectral Blades and just simply refuses to die no matter how many bullets me and my other solo teammates but in him.
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Peer to peer and small fragmented player base I prefer sbmm but destiny has so many limitations it makes it hard
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Edited by Cal O'Mari: 5/20/2023 10:36:11 PMSBMM does seem the only correct route to go. Constant blowout matches teach nothing except disdain for other players because everyone's favorite exploits are the PvP metas, and they will take advantage 100% of the time. At least in SBMM its just an inconvenience instead of a full-blown oppressive massacre, with some outliers, but not many if its done right. Just on that alone I prefer SBMM. Never trust the players, always try to be as ahead of exploits as possible. CBMM can't give a good read on issues because of how completely unbalanced it is, so everything is a problem, where SBMM makes things easier to pinpoint issues. If someone is running perfect K.D. matches in SBMM, one can much more safely assume exploitation or some kind of foul play to make it much more easy to identify and fix, and get rid of such players too. Bungie I feel can easier identify what is too overpowered as well, with SBMM. There are many reasons its a solid implementation.