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Destiny 2

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4/4/2022 9:14:41 PM
21

I think one step to improving gambit invasions is weighting invasion kills

Now right now I don't know what I would personally do during the mote gathering phase. But since it's actually a pretty quick part of gambit and most of it in centralized during primeval phase (without a boss melt cheese) I think there's obviously a problem with heavy invasions since heavy is so plentiful, yes you can counter rocket them but with Gjally in particular or eyes they can just wipe the team even when you kill them since they'll be in flight. So I figured weighting what you get kills with might be a bit of a step. Here's what i have in mind. Invader kills with Heavy/Super = 8% primeval health refilled Invader kills with Special Weapons/Abilities = 14% primeval health refilled Invader kills with Primary Weapons = 20% primeval health refilled It's not perfect but at the moment invaders still hold too much sway over a match in my opinion and heavy usage needs to, while maybe not get chopped entirely since relying solely on rng to determine if you'll have good boss damage sucks. Get discouraged in some way. Getting invader kills on it's own does slow boss dps but i think changing the health refills will at least make a bit of a step to balancing this whole thing out if we're going to be keeping Gambit around.

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  • I'm gonna say it. Gambit needs to go and be replaced. Bungie aren't keeping up with PvP balance, they're completely out of touch balancing Gambit. I'd take it away and find something else instead. Gambit was fun during Prime. But somewhere along the way. It just completely flopped out and hasn't been given the full works it needs. Prime was almost perfect but they just couldn't seemingly balance 4 armour sets properly. A good idea....a bad execution.

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