If they just made it so that you cant be revived it still wouldnt be hard. Staying alive is too easy with all the tools you are given in this game, skilled raid groups wont have deaths anyway so not being able to revive wouldn't change anything. The only logical way to increase difficulty, besides adding mechanics, which they wont do because we all remember the feedback from riven and val caour, is making people underlevelled so that they have to play smarter and fine tune their loadouts to maximum effectiveness. If you are at or above level for an activity it will never be hard.
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GMs are more fun than this, and your level is even reduced to 1335 in a 1360 event. Something is just not adding up when all of us were above 1340 in a 1350 raid and we were getting train-wrecked. It could be lag or a bigger problem with the sandbox. I stunned an overload and a full chaos with Geomags didn’t kill it.
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Dont know what to say, if you use stasis, protective light, and blinding GLs it makes it very manageable no matter how low light you are. It is not easy by any means but it is certainly doable and could be way harder.
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Thanks for the advice. How many sections of the master VOG have you beaten? We have completed 3 out of 6 so far.
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I did the whole thing on wednesday with a LFG team
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What roll did you get on the timelost rocket launcher?
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I bought 3 until i got what i wanted which was overflow lasting impression
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I agree this is the result of all the people complaining about prior raid mechanics. I guess people got what they wanted. Just not a fan of this raid format.