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Destiny 2

Discuss all things Destiny 2.
Edited by Gabriel LR7: 7/26/2020 4:23:25 PM
52

Tuning the Titan and Warlock classes

It goes without saying that Hunters get way more attention than the other two classes. Which makes sense when Hunters are 70% of the player bases. But seriously that needs to stop and it starts by fixing the other two to be well oiled machines. Supers are a key to the gameplay but why do Hunter supers have immediate access to things like whirlwind guard. Titan shields don't become available immediately after activation. If you want to see more ability usage like rifts and baracades then shorten the timer because honestly it takes a century to charge those unless you build around it. I'm surprised when I don't have a dodge. I'm not surprised when I don't have a rift or baracade. Keep in mind that even tear 7 recovery only gives you a rift every minute. Disable/Remake Wormhusk Crown or you might as well bring back OEM. OEM was crazy good because of the meta it was in at the time with things like Luna's, Spare Rations, Service Revolver and so on. But 600 rpm autos are a completely different meta. Wormhusk is a better Exotic because it can completely turn around every fight by reloading, turning invisible, and healing. Diversity in abilities is not a thing for Warlocks and Titans there are 7 flavors of Hunter sub classes and I'm combining arc because they are the most similar. The Hunter suppers are all a lot different from one another while it could be argued that both golden guns are the same mechanics they perform very differently. If you compare that to things like Storm Trance, Sentinel Shield, Fist of Havoc, Nova Bomb, Hammer of Sol and Day Break all those supers are the same in each Subclass. If you didn't play those classes frequently you would never be able to tell the difference between Attunement of the Elements and Attunement of Conduction because they are the same super. The Warlock and Titan need fine tuning but it won't happen because they enhabbit a very Small part of the game especially Warlocks because the definition of many other abilities don't count towards a number of bounties. Edits - For everyone wanting more reason of what needs tuned more a lot of it has to do with activation times. Which there are non that I can think of on Hunters which is what makes them feel really good. Melee abilities and melee in general are very important. Sense D1 Hunters have had throwing knife and eventually Titans got the thrown hammer. Those two ranged melees are on par for a long time. The first Warlock ranged melee is Ball Lighting which is much worse than those two in all activities. Celestial fire is the first move in the right direction because it's quick and it's damage good. Outside of the ranged melee Titans totally take it with shoulder charge but only one Hammer Strike has a secondary feature to increase utility. But even then shoulder charges still require you to sprint for a moment first. Unlike weighted knife. Warlocks have a lot of interesting melees but they are all on a delay and many of them are just confusing. Warlock middle tree has a secondary explosion but it's slower than a double tap melee. Bottom tree Solar causes a burn but it's not noticable immediately. The rest of the Warlock melees do things like recharge grenades or buff allies but none of them do something immediately for the player. Not in same way the Hunter smokes are a second throwable or tempest strike disorients. Grenades it's a hot debate of who has the best the grenades but I can say that some grenades need changes because they don't get used. Titan magnet grenade needs to either stick to walls as a trap or be called a fusion to work with Ashen Wake. Charge Warlock grenades need buffed. Axion Bolt has a very small detection range and if doesn't mark someone it does nothing it needs a lingering effect like Swarm or more longer range. Charged Scatter grenades need better homing more damage.

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  • Edited by fakkelbrigade: 7/26/2020 3:47:37 PM
    Don't know what dream world you live in but Titans are by far op compared to the other 2. You can put a shield op when you want or become a freaking shield and hit with it. Your hammers dont even need to be near a target to kill it. Every new player that starts with the hunter struggle, because you have to time things, so a lot of my new clan members quickly switch to titan and just shoulder charge their way and destroy everything. How would you want to fine tune that even more....

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