You are telling me that you can’t manage to put 12 people together into a match that doesn’t have one side just spanking the crap out of the other? It’s boring, win or lose. You are running after the other team to kill them or you are fodder for a team getting their supers fast and then chaining them. How can the matchmaking be that flawed? I know there are algorithms and they can be off here and there, but I’ve had better luck at pickup hockey when people just throw sticks.
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Welcome to Destiny!
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4 RepliesEdited by RAIST5150: 4/16/2020 3:55:33 AMTheir system has always had a dynamic slant to the filtering. The longer it struggles to match against the current limits, the more it loosens those limits. When the available player pool thins out a lot, the matching limits tend to hit the floor, so you wind up with much wider ranges of skill levels and/or latency. And when a lot of us have stopped queuing up.... well, there is a large part of your answer.
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10 RepliesThe reason why it's not so easy is because you're expecting it to be a simple matter of 6 on one side and 6 on the other. Make sure they're both evenly matched teams and you're away. Fact is it's not that simple. Say that skill is ranked from 1 to 10: Team A is made up of the following players: 2, 4, 8, 1, 8, and 7 Team B is made up of the following players: 5, 5, 5, 5, 5, and 5 Is that a fair match? Both teams have the same combined skills, surely it's balanced? Will Team A's more spread out players balance out in the end? Will the 5's on Team B kill the 2's and 1 on Team A as consistently as they're being killed by the superior 7 and 8's? Or will the 7 and 8's steamroll the 5's, leaving them to be dead more often than alive and not having the chance to even find the 2's and 1? The obvious answer is to have 'pools' of players in the same match, say, only 1-3's, or only 7-10's. But then you run into a whole slew of other problems. Increased queuing times, increased latency, etc. Fact is, matchmaking isn't just a matter of 'balancing two teams of six'.