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Destiny 2

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Edited by KeremyJing: 10/4/2019 2:44:57 AM
248

The Cost of Masterworking One Armor Piece

Hi, there. As I'm sure many of you have already realized and some of you might soon realize, Armor 2.0 isn't all it's cracked up to be. Either through massive blunder and mis-execution, ignorance of players' outcry for a nerf to the cost of a Masterwork, or as an act to deliberately infuriate players, Bungie has once again taken a very simple problem with a very simple solution and somehow made it much, much worse. Without really talking about what else makes Armor 2.0 a disaster (like arbitrarily attaching elements to mods for no real reason than to artificially inflate gameplay time or changing the amount of dice you have to roll to get a piece of armor you want from two (perk slots) to six (attribute rolls), I want to go over the most glaring issue. The one the community has been begging to be fixed since before I started playing again in Forsaken after my post-Vanilla hiatus. In it's old state, Masterworking a single armor piece costed a significant amount of enhancement cores, a relatively rare resource. Enough, in fact, that I never bothered to Masterwork a single armor piece because I could not justify the time spent versus the reward. After listening attentively to it's community, Bungie changed that system by adding two new resources with which to upgrade armor, one of which costs some of the other and the other of which costs enhancement cores. The problem arises in how the cost of the two interact. The resource you need to finalize a masterwork costs ten of the resource before it. And that doesn't sound too terribly bad at first, until you realize what it costs to buy the first resource. Each one costs 10 enhancement cores, 25 Planetary Materials, and 10,000 (yes, that's ten thousand) Glimmer. If you need ten of these to get the last piece you need, you'll end up paying 250 Planetary Mats, 100 Enhancement Cores, and 100,000 (one hundred thousand) Glimmer. And that might not sound too bad. But you need two of those final resources, meaning that instead of 10 of the one before, you'll need twenty. This will cost you 500 Planetary Materials, 200 Enhancement Cores and 200,000 Glimmer. This is what the last two of ten steps in Masterworking a single piece of armor is. If you wanted to masterwork a whole set (helm, arms, chest, legs, class), it would cost you 2,500 Planetary Materials, 1,000 Enhancement Cores and 1,000,000 Glimmer. And that's just for those last two resources you need. That doesn't count the fact that you have to use the resources you need ten apiece of on your armor just to get to the step where you have to spend ten of them for the other resource. Oh, and there's an inventory cap on both of these resources, both I believe are below 30. So don't get your hopes up on stockpiling. Just to sort of let you guys know what you're in for if you haven't started yet. Edit: I know you shouldn't expect to Masterwork an armor set in the first week. I know the mats drop from other activities. This post is about the fact that the community begged Bungie to tone down Masterworking cost and they responded by increasing it exponentially and complicating it.
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  • -Did you do it? -Yes -What did it cost? -Everything...

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    • IT IS DAY TWO YOU FREAKING CRANK.

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        Welp. Looks like I can reclaim some hard drive space. Considered F2P on steam. Thanks for saving me the heartbreak!

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      • All to get armor worse than the armor we had a week ago lol. They took all the best perks and put them on class item to keep you from having the ability to use them in tandem, then they added the elemental affinity system to further limit perks and weapon synergy. They nerfed stat node allotment on Year 2 armor from +10 to +1, so the stats would be heavily nerfed. They basically are forcing armor 2.0 and huge time investment... Just to be more limited. GGs for customization.

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      • Yeah I noticed this immediately and said to myself... “what the actual eff. We thought enhancement cores were going too far”...this is just bending us over a barrel at this point, flat out.

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      • Dumpster fire just keeps getting brighter.

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      • Can't wait until next DLC, when they make all of this irrelevant... again... and again........ and....... again.

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        • It is expensive, very expensive..., if you buy from the gunsmith that is. Ascendant Shards also say they drop from “challenging activities” though. It’s my guess that Bungie is returning to the roots of D1 where in order to “get” the best gear you were forced into the most “challenging activities” (aka raids). Bottom line: Don’t be foolish enough to waste your resources on purchasing a masterwork upgrade. Bungie has made it abundantly clear, they want masterworks to be only available to end-gamers. I’m not saying it’s right or wrong, just stating what I see as the obvious.

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        • Well there are farms for these resources, like nightmare hunts and (I think) vex offensive. From the sounds of it other activities will reward them too, so we just gotta get geared up to get there

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        • Numbers are accurate. I'm not worried though since you didn't list an important note. The numbers are only if you dont have any higher grade materials. We dont know all the sources on how those can be obtained yet. Maybe we'll get them from nightfalls and raids? I know we get some as seasonal rewards as well. Maybe crucible resets and gambit resets grant some as well? By the end of this season, I wouldn't be surprised if I have a full armor set or two for each character.

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        • Wow didn’t realise it was that much !

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        • The solution would have been easy: Via a weekly Postmaster drop provide sufficient components that a player can masterwork 1 set of gear per toon by the season end. Want to masterwork more gear and/or quicker? Then grind. This works for both the D2 as a job player, and those who want a more casual approach., be that due to lifestyle factors or simple choice.

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          • You're not supposed to simply buy those expensive materials, you are supposed to get them through end game content such as the Ordeal Nightfall. Don't waste your materials trying to buy these things, play the game!

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            • Can't you equip like 3-4 mods per masterworked item though?

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            • Bump

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            • It was already resource hungry. They did increase the glimmer cap which helps a little.

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            • Bump

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            • Damn...

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            • Bump for knowledge

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            • Returned after a long absence and bought Shadowkeep yesterday. I brought with it a full set of Masterworked guns and armor from last November when I played. I doubt there will be any new gear or guns that prompt me to Masterwork anything again. So, they can raise the price to the cost of a Liver Transplant and I will shoot shit and have fun anyway. Like Tess, I don’t spend more than the cost of the game in a game, so they can sell anything they think will sell. Left because of nerfs. Will again, because, they can’t help themselves. Only a matter of time... Will enjoy Destiny until I get bored again. Because they sell does not mean I must buy...

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            • This is only if you want to buy your way to max right away.

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            • As a casual player with a baby due any day I’m gonna say there’s no way I get anything close to max’d anything. I like the fact that there’s a lot to do, but the grind is ridiculous! Also, it’s hilarious that I’m playing on pretty much the exact same moon from D1, and Omnigul is back?? I can’t believe how unoriginal this game is.

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              • Imo infusion is much better, but masterworking armor got insanely worse. All Bungie did was shift the economy around, in the end it ends up being the same ol' grind, except now instead of people complaining about cores for infuse, they're going to start complaining about masterworking gear. I think this system is slightly better than the old one.

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              • Its totally fine. Git gud smh

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              • That is insane.

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              • The new system is not meant to masterwork multiple sets fyi

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