I've been on these forums pretty much every day since d2 launch and I don't think I've seen such silence from bungie in that time about a problem issue as about the imbalance in recoil/stability (which most people have been calling "bloom" which is a related but different issue) from controller to m/k.
When the TLW out and everyone was raging about controller ads stability (no it is not for hipfire only as demonstrated by ads recoil being manageable on mouse) Bungie PROMISED to look into this.
Since then not a single word has been uttered by Bungie despite dozens of threads. Not even an acknowledgement that this is being looked at.
Bungie this is incredibly disrespectful to the player base and needs a response.
Recoil and to a lesser extend bloom are a massive problem for controller pc users and console players in general as shown in numerous videos by youtubers (e.g. Coolguy/fallout).
This is the very reason why luna and NF were so used on console and not pc, as no other high recoil hand cannons are viable on controller. Instead of fixing other weapons, bungie tried to kill lh/nf, without seemingly understanding why they were used in the first place. It wasn't ttk but viability as precision frames. That nerf was a massive fail.
Bungie's aim is to have parity a cross systems as much as possible, and clearly their recoil solution is also a massive fail.
Bungie please respond about your plans for this!
Thanks.
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8 Repliesrecoil on console is fine, if you like the recoil on pc then play pc. FYI, if you play with a controller on pc the recoil will be the same.