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#feedback

10/29/2018 8:46:43 PM
39

Nova warp needs a nerf

How is it balanced when a warlock can use his super to wipe the entire enemy team. Im ready for the warlock mains to say “gg”

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  • Apparently you missed team wiping with Y1 arcstrider

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  • Im waiting for the day hunter mains quit crying about everything.

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  • Edited by Talia Sendua: 10/31/2018 7:09:18 PM
    The problem is that the most supers are too weak compared to nova warp and blade barrage... For example thundercrash: it is damn hard to hit more than 2 players with it because we can't speed up/slow down while flying. Also, it is very hard sometimes to see the targets actually and imagine the range of our impact field. A thermo vision while usage or a speed control could help a lot. Other supers suck too compared to new ones. For example, look onto the difference between gunslingers playing now more blade barrage than golden gun. Why? Because it has massive AoE Damage and tracking. The same counts for nova bomb... Why should we ever use this bomb again, when we have nova warp with much more damage potential and mobile attacks? See, the problem is, that most supers are last gen compared to Forsaken supers. They need an entire overhaul to be brought back onto the same level.

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  • I am sometimes frustrated by getting killed by the same Nova Warp twice but then I consider it as a challenge and not asking to get an easy game on my side by asking to nerf things. You should be ashamed of yourself.

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  • Another Hunter main nerf herder.

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  • Hunter.. Don’t even need to check.. I don’t like you whiney babies.. Signed everyone...

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    • Oh look, a Hunter main crying for nerfs.

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      • Most supers can do that if you use them correctly. I think they’re too tanky but that’s all that should be nerfed

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      • I get what you mean but other supers can do similar. My only issue is the health on the Warlock. Most other supers I can camp a corner and two shotgun blasts closes the super down. With Nova Warp I rarely take their shields off. If they are to nerf it, I would say that the health of the Warlock (In super) is the only thing that needs to be addressed.

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      • Last way to long. Last night our whole team was getting wiped by one guy and then when we respawned he got us again. Not to mention shooting them does nothing to damage them.

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      • Needs to use more super energy when they burst and teleport. They can mop up a whole team. Move across the whole map to new spawn and wipe you all again. No other super has the potential to do that. Keep it the way it is but I want to throw twice as many hammers and sentinel should last 3x as long

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        • The only thing I would like to see is maybe the handheld novabomb damaging the user of it goes off in their face. It's a grenade it should have at least some risk to using it right in front of you. The super maybe and I mean maybe could use an armor reduction or the loss of health regen. Those 2 things make it dam hard to kill it, even when you do have the range to teamshoot

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          • Edited by KIngJS922: 10/30/2018 3:05:14 AM
            No it doesn't. This class does not need a nerf at all. I'm a hunter main but I've been playing with this class and at first I was wondering why this class is considered op because I was honestly thinking it sucks. Now that I've almost got it fully unlocked, I don't think it's that op and atleast requires more skill than all the titan classes.

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            • Yes I think the fact that everyone is on here calling for a nerf to warlock/nova warp subclass goes a long way to say that it is overpowered. Why? Because it is overpowered.<-period...

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            • All roaming supers can literally do the exact same thing, your issue is that you like most players tend to run away instead of actually shooting at the guy in super. Its like trying to run away from a hammer titan, did you know fast fire shotguns actually melt nova warp? Fusions, tractor cannon, suppression grenades, team shooting, all these things easily counter nova warp if you actually bothered to fight back.

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              • It could lose a little bit of duration. Feels like it lasts longer than any other roaming super

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              • Wow it's almost like the supers were made to be good. Insane.

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                • Edited by joehowles: 10/31/2018 4:22:29 AM
                  I agree, I think either reducing the blast radius or super armor would be a lot more balancing. It would still be plenty powerful but at least feel more like a titan slam super than a god in a class of its own. Technically any super wipes a team, but I know what ya mean, nova warp does it more efficiently than anything else

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                • So why are you not whining about storm trance? Lasts longer and has gotten me double team wipes as well? Crown of tempests and transcendence gives the player the same ability and a brutal super. Why just void web?

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                  • Blade barrage 1.insane tracking 2.quick regen 3.lost of obs produce (2 BB turn a match into mayhem from the orbs) 4.very small counter window 5.zero downsides to use 6.Knife spam build Yeah nova warp

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                    • Stormtrance lasts longer and can do the same. Dawnblade can double wipe a team. You gonna whine about that next?

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                      • Remember this game before the patch? That was balance. I would rather be dead than okay that again

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                      • No it doesn't. Stop whining.

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                      • Arcstrider, stormtrance, blade barrage, FoH, etc. Literally any super can wipe a team. Nova warp only needs to not hit through walls. Everything else is fine imo

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                        • How is it balanced how *insert roaming super here* is devastating when used correctly? Gee, I don't know. You have summoned me.

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                          • No, it really doesn’t. Shut up with your pansy ass nerf cries already. If it really bothers you try to think up ways to make other classes better and call for buffs instead. Go ahead, I’d really like to see you use some intelligence instead of prepubescent crying. I’ll wait. Forever, I bet.

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