I am a hardcore pvp/pve warlock main. Played all in d2 and in d1. Since I dont want to see my favorite subclass get nerfed to the ground I found a simple solution. As you charge the explosion your movement is slowed even more. Duration is same explosion is same. Just makes a larger skill gap.
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#destiny2
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Ehh no.. Its good, ill give you that. But its in no way OP compared to other supers. The one thing i like about destiny is the diversity of the classes and branches. Every super has it’s moment where it shines, and it’s always fun to totally massacre idiots that think they gonna outshoot a roaming super bringing nothing than a couple of primary ammo shots with them. Ask any hunter IF they have their super up if they are afraid of warlock? Or hammer titan etc. Both start of at range. I can promise you that 9/10 times the warlock will be shutdown to the barrage, goldengun or hammers or whatever. Maybe some classes have a tad better neutral play than others(shouldercharge,inviss), and some have a somewhat more powerfull super? I don’t complain every time that hunter totally shuts me down roaming around from half across the map with a bladebarrage. I just try and adapt and respectfully give away that kill without crying about it.
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16 RepliesEach attack just needs to consume more Super Energy. As it stands, it only consumes about 5~10% per attack while the Blinking and Warping consumes no Super Energy. It lasts far too long for a Roaming Super that has such high mobility and health recovery on kills.
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Na. Bungie should nerf it to be like the titan fist of havoc with the same speed, range, and duration.
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1 ReplyHow about you stop trying to nerf shit that doesn't need a nerf. It's not difficult to avoid. It's literally like any other roaming super..
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Just keep your distance. Just like fist of havoc.
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2 RepliesNo nerf to anything...!! I am a Titan and someday I would like to try Warlock and Hunter. Never have problem with the new class abilities/super. They are just fine. We need more buff...more fun.
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This would still make it better than every other super. It's still.. Second most mobile super (Daybreak is the first) Best evasive option (Daybreak while fastest and farthest requires you to be on the ground. Arc Staff while slightly farther, removes your control temporarily and leaves you visible and exposed while happening) Second largest AoE super (Chaos Nova Bomb is the first) Second most lethal super (Sharpshooter Golden Gun headshots are the first)