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Edited by Haunter: 3/1/2017 4:26:23 PM
7
[b][u]PVP[/u][/b] [b][u]Omolon[/u][/b] [b][i][u]Cocytus SR4[/u][/i][/b] Roll 1: Candle/Torch/Signal Rescue Mag Lightweight/HLS Zen Moment/Surrounded Roll 2: Spark/Flash/Signal Icarus Quickdraw/Rifled Barrel Zen Moment/Exhumed Roll 3: Candle/Flash/Impulse Rescue Mag Extended Mag/Smallbore Firefly/Underdog Recommendation: Roll 3 is interesting, extended mag or smallbore, firefly for fun, I'd wait on it I think, this gun is probably most powerful on long range maps such as the combined arms ones, where you can tag opponents from across the map and due to damage falloff they can't tag you much back [b][i][u]Tuonela SR4[/u][/i][/b] Roll 1: Spark/Flash/Impulse Icarus Snapshot/Rifled Barrel Firefly/Danger Close Roll 2: Candle/Torch/Impulse Icarus Snapshot/Smallbore Third Eye/EotS Roll 3: Spark/Flash/Impulse Life Support SPS/Rifled Barrel Third Eye/Underdog Recommendation: I like extended mag and life support on this scout, mine has those and firefly for fun seeing explosions, worth holding onto Tired? Roll 3 [b][i][u]Thesan FR4[/u][/i][/b] Roll 1: Void Candle/Torch AoO Accelerated Coils/Braced Frame Underdog/Surrounded Roll 2: Solar Spark/Torch Replenish Quickdraw/Oiled Frame Life Support/Surrounded Roll 3: Solar Candle/Torch Grenadier Quickdraw/HLS Underdog/Exhumed Recommendation: I usually recommend braced with either hot swap or rangefinder (or both), while roll 1 has braced getting 2/3 perks is actually pretty common, so I'd wait Roll 1 if you're tired of it [b][i][u]Eirene RR4[/u][/i][/b] Roll 1: Void Corvo/Faucon Grenadier HCR/HLS Unflinching/Mulligan Roll 2: Solar Corvo/Aquila Outlaw HCR/Injection Mold Battle Runner/EotS Roll 3: Solar Yepaki/Aquila Grenadier Snapshot/Oiled Frame Unflinching/Mulligan Recommendation: I don't see quickdraw, roll 3 isn't terrible though, snapshot and mulligan can work well together, but it can have a better roll [b][u]Hakke[/u][/b] [b][i][u]Judith-D[/u][/i][/b] Roll 1: Quickdraw/Sureshot Triple Tap Outlaw Snapshot/APR/Oiled Frame Roll 2: Quickdraw/Sureshot Hot Swap Rangefinder Snapshot/APR/Smallbore Roll 3: Truesight/Steadyhand Relentless Tracker Final Round Speed Reload/EXR/Reinforced Barrel Recommendation: Not much range boosts on these rolls, pass. Take roll 2 if you are done with the package, although I never felt hot swap should be on a primary [b][i][u]Lyudmila-D[/u][/i][/b] Roll 1: SC Holo/LD Watchdog Headseeker Unflinching Snapshot/Hand Loaded/Oiled Frame Roll 2: GB Iron/LD Watchdog Crowd Control Spray & Play HCR/Hand Loaded/HLS Roll 3: SC Holo/LB Assault Crowd Control Feeding Frenzy Snapshot/Fitted Shot/Reinforced Barrel Recommendation: Roll 3, shame it's fitted stock instead of perfect balance but the lyudmila is the archetype that got the recent buff, it can be extremely powerful and 2 burst opponents with precise shooting, crowd control will do extra damage to targets and feeding frenzy will make the gun feel snappy and fun to use [b][i][u]Herja-D[/u][/i][/b] Roll 1: GB Iron/LC Ranged Surrounded Zen Moment HCR/Speed Reload/Injection Mold Roll 2: GA Post/LC Ranged AoO Feeding Frenzy Snapshot/Hand Loaded/HLS Roll 3: SC Holo/LC Ranged Last Resort Spray & Play HCR/Fitted Stock/HLS Recommendation: None, I don't see much help on stability this week Tired - Roll 2 for feeding frenzy [b][u]Suros[/u][/b] [b][i][u]DIS-43[/u][/i][/b] Roll 1: SLO-12/SPO-28/SRO-37 Fitted Stock Rangefinder Lightweight/Rifled Barrel Roll 2: SLO-12/SPO-26/SRO-37 Perfect Balance/Appended Magazine Unflinching SPS/Reinforced Barrel Roll 3: SLO-12/SPO-28/SRO-41 Hammer Forged/Feather Mag Outlaw SPS/Injection Mold Recommendation: No full auto/max stability roll yet again unfortunately Tired? Roll 3 [b][i][u]JLB-47[/u][/i][/b] Roll 1: Solar Confined Launch/Soft Launch/Countermass SPS/Flared Magwell Whos’ Next Javelin/Snapshot Roll 2: Solar Confined Launch/Smart Drift Control/Countermass SPS/Speed Reload G&H Perfect Balance/Lightweight Roll 3: Aggressive Launch/Soft Launch/Hard Launch SPS/Speed Reload Unflinching Javelin/Quickdraw Recommendation: None, this rocket is best with either javelin or heavy payload (or both) as side perks with G+H, I'd wait on G+H and at least one of those, this is an extremely powerful rocket and with the nerf to truth possibly one of the strongest so I'd hold onto it. Tired of it - Roll 2 for G+H
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