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Destiny

Discuss all things Destiny.
Edited by Haunter: 2/9/2017 1:07:02 AM
668

Full twitch recap

[b]Pulse rifles[/b] Clever dragon type fire's slower Mag size lowered Using braced frame or likely smallbore will bring the mag size down to 18 High caliber rounds and pulse flinch in general reduced High impact pulse rifle buff 2 burst Fire slightly faster Airborne accuracy buff [b]Hand cannons[/b] Accuracy fixed (no ghost bullets) Spamming as fast as possible will still ghost Range decrease Significant damage falloff at greater ranges [b]Scouts[/b] Less flinch [b]Autos[/b] Damage buff on high impacts Airborne accuracy buff Headshot damage buff (1.25 -> 1.3) (Return of the regime??) [b]Sidearms[/b] No changes [b]Snipers[/b] No changes [b]Fusions[/b] No changes [b]Shotguns[/b] Rangefinder perk slows ads time Airborne accuracy nerf Hip fire nerfed to 0% aim assist Shotguns do not have precision damage with exception to the Universal and the Chaperone. Shotguns buffed in [i]pve[/i] (+20%) [b]Rockets[/b] No changes (Hints about truth) [b]Machine gun[/b] No changes [b]Swords[/b] No changes Young wolf's howl buff [b][u]Subclass[/u][/b] [b]Hunters[/b] Throwing knife deals solar damage Bladedancer hungering blade nerf Some tweak to shinobus Blink [i]nerfed[/i] again (I'm done) Blink disables radar Rip blade 2014 - 2017 [b]Titans[/b] Juggernut can't be activated in the air, it has to be activated before jumping. Juggernut vanishes after a few seconds of jumping. [b]Warlocks[/b] Stormcaller melee nerf Stormtrance drains faster when used with landfall Blink [i]nerfed[/i] again (I'm done) Blink disables radar [b][u]Special ammo overall[/u][/b] Games start with special equipped Dying removes all special Special spawns every minute Special pickup radius reduced Invective/icebreaker/sidearms unchanged NLB unchanged Universal remote slight nerf No changes to skorris or skips Please let me know if I missed anything. If you'd like to watch the stream for yourself: [url= https://m.twitch.tv/videos/120623536 ][/url]
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#Destiny

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  • So does the special gets deleted?, Or instead it drops allowing other people to pick it up (Like mayhem heavy) If it drops and be able to pick up it's not that bad of a change

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    • Welp. Whose up for [i]For Honor[/i] when it releases? Lets kick some Samurai behind Vikings!

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      • They DECREASED the range of handcannons ... ... ... ... ... ... 🖕😑 wtf bungo wtf.

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        • To everyone that are protesting about this update, Guess what, Donald Trump is still in office and Bungie still isn't listening, this change is coming like it or not, so except it or move out.

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          • hunter nades should of been nerfed slightly, or buff warlock grenades to match titan and hunters.

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          • No more aping around the map like Tarzan with a shotgun.

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          • I would be upset if I was an aggressive player. I'm more of a primary, mid range, defensive player so I think this patch will be right for my play style.

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          • Yea. No.

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          • Why does each patch bungie does always promote camping your dicks off. It would be nice to be an aggressive sniper again or not have the other team start camping with skorris and running away from you after going down 2-0 in trials

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          • Wow still no news to why we're still playing on Taken King maps? Shittiest maps are the Taken King maps

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          • Edited by DICE: 2/9/2017 3:12:21 PM
            I main a nightstalker these days with mainly a hand cannon sniper load out. To be honest I'm pretty happy with everything they have done! Shotguns are going to be what they should be, hand cannons will be better at closer range and worse at longer range. I am kind of annoyed that they didn't mention snipers because flinch is still a joke and unflinching is completely useless but other than that they are ok. Stickys are still my absolute worst nightmare but I'm not sure what they could actually do to them to make them worse without just making them totally useless. Skorris is still skorris which kind of sucks balls. warlock melee is nerfed 😆, and finally I can't wait to use an auto every now and again like the good old days haha

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            • If the ads is only reduced with rangefinder, then does that mean my full auto, crowd control mapador is still good? Or is the ads overall changed for shotguns? No special after you die is sooooooooooo stupid in my opinion. Trials will be slow because people who lose that first round will camp out special. The rounds are only 2 minutes so you'll only have a minute to kill the enemy. I also hate that they brushed off the topic about skoris.

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              • Already use high impact auto: Check Already use ice breaker: Check Already dropped tradedancer subclass: Check Sounds like im ready for the new patch.

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                • This seems like a good balance update. We will see next week

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                • If you can't primary, the Taken King meta is still available to you on PS3/Xbox 360.

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                • Looks good to me.

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                • No!! No!!! Nooooooooo!!!!!! What the fudge bungie?!?!?!?? I don't want to use my primary weapon are you stupid!?!?!?!?!???!?!?!!!???!!?????!!!??!!?! How am I supposed to kill someone with a gun that's intended to be used most of the time!?!?!?!? This is such bull shoot!!!!!!! I don't give a heck if it's a primary weapon I wanna shoot noob scrubs in the face with my shotgun!!!!!!!! This is the end of the world I can't believe you do this to me! Destiny is my life and I'm on the forms here to prove it! Cause it's my life and i know you'll see it!!!! [spoiler]y u do dis to me[/spoiler]

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                  • [quote][b]Fusions[/b] No changes[/quote] Welp, I guess I might see you next update, folks.

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                    • Still waiting on full patch notes personally. Since the whole no special ammo on death thing - they REALLY need to remove Exhumed - at least from special weapons.

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                    • Can someone verify exactly the buff on autos? I seen many people say it's ONLY on low rof high impact , then I've seen all across the board too. So is the multiplier to the head also include doctrine & Zairean d archetype as well? Thank you in advance!

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                      • Airborne accuracy also applied to Scouts. Basically to all primaries (except hand cannons since they already have the highest airborne accuracy).

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                      • Edited by LadiesMan217164: 2/9/2017 7:04:11 PM
                        Yay. Almost everything I use was kept the same.

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                      • Watching the Bungie devs demonstrate the weapons patch was god awful. I'm not one to use the word cringey, but that was definitely cringey, like don't they have a team to demonstrate in a more professional manner? These guys didn't even seem to know basic map knowledge, or how weapons work. As if they don't even play their own game.. If these are the guys in charge of our weapons balance then all the hope I had has flown out the window. What a damn shame.

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                        • They listen to the people who aren't good, at all.

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                          • So they ruined the high RoF archetype on pulse rifles, hurt handcannons even more, headshot damage that may not affect anything on auto rifles, shotguns can't do bs anymore it seems, and a possible healthy change to special ammo to encourage primary use. It's always a trade off with them.

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                          • None of these changes matter. Redbars FTW

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