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Destiny

Discuss all things Destiny.
Edited by Haunter: 2/9/2017 1:07:02 AM
668

Full twitch recap

[b]Pulse rifles[/b] Clever dragon type fire's slower Mag size lowered Using braced frame or likely smallbore will bring the mag size down to 18 High caliber rounds and pulse flinch in general reduced High impact pulse rifle buff 2 burst Fire slightly faster Airborne accuracy buff [b]Hand cannons[/b] Accuracy fixed (no ghost bullets) Spamming as fast as possible will still ghost Range decrease Significant damage falloff at greater ranges [b]Scouts[/b] Less flinch [b]Autos[/b] Damage buff on high impacts Airborne accuracy buff Headshot damage buff (1.25 -> 1.3) (Return of the regime??) [b]Sidearms[/b] No changes [b]Snipers[/b] No changes [b]Fusions[/b] No changes [b]Shotguns[/b] Rangefinder perk slows ads time Airborne accuracy nerf Hip fire nerfed to 0% aim assist Shotguns do not have precision damage with exception to the Universal and the Chaperone. Shotguns buffed in [i]pve[/i] (+20%) [b]Rockets[/b] No changes (Hints about truth) [b]Machine gun[/b] No changes [b]Swords[/b] No changes Young wolf's howl buff [b][u]Subclass[/u][/b] [b]Hunters[/b] Throwing knife deals solar damage Bladedancer hungering blade nerf Some tweak to shinobus Blink [i]nerfed[/i] again (I'm done) Blink disables radar Rip blade 2014 - 2017 [b]Titans[/b] Juggernut can't be activated in the air, it has to be activated before jumping. Juggernut vanishes after a few seconds of jumping. [b]Warlocks[/b] Stormcaller melee nerf Stormtrance drains faster when used with landfall Blink [i]nerfed[/i] again (I'm done) Blink disables radar [b][u]Special ammo overall[/u][/b] Games start with special equipped Dying removes all special Special spawns every minute Special pickup radius reduced Invective/icebreaker/sidearms unchanged NLB unchanged Universal remote slight nerf No changes to skorris or skips Please let me know if I missed anything. If you'd like to watch the stream for yourself: [url= https://m.twitch.tv/videos/120623536 ][/url]
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#Destiny

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  • you forgot to note hawkmoon pulles slightly to right at long range and misses body shot at long range deal 20 p of dmg

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  • Bump

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  • Somebody know, how about Hawksaw ? Any buffs or nerfs this archetype? and less flinch on pulse rifles or vs them? Thank You.

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    • The next weekly update should just say "F*** it, we're done" and they shut down the servers already...Oh wait

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    • So. They finally Nerfed Fusion Rifles. [spoiler]by nerfing special ammo[/spoiler] I knew it was only a matter of time.

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      • And they acted like they were going in a new direction goddam

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      • Can someone honestly explain the purpose of nerfing shotgun accuracy while in the air. Anytime i get domed by a dude jumping around like a maniac, i just consider it a good play.

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        • Scouts inflict less flinch? Or you flinch less while using a scout? Hints at shinobus nerf

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          • Pulse rifle range should have been greatly reduced. Greatly is an understatement. There is no logical reason a pulse rifle should be a sharpshooter's weapon. Scout rifles should have the highest advantage in ranged gun fights after sniper rifles. Honestly pulse rifles are far worse of an archetype than shotguns. And its worse now because low rate of fire pulse rifles are now going to be two hit kills with no range dropoff. Its stupid.

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            • Over all I like it. That being said I'm calling the next meta.... any high damage pulse lol two head shot kill? Welcome back messenger days.

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              • My take on the latest patch: I like how you don't consider Young Wolf's Howl a proper sword. You have it listed under sword, then say No changes, then list a change to YWH which is technically a sword. A garbage one, but one none-the-less LOL. (Return of the regime??). LOL. Sigh, I'm getting the impression Bungie doesn't want hand cannons to ever be great in PvE again. The 20% PvE buff to shotguns could be good. Not good enough to get players back considering the nerfs to all other weapons, but its good to see a step in the right direction. The nerf to special ammo seems to be an attempt to push casual, not-so-good, players out of PvP. Only the super elite will be left. (What's that? You died? You should be punished. No more one hit kill ammo for you!) And aren't we weak enough in PvE without having abilities further nerfed because people don't like being killed in PvP? And the latest TWAB mentions artifact adjustments being looked at. Far out man, PvE is doomed. Bungie should just finally pull the plug on the PvE and make Destiny the PvP title they clearly want it to be. I wonder which game will come out on top, Destiny or Overwatch? Long drawn out I-give-up *siiiiiiiiiiigh*

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                • I started watching twitch and after they exposed the nerfs I started getting ill and turned off the feed. These people are idiots.

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                  • When does this new patch go live?

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                    • High impact pulses can two burst now. That's hasn't changed at all

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                    • Exegesis of Bungie twitch stream: 'We have no f****** clue what we're doing...let's nerf some s*** and see what happens! Oh..and Y1 ARs are coming back...Are you not entertained??!? And before I forget...*snivel*... I died to a blade dancer once...waaahh'

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                    • Edited by Unbreakable Patches: 2/11/2017 2:08:17 AM
                      So how exactly was the Young Wolf's Howl buffed? Were there any numbers or did they literally just say "There will be a buff to the Young Wolf's Howl"? Edit: Never mind. I saw you reply to someone below.

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                    • I still wonder new title for destiny 2. I got one but i want see if your title better than mine. Destiny 2: Nerfing Out of Styles.

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                      • In my opinion. I main a primary weapon and to see the crucible become more primary based sense a lot better looking instead of matadors running all over the map. Now i know that grasp and clever are getting a slight nerf. But the hopscotch pilgrim will still be viable. So all I can say to all people complaining. Start using primaries more often now because whining that your matadors are now a high risk low reward for charging an enemy and losing your ammo is going to bring your kd down if you aren't aware of how to use your primary. So complain go ahead. Bungie isn't listening to your " this isn't fair bungie that we lose our ammo on death. I got gunned down by a hand cannon while charging them with my shotgun". Boohoo whiners

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                        • [quote]Scouts Less flinch[/quote] ... fixed High Caliber rounds. No changes.

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                          • Wait, so, sidearms unchanged means I still spawn with sidearm ammo every time? Because I rarely use shotguns or snipers in crucible anymore anyway

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                            • Another blink nerf? Why? Its already a shell of what it was. Now you get penalized for it. Great job Bungle!

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                              • Only one solution and it has to be community wide. When patch drops next Tuesday we all go for a walk ignore destiny like we have been ignored and come back in a week

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                                • Edited by mandapicc: 2/10/2017 5:22:51 AM
                                  This is such a shitty update. *edit* not from op, but update in general

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                                • Hey, what do you mean by Young Wolf's Howl Buff? Did they bring it to par with ammo and such compared to the other swords?

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                                  • Seriously when ever i watch a Destiny stream with Deej in it interviewing some geek devs i just sit there listening to the shit they are saying thinking "Do these guys even play their down game?"... they seriously seem -blam!-ing clueless.

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                                    • what was really missing was the shadestep nerf. much more powerful than blink and dont get me started on the immunity frames they get. . shouldve removed the immunity frames and lower weapon handling when getting out of shadestep. if bungie wants to nerf something mught as well nerf everyone equal

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