It is a great game. It is a beautiful game. I do thank bungie for bringing us this game. I've had loads of fun with it.
But I've looked at the tower. Fxck the tower. I looked it over in year one, when they first told us it was a ten year experience, and I went and looked at all of the doors and seemingly expansive areas that would one day house new vendors and quest tables. I thought "man, one day this big courtyard in here will be full of NPC's when the future DLC's get here! Imagine how many doors will open up into new rooms or areas!"
And none of that shit happened. The queen's emissary showed up like once in the courtyard. Then she couldn't be bothered returning. Saladin showed up too, about once a month or so. When he left, one of the frames locked the stupid door at the top of the stairs and was like "Oh, no... no there isn't anything else to see up here." Now Saladin doesn't even visit anymore, and the courtyard is open so we can enjoy its emptiness. Now we can take in all those little places where they could have put kiosks or vendors but didn't.
Then Eris got here. I was like, "Oh shit! She'll probably have her own dark little room or something! And I'll walk in and she'll be studying some hive husks and walking around talking to herself!" Nope. She tied her ship to the railing and stood in the weirdest possible spot. Then Oryx came and they moved her... to her own room? No. To the bottom of the fxcking stairs so that even after you've murdered Oryx and Crota a million times over she can still mutter "Something, Something, something, dark side" as you walk by.
None of the NPC's have moved from their places. For a guy named "the Speaker" he sure hasn't said one single meaningful thing to us this entire time. Xur is the only one that changes position, and that's actually in a way that's more annoying than anything.
Been the same dumbass puddle since the first time I sat in it. And yes, I look longingly off at the Last City, remembering all those times I read articles about Destiny, thinking how amazing it would be to walk those streets and gaze up at the huge traveler overhead. Nope. Instead, I just stare at it, also wondering if they built the other towers where you could only walk on the top floor like this one.
Then came the reef. And I was all like, ooh! Sweet. I'll get to check out like, how the Awoken live, and walk around the Queen's throne room and stuff! Only for Petra to be like "No, dumbass. The social space is just this one little insignificant hangar right here. Sure there's another huge door over there, guarded by my people. Looks like it might open one day right? But you thought that about your tower and how did that go? Oh, and this guy Xur has been showing up? Said something about how it'd piss you off that you'll have to endure more loading screens to find him now that he can be at another social space".
Then the iron temple came. By this time, I just accepted that social spaces were just places where you look over the edge and dream of what social spaces coulda been like. If you stand on top of Felwinter's Peak, and squint really hard? You can see some of these lights from these little towns just below. These are the lights of the small villages in the Witcher 3, each of which has more interesting shit to see and do than the three Destiny social spaces combined.
Cheers. Here's to hoping Bungie learns what quest hubs are before D2.
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And let's not forget there's an entire abandoned town at the Iron Temple. It opens for Iron Banner and you can get to it when the main firepit burns purple, but it's still a ghost town. It is a beautiful environment. It would be great if you could at the very least descend the mountain to the plaguelands instead of having to take your ship.
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Good post.
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This post is bloody brilliant. So many times I used to think about the social spaces like that. The Reef was such a disappointment.
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Darling you are explaining a lot of MMO's, vendors placed randomly to fit original social space, then replaced and moved to make room for others. Granted a few more uses for the back courtyard would be nice but I'm satisfied
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Edited by KingOfDominion: 1/16/2017 7:01:52 AMA--f u-c king-men to that
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Edited by LoneWolf12923: 1/16/2017 5:44:05 AM[quote]Cheers. Here's to hoping Bungie learns what quest hubs are before D2.[/quote] Haha. Funny joke. I'm getting tired of all this hope about Destiny 2. And it gets really annoying how Bungie essentially admits this game sucks, but then turns around and says "but guess what, guys? Destiny 2!! They're just trying to get you hyped only to buy the sequel and be let down again.
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I wish they used the courtyard more. Efrideet's "friends" (awoken??) should send emissaries... etc
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This guy
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*Completely Agrees*
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I heard that they're going to make the world more interesting and alive in D2, with towns and NPCs, stuff like that on the planets or whatever. I saw it in some YouTuber's video. Could just be hype, or wishful thinking, but it'd be awesome if it were true.
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To bad they started development a while ago before they pulled their heads from their arses
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Meh. I'll call it hype for now.
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At this point all we can do is hope. Hype has done nothing but burn us with games in the recent past, so I'm of the kind of mind that says "prove it first and I will give you all the acclaim and support you deserve." Destiny suffered this hype to begin with, so I think it's in their best interest to deliver this time around. To be fair, I do love this game. And I've heard that they are making some major changes (including bringing in some great RPG story writers to the team). And I've got good confidence that Destiny 1 has been an enormous learning experience for Bungie, especially since open world RPG isn't necessarily their strong suit. They have done well improving so far. Let's hope they keep that mentality and make a good game truly great.
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[quote]Then Eris got here. I was like, "Oh shit! She'll probably have her own dark little room or something! And I'll walk in and she'll be studying some hive husks and walking around talking to herself!" Nope. She tied her ship to the railing and stood in the weirdest possible spot. Then Oryx came and they moved her... to her own room? No. To the bottom of the fxcking stairs so that even after you've murdered Oryx and Crota a million times over she can still mutter "Something, Something, something, dark side" as you walk by.[/quote] AND [quote]If you stand on top of Felwinter's Peak, and squint really hard? You can see some of these lights from these little towns just below. These are the lights of the small villages in the Witcher 3, each of which has more interesting shit to see and do than the three Destiny social spaces combined.[/quote] As said earlier, this looked like a negative crap rant but it was actually well said. I couldn't have been happier to see the common area up above finally be open, but then they leave it blank. Not even a surprise new Xur location. Mix it up, Bungie. Give D1 some more focus, tired of already hearing about the possible splendor of a D2.
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Great post. Don't forget mercury. The other social space with nothing but a chest.
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A rant I actually kind of agree with.
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Why was an essay needed?
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This was so great to read for some reason.
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Hope they learn what in game LFG, in game codex, in game clan support and optional matchmaking are before Destiny 2.
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Thank you for this subtle reminder.
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Good post. When you look at the tower map it always shows a layout beyond the locked door by the speaker. Shame that was never used.
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Unfortunately you are spot on. I posted something about the door by the speaker and the door on the reef last week, just not so eloquently. Great post. Hopefully it will get noticed.
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I wonder if that works the other way as well? In the Witcher 3 can you look up at a distant mountain and just barely make out some idiot in strange armor falling off a ledge to his death over and over as he tries to climb to the peak for some unexplained reason?
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Execellent post.
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Put this in feedback, they might see it and do something in destiny 2.