Destiny has had a long road to where it is now. After constant nerfs, buffs, and renerfs, the subclasses and weapons largely as a whole feel balanced which is nice and all. However, despite the meta game being at one of it’s healthies points, the game itself continues to go down hill because of game design choices that are largely unpopular and that negatively affect the player experience largely because Bungie seems to fail to recognize the short comings of their own work.
Netcode: Destiny, despite Bungie constantly changing things, has the worst netcode of any major AAA FPS game in the past 10 years. It was clearly designed with PVE in mind and then slapped on PVP modes where the lack of packet loss cancelation like other games and the continued God mode from lagging players negatively effects the player experience for whole lobbies. Couple that with the current attempt to make one of the most casual games competitive (seriously it cant be competitive when aim assist is a rollable stat) by continued HEAVY emphasis on skill based matchmaking.
SBMM: LET ME PREFACE THIS BY SAYING IM NOT ENTIRELY AGAINS SKILL BASED MATCHMAKING AS LONG AS THERE IS A DEDICATED SERVER NETWORK WITH REGION LOCKING Despite all their promises of lessening the skill rating’s on the matchmaker, we can all still feel the heavy skill search restrictions. These heavy skill rating’s are very apparent as leaving games see’s you thrown into the same lobby against the same sweaty 6 man team repeatedly, it see’s you play the same group of players constantly, and it just generally leads to lagier sweatier unfun games. Now as I said above, skill based matchmaking isn’t an entirely bad thing. Games like Overwatch, which I currently find myself playing instead of destiny, has incredibly heavy skill ratings influencing their matchmaker but what it has is a dedicated server network with a fantastic netcode to back it up allowing for them to have such heavy skill ratings not negatively affect the game for the best players while still insulating the lower skilled players from the Pro’s. I would have no problem with the skill based matchmaking in games like Call of Duty and destiny as long as they have good netcode’s and dedicated servers to back them up.
SBMM continues to be one the most complained about topics on the forums and I understand where the Dev’s are coming from with this, I really do, but I haven’t really seen much of an improvement in quality of games by adding this and I have seen an increase in pub stomping and blowouts at the higher end of the Skill spectrum. I think that the breaking up the matches and mercy rule would have been enough to deal with the blowouts that happened in year one Destiny. If for Destiny 2, they rework the netcode and have a dedicated server network, then sure by all means bring back heavy skill ratings to increase the competitiveness of the game, but right now Bungie needs to accept that they just don’t have the network to support the current Matchmaker settings and that it is negatively effecting the game for a lot of people
Lack of real content: this content trickle has to stop. Its not enough as most of us know and that is all I will say about that.
English
#Destiny
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Easiest solution to SBMM is to just make it optional...don't understand why this is so difficult. SBMM = Ranked (with actual ranks) CBMM = Casual Problem solved...
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7 RepliesIn all honesty if there was no pvp on destiny all these nerfs and buffs would never happen. I almost guarantee that these forums would be friendlier as well. It would have been awesome if they focused all their attention on pve and made it alot easier for more people to meet up in the open world. I know I'll catch flak for saying this but crucible is what brought destiny down.
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They need to read this.
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16 RepliesWhat makes me mad is there are like 25 total pvp maps in destiny but we only get to play on like 6 of them regularly
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I agree
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Nerf Patrol!
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9 Replies"Netcode." BATTLEFIELD 4 MATE. YOU AIN'T SEEN NOTHIN YET
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2 RepliesNetcode that kitchen sink term people use to describe anything they don't like in online gaming
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Bump.
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Bump. Nice post.
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I'm hoping, maybe as soon as Destiny 2, Bungie will totally overhaul their internal infrastructure. Much of the game's drawbacks stem from Bungie's apparent lack of quality internal hardware/software. I remember reading an article, probably on Kotaku, where it said Bungie's world-building programs are incredibly difficult to use. Idk.
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1 ReplyThe game has zero content. Compared to a game like FFXIV which has 50+ dungeons, 30-40+ trials, and 20+ raids not to mention a 1,000 or so quests, relics, beast tribe quests, crafting, multiple classes on one character and tons more. Plus those classes evolve into something else once you hit lvl 30. What does Destiny have? Three classes with three subclasses. Three raids. Fifteen or so dungeons (aka strikes). PoE. And nothing else worth mentioning.
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If Nirwen's Mercy was as competitive as Grasp of Malok then there would be a point. Instead we go through waves to shift bungie's obsession with statistics and not actual gaming. All Bungie does is force us from playing the game a certain way. We rarely ever get to play the crucible the way we want to. Instead we have to rely on bungie's patches to see what the gun of the quarterly report will be.
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Thank you good sir common sense and logical statistics based off of the facts has produced a great post worth the read.
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1 Reply[quote]Despite Being Largely Balance[/quote] You lost me there.
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This game is no way even close to balanced.
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4 RepliesThe Divisions net code is far worse than Destiny's. After a stint of about 6 months away from destiny, I came back and was pleasantly surprised how much better their coding became. I was no longer dying around corners, shots were actually landing like they were supposed to. If you're still experiencing lag, don't blame the game, it's probably your Internet. Next time your own you PC, look up how to do a tracer test through CMD prompt. Try to find destiny's server ip if you can, if not, try bungies ip. What you are doing is seeing how many "server hops" it takes to reach the destination. A good internet provider will have between 1-3 hops, an average will have 3-6 hops, and terrible internet will have 7 or more hops. The more the hops, the more lag you recieve. I once was on a service that had 12 hops to reach its destination. Right now, I'm on mediocre internet where I have 6 hops to my destination. Don't always blame games, alot of times it's cheap infastructure companies use to maximize profits, that only intensify the games flaws.
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SBMM. Skill is not the point and does not factor in IF the connections are bad, which they are in every game you can watch the redbar players sit at the top of the score sheet, because obviously if all the players are of similar stats and skill the few that get the REDBAR ADVANTAGE will prevail. You could make a living from betting these games if you had access to the connection lag before the match, guaranteed. Its like having a field of 12 racing cars, all equal, except 4 redbar drivers have 30 percent more horsepower. Bungie know, they dont care, honestly its probably the only way they can get this pos to work.
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We need to stop being ignorant and quit being so submissive to Bungie. We are being kept in the dark as Bungie cut-corners in their netcode and allow too many concessions in their client-side registration. THIS has been evident [b]since day 1[/b] and we are being led to believe SBMM was the answer as they deceive us into confusing '[i]competitiveness[/i]' with 'sweaty'. All these sandbox adjustments & weapon tuning are based on a severely unreliable and deceptive foundation - The current balancing fixes we see today, whether good or bad, are just distractions from the real problem Bungie shy away from facing. We continue as a community to battle against 'the meta' and focus our efforts on quick fixes (If i didn't know better, I could say weapons and abilities have been deliberately over-adjusted to an extent to keep us busy), yet we should be directing our primary concerns back to the single most important fact: [b]Destiny is being developed on a cancerous cyst[/b] - that continues to [i]appear[/i] proactive while turning a blind-eye to the reasons foremost why Dedicated servers, netcode overhaul and CBMM should be heavily implemented. [spoiler]I have no -blam!-ing idea what I'm talking about, I'm just making noise for upvotes.[/spoiler]
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Lag and hit markers are so broken right now.
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Lack of ranked playslist and private matches s a big problem too. If there were a ranked list this could be sbmm and have light matter. The non-ranked list would have light not matter and be cbmm. I've taken a break until August. Mostly to spend more time with the gf and enjoy all the festivals this summer. My reasoning for taking a break was because last time i tried to play some 3s with friends we tried to match for 45 minutes. After that decided it was time for a break.
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I actually thought things we're picking up and working well again up until this latest Iron Banner fiasco which is why I'm canceling my pre-order for Rise of Iron. PSVR comes out in October anyway...
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One raid An old horde mode And some strikes This isn't enough content for an entire fking year.
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2 RepliesWhen you think about it, a game like this needs two if not three taken king type dlc to survive a year. By Rise of Iron, we will have gone an entire year without any additional real content...that is not survivable in the long run for this game. Destiny 2 needs to have an enormous amount of release content and follow-up. There just isn't enough to do.
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2 RepliesEdited by Sharklone: 6/27/2016 11:55:25 AMI've said it before I'll say it again. Dedicated servers. It's all that can save destiny pvp. Peer to peer does not work with a dwindling player base. Doesn't matter how many changes bungie makes to its 1993 matchmaking algorithm, nothing will change, they could remove skill based match making completely and we wouldn't know.. because connection based peer to peer doesn't work unless you have a massive player base. Stoopid bungie. Edit. When I say we wouldn't know.. I mean the lag wouldn't be different
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1 ReplyAs opposed to what? Unbalanced but healthy?