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originally posted in: Hybrid RNG with performance tiers
7/21/2015 6:52:12 AM
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This is exactly what i've been thinking. There should be proportianate percentages for each tier. [u]Ex.[/u] Tier 3 (lowest) 3% of exotic-like 15% chance for legendary items 52% chance for rare items 30% greenz :P (This is just an example. The higher tiers would be similar to this with higher drop rates for higher quality gear.) .... Or something like that. Obviously percentages would be fine tuned far better than this, taking all factors into consideration.
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  • Yes, so no matter what tier you were in you still had a chance at the same things, you just get better chances at the better weapons the higher your tier for a given event. This way everyone can get every weapon eventually like it is now, but the more effort you put in the better your chances are for the good stuff.

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