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originally posted in: ALL DESTINY UPDATES
3/5/2015 12:55:02 AM
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[quote][/quote] Bungie Weekly Update - 02/26/2015 Created by DeeJFeb 26 2015 Bungie Weekly Update - 02/26/2015 This week at Bungie, we all downloaded the latest update for Destiny. Just in time, too. For several weeks, we’ve been calling the shot: Update 1.1.1 would land before the end of February. After several previews of what it would contain, and with only days to spare, it did. Can you see the bead of sweat trickling down my brow? If you aren’t up to speed on what 1.1.1 has to offer, spend a few precious moments with the Patch Notes. If you’ve already taken your choice new shotgun for a ride, don’t stop reading here. There are a few small surprises you’ve yet to hear about. Mobile Vaults Available If you can read these words, you’re one click away from the Destiny Companion. When you’re on the go, Bungie.net and the Destiny Mobile Application work together to keep you connected to your stable of Guardians, to your trusted allies, and to us.   Today, we’ve updated both versions (Web and Mobile) with a new feature we’ve been excited to share with you: Mobile Vault management. To learn more about how your Companion is growing to better serve your needs, I talked to Engineering Lead Chris Gossett. His team is always working on new features to enhance your online gaming experience. Hey, Chris! What’s the goal of this new wonderful new toy you’ve given us to play with? Chris: One of the primary goals for the Destiny Companion is to help you prepare for battle. If you use your Vault to share items between multiple characters, we felt that this is a must-have feature to get you ready to play. Here are a few scenarios in which we think you’ll find this handy: You and your buddies are finally all online at the same time about to tackle the Nightfall. That one player in your Fireteam realizes there’s a Solar Burn this week, and wants to retrieve their Ice Breaker from another character. No more waiting… tell him to grab a nearby browser. You’re on the bus and want to manage gear between a couple characters. Use the app to move stuff around and jump right into the action as soon as you get home. Oops, you’re halfway through the Daily Story Mission and realize you need that Fusion Rifle with Void. No worries, it’s just a couple clicks away. You’re standing in front of Xûr and you’re two coins short. Your Hunter just completed the Weekly Heroic Strike and he has the extra coinage you need. Tap, Tap, Purchase. You just unlocked that upgrade node and need just one more Shard… you get the idea. Where did you get the idea? You didn’t steal it from the community, did you? Chris: We read a lot of reviews and feedback. Allowing transfer of gear to/from your vault has been one of the most requested features. Plus, as players of the game, we’re pretty excited about vaulting from the Companion. Can you give us a tutorial for how it works? Chris: On www.bungie.net, Android phone, or iOS device, go to an item in your inventory and bring up the item detail screen. There are two options available (Equip and Move to Vault). Remember, Equip from Companion works only when you’re not playing Destiny in a combat space. With Vault transfer, there is no such restriction. You can interact with your vault whenever or wherever - even in combat. Hit Move to Vault to transfer an item to your vault. Conversely, when viewing an item in your Vault there’s a button that says Take from Vault. Doing so will move the item to the character currently in focus on the app. If you’re transferring an item that has a quantity (like materials) you’ll get a prompt that asks “How many?” If you just need a couple, there’s no need to take the whole stack. Just get what you need. We’re used to viewing the Vault from the Tower Map. Is this what we’re looking for? Chris: Nope. Interacting with the Vault there doesn’t provide item management. It’s simply a list of what’s currently in your Vault. We’ll alleviate that confusion in a future release. To manage items, use the Vault tab and screen in accessed via the Legend. Thanks, Chris! While Vaults just got easier to use, we know that there’s still a lot of chatter out there about how your Vaults can still grow and improve in the future. We hear you, and we’ll talk soon about other ways in which we can continue to update and improve the Destiny experience. In the meantime, we hope you enjoy the newest round of upgrades. Inferno Inbound If the Crucible is no place for mercy, it’s also no place for complacency. We have a team of designers who love to keep you fighting for honor, glory, and the chance for some loot. One of them is Leif Johansen. As a Senior Designer, he’s one player on a team that is always striving to give you new ways to clash with other Guardians for control of the battle. He’s here to tell us about their newest creation: Inferno playlists. Leif: Inferno is a game mode coming to the Crucible on March 3rd. We’re starting with Inferno Control, a PVP experience that’s more about basic gunplay and achieving more with less. PvP modes should give you the opportunity to flex new gameplay muscles you didn’t know you had. What’s the most important change you’re making? Leif: We’re removing the Tracker that warns you of nearby opponents. We’re hoping this change will provoke players to rely even more on certain skills like map knowledge, teamwork, good positioning, successfully flanking opponents, using jumps to set up ambushes, catching audio cues like footsteps, and using friendly nameplate UI as clues toward enemy position. Lack of Tracker should also indirectly reduce the effectiveness of Supers and Heavies, and make the mode more about basic gunplay. Here are some of the changes that will make that a reality: No Tracker Players have no “radar” in the top left corner of their HUD Super Good Advice: Please, please check your corners, Guardians Simplified Scoring We’ve removed as many scoring events as possible The mode is much more about getting kills and playing the core objective Fast objective capture Without the Tracker, players are much more vulnerable when interacting with objectives because it gives away their position Speeding up capture time keeps the risk/reward for trying to capture an objective more fair Less Heavy Ammo There’s only one set of Heavy crates per match and dead players don’t drop purple bricks With no Tracker, it’s much easier to flank an aggressive opponent that’s pushing for kills because they have Heavy Expect players to play more conservatively with Heavy ammo to try and get more bang for buck out of it Where can we expect all of this happen? Leif: Inferno uses a mix of old and new maps, but we’ve pulled out a few maps that are so big that players may struggle to find fights. Here’s what you’ll find in the rotation: The Anomaly Firebase Delphi Twilight Gap Rusted Lands Shores of Time Blind Watch Asylum The Burning Shrine The Cauldron Pantheon Thanks, Leif! Inferno Control will be active in your Director for one week, to return in rotation with other playlists you know. The Crucible heats up on March 3rd. You have until then to practice flying blind. To kick off the festivities, a few of our most aggressive players are forming a dream team for a Bungie Bounty. They’re practiced up on the new rules, and most of us refuse to enter matchmaking with them, so this promises to be anything but a cake walk. And remember what Leif said: Check your corners, Guardians. There have been a lot of changes to the way you fight, the weapons you use, and how they all find balance in the chaotic sandbox where they live. Tomorrow, some of the Designers behind those updates will visit the Bungie.net forum and chat with you about their process. Should be fun. As always, stay tuned right here for details. Keeping It Clean Their charge is the health of the community. Their office is the Destiny Operations Center. Here’s their prescription. Update 1.1.1 is live. With it came a fix for the Xbox One re-downloading update issue. If you’re still experiencing this issue after updating Destiny, please follow the troubleshooting guide linked above, or post in the #Help forum. We also implemented a fix for qualifying players who had deleted their characters and were unable to claim the EV-30 Tumbler Sparrow. Players who experienced this issue can now claim the Sparrow from Tess Everis at Special Orders. If you were one of the players who qualify and you still are unable to receive your Sparrow, please let BungieHelp know by posting in the #Help forum. We’re on the lookout for any unresolved cases. As a note, please ensure you check all characters for the Sparrow before posting in the #Help forum. Lastly, we have a long list of fixed Grimoire cards; please take a look at the patch notes to see which cards were fixed. If you are encountering any issue with these cards, or any other Grimoire cards, please let the Bungie.net team know by posting in the #BnetIssues forum. As far as they’re concerned, an Apple a day is one too many. And the Emblem goes to… We love it when you make cool stuff using our game as your stage. Here are the players that cast themselves as the heroes in their own award-winning epics this week. WINNER: For sharp edits, sweet moves, and impeccable style. [I watched this one eight times while I edited what you’re reading.] HONORABLE MENTION: For sleight of hand and proof that Guardians can say “Blade Dancer” in any language. We’ll keep watching #DestinyMOTW for great videos if you’ll keep sharing them with us. Talk to you some more tomorrow! Keep an eye out for the blog announcement for our Designer Open House.
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  • Bungie Weekly Update - 02/19/2015 Created by DeeJFeb 19 2015 Bungie Weekly Update - 02/19/2015 This week at Bungie, we’re taking final steps to make Destiny Update 1.1.1 a reality. That’s the one we’ve been talking about for a while now. We know you’ve been waiting, but we’re also keenly aware that you’ve been asking for more insight into what you can expect from our team. So we’ve been sharing their ongoing efforts to prioritize and deliver tweaks, updates, and features based on your feedback. While the team has been plugging away, I’ve been eavesdropping - even hovering over shoulders, carefully leaning in to whisper softly into many an ear. Before I get into the new intel I’ve gathered, here’s a quick summary of our ongoing conversation (in case you missed it). When the bits from 1.1.1 stream into your drive, we’ll be (finally) fixing a heavy ammo bug, applying some newfound balance to the weapon sandbox, and enhancing the view into your ever-growing reputation. Assuming you’re caught up now, or already were, you can scroll down to find even more 1.1.1 goodness that the team is excited to share. Move to Strike! If you didn’t know anything about Destiny, I’d look earnestly into camera, cock an eyebrow, and tell you that Strikes are one of the primary cooperative activities in Destiny. Kick some alien ass. Earn some rewards. Do it all in the company of friends or complete and total strangers via matchmaking. But you don’t need to hear that from me. You’ve played your share of Strikes. Your alien ass kicking comes with a side of gameplay modifiers and Strange Coins. All the while, to ensure you’ve been fighting alongside Guardians as battletested as yourself, we suspended matchmaking. Until now… As part of 1.1.1, we’re changing the Weekly Heroic Strike to be a matchmade activity. Why? Let’s ask Design Lead M.E. Chung. M.E. We wanted the Weekly Heroics to be a challenge that pushed you and your buddies, but what we observed was that these strikes don’t demand the same cooperation of a cohesive pre-made group. The overwhelming community response was such that many players didn’t have the numbers on their friends list to experience the activity on a weekly basis. Can I still solo the Weekly Heroic? M.E. No, this change applies to all levels of the Weekly Heroic. What about the Nightfall? M.E. No change. Since players are kicked to Orbit on team wipe, we want people to be able to preserve that group so they could give it another go. So, no matchmaking for Raids neither? M.E. No, but we are keenly aware of the issue. We think good Raid sessions rely on groups of communicative players who are invested in each other, but we know that it’s challenging for many players to find groups for Raids and Nightfall today. We are thinking hard about how we can help make that an easier experience in future releases. Beyond this update, we’ll talk more about M.E.’s team and how they work. Supporting a live game like Destiny is a job that’s never finished, and they have plans for the update that will follow 1.1.1 that I think you might find exciting. Bullet Time Now you’re asking, “When can I have the bits I so richly deserve?” I’m still getting the answer I expect. “When they're ready!” I’m still placing my bets on “before the end of February.” Even though it’s the shortest month of the year, I’m feeling lucky. In the meantime, here are some of the other things you’ll enjoy when we deliver fresh bullet points to the Updates blog: Xûr will stop forgetting to bring his Exotic engrams when he visits us from… wherever Xûr is from. Iron Banner will work as previously promised, with a greater variety of maps in rotation as well as a couple of new Bounties that give you more control over which weapon you can use to complete them – and we were hoping that one would have arrived before the current event. Strikes and Crucible Maps will be less likely to repeat themselves when you stay in a matchmaking playlist with your Fireteam. Grimoire Cards will drop when you expect them to. There's also some other stuff that we’ll detail out for you once we’re go for launch. SoonTM. With the Community, for the Community. The Destiny Operations Center was built to keep an eye on the network that supports Destiny. They also keep an eye on the #Help forum on Bungie.net. Along with some fearless volunteers from our community, their mission is to provide the information you need to keep playing, and help us all react to players issues are they are reported. This is what they would like for you to know this week. Update 1.1.1 is approaching, and we’d like to help prepare you for any troubleshooting needs during patching. The most common issue players experience with patches are slow download speeds or patches ceasing to download after a certain percentage of completion. This issue can typically be resolved by maintaining a wired connection during patch installs. To do this, simply plug your console directly into the modem and configure your console to run on a wired connection while you are patching. You can go back to playing wirelessly after the patch has finished installing. Another common issue on patch days is players encountering issues with joining friends in a Fireteam. If this issue occurs, ensure that you and your friends have all installed the patch. Be on the lookout for the 1.1.1 Patch Notes. We’re also very excited to make an announcement about some Guardians who have been promoted to the rank of Mentor on Bungie.net. They have accepted our challenge to join the team that helps Guardians play games. They’re probably just as a surprised as you are. Please join us is welcoming the following to the Welcoming Committee! Lime Lyfe Anidien Jopstar 13 VENOM MDK YapperFlapper If you’re curious how you can get involved, just do your part on the #Help forum. You don’t need a badge to be nice to a fellow player. Providing a service to the community is how these people caught our eye in the first place. They’re joining a proud Bungie.net tradition of a community that tends to its own garden, and we’re thrilled to give them a green thumbs up. And... Action! We’re making legends and passing out emblems up in here. Share your videos with us on Twitter. Tag them with #DestinyMOTW. We'll make you famous! Winner: For deadly sleight of hand and ironic tastes in music, we celebrate MTashed. Honorable Mention: For musical stylings and Swift justice against the enemies of humanity, we recognize HereticInHD. Honorable Mention: For outstanding achievements in wielding the Fist of Havok, the award goes to Shay. Oh, and did you see this unfortunate turn of events?? Please be careful out there, kids. Bungie has some ideas for how we can make regrettable deletions like these less permanent. While we plan the right course of action (and build out new game features), protect your Guardians from sleazy online jerks – or dogs that step on your controller. That’s all the news for this week. Thanks for stopping by. And don’t forget to check in with us tomorrow, as we explore Mars in search of art and science.

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  • Destiny Update - 02/25/2015 Created by Destiny Dev TeamFeb 25 2015 Destiny Update - 02/25/2015 1.1.1 : The one about Weapon Rebalance Destiny Update 1.1.1 brings you a round of weapon balancing, perk fixes (including the heavy ammo fix), and other issues. Weapons For a detailed review of weapon changes, head over to Destiny Weapon Tuning. General Fixed an issue in which armor with perks that increase ammunition carrying capacity resulted in ammunition loss upon respawn Decreased over-penetration value for weapons with armor piercing perks Fixed an issue where items from the PS3/360 Destiny demo were using old power values. They have been adjusted to regular levels Song of Ir Yut weapon tooltip now advertises the correct magazine size Shoot to Loot: Two-second cooldown added to perk to prevent extra ammunition gains while ammunition bricks despawn Dark Breaker perk will now correctly damage Hive Shriekers Snap Discharge will now increase attack speed as per the description Thunderer perk now has priority on the 4th Horseman tooltip Full Auto: Fixed issues in which the weapon perk stopped working while the trigger was being held down Auto Rifles Reduced base damage of Auto Rifles by 2.5% Reduced effective range values Pulse Rifles Increased base damage of Pulse Rifles by 9.7% Hand Cannons Slightly reduced effective range Slightly reduced initial accuracy Fusion Rifles Widened blast pattern on a Fusion Rifle burst cone Reduced starting ammunition in PVP Shotguns Increased damage against all non-Guardian combatants by 2x (100% increase) Reduced high-end range values Damage falloff starts sooner Reduced starting ammunition in PVP Activities Strikes Weekly Heroic Strike now is a matchmade activity Strikes will be less likely to repeat in Matchmaking rotations for full Fireteams PVP General Players will now unlock all playlists (Control, Clash, Rumble, Skirmish) simultaneously when unlocking the Crucible. Added a new notification when Crucible modes unlock Crucible maps will be less likely to repeat in Matchmaking rotations for full Fireteams Guardians no longer drop heavy ammunition when killed in PvP Guardians now drop much less special ammunition when killed in PvP Completed matches will now award gear with the proper power level Fixed a bug where there was no audio playing for the bullet that kills them Event: Iron Banner Iron Banner playlist now contains smaller maps in rotation "Focused Aggression" Bounty can now be completed with headshots from Pulse Rifles, Scout Rifles, and Hand Cannons Items Fixed an issue in which Xur did not carry exotic engrams in inventory on certain dates Crota’s End completion emblem will now be sent to the Postmaster when player inventory is full Ammunition consumables will now work if used when player inventory is full Fixed issues that prevented qualifying players who had deleted their characters from claiming the Tumbler Sparrow from Tess Everis in Tower User Interface Character inventory screen now displays faction reputation and weekly mark counters Players in public spaces will no longer see voice notifications when a player in a matchmade fireteam enter Players will now see improved notifications when teammates join and depart Team and Fireteam chat channels Grimoire Combined Arms Grimoire cards will now unlock when completing a Clash or Control game House of Wolves card will now unlock upon the start of Ishtar Collective story mission Guardian Abilities card will be granted when a player enters orbit Siege Dancers card will be granted upon the start of the Dust Palace Strike Completing Crota's End now adds to the Raid Introduction Grimoire card's Completed statistic Ir Yut grimoire card will now unlock appropriately Siege of the Warmind card will now unlock appropriately Fixed Grimoire scores for the following cards: Omnigul, Will of Crota Ir Yut, the Deathsinger Crota, Son of Oryx The Wakening The Will of Crota Crotas End Ascendant Sword Pantheon Skyshock The Cauldron Might of Crota Ghost Fragment: Rasputin Ghost Fragment: Rasputin 2 Ghost Fragment: Hive 4 Technical DLC and Patch systems have been improved Xbox One upsell from trial version to full version no longer makes you leave the game Improved networking resilience to packet reordering Networking improvements for certain routers Edit Bug was introduced in 1.1.1 patch that caused the Vex Mythoclast to spawn with less ammo in the magazine and reserves in PvP This weapon was affected by overall Fusion Rifle changes because it is treated as a secondary weapon We intend to correct this issue in a future release

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