originally posted in:Social Drinkers
Lamps has a 4 point system if my theory holds up.
1. Point guard- 1 person to run first to lamp and find next lamp.
2. Forward defense-2 players right behind p1 that take on largest incoming mob of thrall/knights
3. Rear defense-2 players that immediately turn and shoot all pursuing thrall/knights
4. Rear guard-1 player to go last, join p1 to hold that side, then say go once their weight of darkness has been lifted.
Still untested theory so let me know how it works if you get to try it before me!
English
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The titans fist of havoc with aftershock helps a ton for lamps. 1 smash at each lamp will keep them off you so long as everyone stays in the shockwaves. Mind you invis hunters could hide off to the side. Warlocks with shattered nova bomb also clear an area fast. All those orbs will keep everyone charged. Just be sure to call it out otherwise someone is wasting a super on 2-3 orbs
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A hunter with the 'don't touch me' gauntlets can pretty much walk to the top. Defenders with maxed out 'Ice breaker' sniper rifles are also extremely handy.
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We tried my strategy btw...it failed miserably lol
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LOL, guys that I play with generally end up with one experienced player soloing most of it, if I can keep up its not hard after that. A good sniper rifle sorts out the ogre before he can get close. I can get to the top with my Titan solo but it takes me a while. I'm not that talented. Hunters with a good handle on using the invisible buff (and 'don't touch me') can walk through with some practice, only stopping at the lamps.
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Oh I can sprint through with my hunter. Was thinking about a strategy when nobody has a hunter is all.
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Sounds pretty solid to me. Let's do some play testing soon.